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Post by OrochiGeese on Jun 7, 2020 6:15:54 GMT
...fine, but that doesn't change my new headcanon that you're secretly Jason Momoa. Denizen being Aquaman somehow explains why Newfie George is so awesome 🎣 and Sluggo only thinks I'm hot because he caught me running around the desert in my underwear. By the standard of judging you on your outfit, Wonderland must think you're a prude
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Post by TheDenizen on Jun 7, 2020 13:58:16 GMT
lol, randomly running into SluggBugg in a public lobby was an unexpected treat. We tipped our hats, we laughed at each other, waved to each other and then went on our ways. Made for such a nice change from getting grief murdered lol and Sluggo only thinks I'm hot because he caught me running around the desert in my underwear. :D ...fine, but that doesn't change my new headcanon that you're secretly Jason Momoa. I'm ok with that
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Post by TheDenizen on Aug 30, 2020 22:42:43 GMT
Finally had a chance to posse up with Wondy today, I'm officially a member of the Wonderland Gang. My life is complete.
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Post by Dawnbr3ak3r on Sept 17, 2020 16:27:50 GMT
I was able to rank up to 14 or 15 yesterday morning.
Unfortunately, I haven't been able to launch the game since. Really annoying since it's a software/hardware issue with these god-forsaken multi-DRM programs which is really fuckin' dumb.
All I wanna do is root, toot, and shoot dammit.
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Post by Deleted on Sept 17, 2020 17:39:57 GMT
And all I wanna do is zoom-a-zoom-zoom-zoom and a boom-boom.
...sorry, I'll see myself out.
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Post by Dawnbr3ak3r on Sept 18, 2020 22:03:36 GMT
It took me three days, but I finally found a fix for it.
Apparently, the Vulkan API has issues with Windows 7, so a command line argument has to be defined in order to bypass it.
Using the command line argument, I was able to get the game to launch and I played for much of the day today.
I did a lot of rootin', tootin', and shootin'. I punched some dudes. I killed a bison with 24 revolver rounds.
Leveling Health has been a trial of patience. Fishing for hours and hours does not sound like a lot of fun to me. I capped Stamina pretty quickly.
Game's strangely addicting for a game with "Survivor"-genre mechanics. I usually hate these kinds of games.
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Post by TheDenizen on Sept 19, 2020 3:45:07 GMT
you can also level your health by getting in fist fights
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Post by Dawnbr3ak3r on Sept 19, 2020 11:01:55 GMT
you can also level your health by getting in fist fights Rootin', tootin', and shootin', Deni! I have a little more class than you do, ya goose! (I did punch a lady because she got in the crossfire, lmao.)
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Post by OrochiGeese on Sept 21, 2020 9:03:07 GMT
Glad you are enjoying Read Dead so much, PistolsatDawnbr3ak3r!! 😄 I still need to finish the story of the game. I made some good progress over July but then had to take a long break from it as it was impossible to continue Red Dead and exist outside of Red Dead while also doing Move Craft and existing outside of Move Craft. For about a month, I was just making moves and making hooves 🐎 & hoove u & behoove u I never actually tried multiplayer since I don't have a paid PSN account. I think you need that but am not entirely sure.
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Post by TheDenizen on Sept 22, 2020 23:58:30 GMT
can confirm....you DO need playstation plus to play RDO
Also, you can max your health bar pretty quick by using a bow to hunt animals and kill enemies.
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Post by Dawnbr3ak3r on Sept 23, 2020 11:07:15 GMT
This is why I'm a PC gamer.
I don't have to subscribe to arbitrary services to play my Online games Online.
But yeah.
The other day I played with some buddies. I play a female character, right? One of the NPCs whistled at me so I lobbed a hatchet at his head and ended up starting a war in the saloon in... Valentine I think. I discovered my revolvers are old-reliable. I must've killed 50 lawmen before my rampage was over. I accrued a $5 dollar bounty when all was said and done. All I wanted to do was buy a cute cardigan for my travels to Lake Isabella, dammit.
My new, clean, white cardigan got all muddy and covered in copper blood. Pour one out for my gross cardigan, boys.
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Post by TheDenizen on Apr 9, 2021 18:17:47 GMT
Playing this game again, it's too good to stay away from. I keep finding new things I'd never noticed before.
Like little bits of camp dialog that I'd somehow missed on my previous 3 playthroughs...or this:
I was standing on a hill between Van Horn and Annesburg, at night, collecting one of the Dreamcatchers. I noticed some weird lights in the distance....so I pulled out my binoculars and zoomed in to the max....it was the street lights of St Denis far to the south of me. SO FAR AWAY, yet still rendered in loving detail.
Amazing.
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Post by TheDenizen on Apr 30, 2021 4:04:48 GMT
So I finished RDR2 again today....I think that was the 5th full playthrough (got 100% for the second time, including owning EVERY piece of clothing available in the game...every prefab outfit, every trapper item, every store/tailor item, every found/stolen hat...even a few hidden clothing items that only unlock after a certain epilogue quest....I had some sweet outfits :P). As it happens, I've recently been watching a YouTuber I like playing through RDR1 for the first time, and they just finished that game. So I've been thinking a lot about both these games and the combined story they tell recently. I have a TLDR post in my head, and I need to get it out, so here it is if anyone cares to read it :P Obviously, massive story spoilers for RDR1 and RDR2 incoming in case anyone still hasn't finished the story *looks at geese* Back in 2010, when I finished RDR1 for the first time, seeing Jack Marston gun down Agent Ross on the shores of Lake Don Julio seemed like a fun, badass little moment: a way to end the game on a slightly upbeat note after seeing our hero John get mercilessly gunned down. I distinctly remember seeing Jack turn and walk away from Ross and the Red Dead Redemption title card popping up and saying "Fuck yeah!" However, revisiting this moment after the events of RDR2, I feel differently.
It seems to me that Red Dead Redemption is ultimately a story about John Marston and his failures. Hear me out.
RDR2 tells the story of Dutch's fall from Robin Hood-like genial outlaw to a desperate killer, while Arthur simultaneously discovers who he is and what it means to be a "good man" (the parallel, but inverted arcs Dutch and Arthur go through at the same time are fascinating to me, and I could talk about that for a long time, but it's not particularly relevant to the topic at hand). Arthur is the protagonist, but by the end of the story, Arthur's sole focus is John, and Arthur's own redemption hinges on saving John and his family. RDR1 is of course focused entirely on John, and his efforts to preserve what Arthur's sacrifices made possible....and he fails.
I feel like the greatest Western stories all have an element of tragedy to them. Red Dead is certainly no exception, with plenty of beloved characters being killed with alarming regularity....but it's this deeper failure of John to heed the lessons Arthur tried to teach him that are the ultimate tragedy. Arthur warned John not to look back, and tried to instill in him the idea that revenge was a fool's game. Arthur gave up everything that mattered in his life, and eventually gave up his life itself to allow John the opportunity to escape to safety. And to his credit, John seemed to learn that family was the most important thing, and showed no interest in going for the money in Beaver Hollow, only in returning to his wife and child.
For a while during the epilogue things went well, but as soon as John and Abigail and Jack began repairing their fractured relationships at Beecher's Hope, Sadie Adler arrived with news of Micah. John could not resist the call to revenge despite Arthur's warnings, and by giving in and going with Sadie to kill Micah he failed Arthur in the worst way possible. As seen in the end credits of RDR2, Agents Ross and Fordham follow a direct route from Micah's hideout at the top of Mount Hagen to Beecher's Hope, setting up the events of RDR1. By succumbing to the temptation to take revenge, John damned himself and everyone he loves.
During the story events of RDR1, John is in a near constant state of failure. He spends most of his time cajoling fools into helping him, or being used by evil people for their own nefarious purposes. Williamson and Escuella both elude him multiple times before he finally catches up with them. He fails to kill Dutch. Even the majority of the Stranger missions in RDR1 end poorly for the people involved and the argument could certainly be made that John doesn't really help any of the strangers he meets. Compare this to RDR2 where Arthur is clearly shown to have a positive impact on the lives of many of the people he interacts with.
John's saddest failure however, is Jack. John and Abigail both state many times throughout RDR1 and RDR2 that they want a better life for Jack than they had....but Jack was raised by outlaws on the run, and I think the impact of this on Jack is underappreciated. He seems nonplussed by everything as a 4 year old, but the 12 year old Jack of RDR2's epilogue is a nervy and frightened child. By the time we see Jack again as a 16 year old at the end of RDR1, he's a damaged and angry young man. John's attempts at fatherhood seem like too little, too late.
There's a clever bit of foreshadowing in a piece of camp dialog in RDR2, where young Jack says he wants to grow up to be a gunslinger, and Abigail says "Over my dead body"....of course, that's exactly what happens. Adult Jack walks away from his mother's grave and immediately goes to confront Ross, becoming a gunslinger and a killer himself. Jack is everything that John and Abigail didn't want him to be, and it's their fault, despite their (and Arthur's) best efforts.
It's a bleak and brutal comment on the cyclical nature of violence, and the impossibility of escaping your own nature, which flies in the face of the very concept of redemption. John Marston was, like Arthur Morgan, not entirely good yet not entirely bad....but regardless of how good he genuinely wanted to be, John was a violent man by nature. He died violently, and history is doomed to repeat itself. It's truly tragic.
Seeing Jack kill Ross was no catharsis for me this time, not even the momentary thrill of triumph. It was a kick in the gut, a savage acknowledgement that all the struggles of both protagonists over both games were pointless in the end, as the child they tried to nurture into a better man than they were ended up exactly like them.
It's just all so brilliant. The quality of the writing in both games is seriously incredible. I could spend days teasing out the threads of the story and its themes....it's so rich and layered. I hope if they ever make RDR3 it's another prequel, because it seems to me that the tragedy of Jack Marston becoming his father is the perfect and best possible ending to the story of the Van Der Linde gang.
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Post by TheDenizen on May 23, 2021 20:33:15 GMT
So here I was, thinking I was done with RDR2....until I got a cool idea about a unique way to play the game, that would make it a different experience, and really improve the replay value. So I'm playing RDR2 again, with the intent of 100%ing the game again, but using a self imposed set of rules and limitations to make things more fun. If you're thinking of replaying RDR2 any time soon, try out this method: I call it "John Solo: aka the Maximum Marston Experience".
I had been wondering about how much money Arthur would have by the end of the main story if he never spent anything throughout the game. I also recently watched an interview with John's voice actor, and he was talking about how he and Arthur's actor had split doing the performance capture for the stranger missions, since you could do the vast majority of them as either Arthur OR John. This made me curious just how much of the side content could be left for the epilogue (the answer is "almost all of it").
So with these two ideas in mind, and my previous knowledge of the how the story goes, I came up with the John Solo method which has two overarching goals: 1) Complete Arthur Morgan's story while spending as little money as possible. 2) Leave the maximum number of things possible for John to discover in the epilogue. THE METHOD: As Arthur Morgan: Play only the main story missions. Do not interact with any strangers. Do not interact with any of the random events that pop up (the gray dots on the mini map). If you get ambushed, you can of course defend yourself. No hunting (including studying animals), fishing, horse breaking, or picking of any herbs unless required by a quest. No crafting or cooking unless required by a quest. Do only the first bounty hunting mission in Valentine but no others (this is the only bounty hunter mission unplayable as John). Do not explore. This means no inspecting landmarks, no investigating any cabins or campsites (that aren't directly part of a mission), no opening any random lock boxes in the world. Do not do any of the Challenges (one exception, I'm pretty sure there are more than 3 scripted knife kills as part of the main storyline, so it's unavoidable to complete Weapons Expert 1)
There are many optional missions along the way, like the Mary missions, or the camp companion activities, which obviously cannot be done as John, so these are purely optional. However, the hunting and fishing activities must be avoided. Doing the optional sidequest for Rains Fall in Chapter 6 is the only way to get the Owl Trinket, so that mission should be completed if you want all the trinkets.
If you want to get all the weapons in the game, make sure you grab the Rare Rolling Block from the sniper during the Chapter 3 mission where Arthur and Charles save Trelawny (I'm pretty sure this is the only weapon that can't be obtained as John)
Also, in the Chapter 4 mission where Arthur and Susan rescue Tilly from Anthony Foreman, choose to let Foreman go (this triggers a bonus bounty mission for John in the epilogue).
And here's the big one: Try not to spend any money.
This means: Playing the whole game with either the first horse you get at Adler's Ranch or the Shire given to you by Hosea, using the basic saddle and equipment, and using the default outfits for Arthur. Not purchasing any guns or gun upgrades. You can only use the basic versions of weapons you receive as part of story missions. No riding the train or stagecoach. No buying tonics for you or your horse. No buying camp upgrades, or donating to camp (other than Strauss' debt money).
Here are the few exceptions and why I chose to make them: You can buy ammo if needed. Getting through some of those later story missions where you have a bunch of big shootouts and not much time to loot corpses after is a real challenge. Just getting stuff from camp isn't always enough. You can also pay the gunsmith to clean your guns if you're struggling to find enough gun oil on enemies.
You can buy food if needed (but nothing that requires cooking). Without doing any hunting, you're surviving on Pearson's stews and whatever canned food you can scavenge, which isn't always going to be enough. Buying food for the horse is also acceptable.
You can buy Dutch and Arthur's tent upgrades as unlocking the fast travel is essential to playing this game without it being frustrating as hell (IMO lol), other than that, you can only buy restocks of the basic level supplies using funds donated by the others, no upgrading anything else or putting any of your own money in for restocks.
And if you get a bounty, you can choose to pay it off if you like, but it's not required if you want an extra challenge.
Of course anything you loot off of enemies (only those killed during missions or when ambushed, no St Denis murder sprees to get supplies lol) is fair game, and anything you don't want to use can be sold to the various shopkeepers and fences.
Once Arthur completes the mission "My Last Boy" where Eagle Flies dies, decide what items you want to take into the final missions and convert everything else you have in your possession into cash. Then go to Aberdeen Pig Farm. Let those events unfold naturally, go back to the house and kill the incestuous couple but DO NOT retrieve your cash from behind the painting, just walk away and go finish Arthur's story. If you spent the minimum amount of money possible throughout your game you should have left around $5,000 behind.
As John: Play through all the epilogue 1 missions until Abigail leaves you. Once you get into your original RDR1 Marston outfit and ride away from Pronghorn, go directly to Aberdeen Pig Farm and retrieve Arthur's money. At this point you will have two story missions available, one with the banker in Blackwater, and one with Sadie in the Valentine saloon. Go see Sadie and do her mission, but DO NOT go the Blackwater bank.
Now, the world is your oyster. You're John Marston in a world that's barely been touched and has a TON of content to discover, and you're unfettered by wife and child lol. Enjoy it.
Complete all Stranger missions Complete all Legendary animal hunts and get all the trinkets Catch the legendary fish Complete all the challenges Complete all the Hunting requests Fully explore New Austin Complete all bounty missions Complete all the clothing sets from the tailors and trapper Find all the unique weapons Find all the landmarks and sketch them Fill in as much of the compendium as possible etc. basically,
Complete everything required to get 100% (except visiting gravestones), plus whatever else you want to achieve before doing the next story mission. Then go visit the guy at the bank, purchase Beecher's Hope and finish John's story. Once you've completed the final mission, American Venom (and gone back to Mount Hagen to grab Micah's gun), have yourself a nice sit down in your home and read through your journal from start to finish.
Then, complete a lap of honor around the map, visiting all past campsites and grave sites of fallen gang members, finishing with Arthur's grave....which will trigger the 100% cutscene at Arthur's grave while you're actually standing there.
Congratulations! Why This Method is Fun: It makes the pacing of Arthur's story 100 times better. It's hard for open world games to have strong, concise stories because the player might go off at any point, exploring the woods for two weeks before coming back to the next story mission. By playing Arthur's story one mission after another, it keeps the pace relentless and the stakes high.
It makes the game much more challenging. Like I said in my original review of RDR2, the game is built around telling a story rather than challenging the player with its gameplay, so any added challenge for subsequent playthroughs is good. Limited ammo, food and tonics, no trinkets and basic guns gives the game an extra edge.
John has stuff to DO! Yes the story missions for the two epilogues are quite long (actually almost a full third of the story missions in the game), but there is very little additional stuff for you to do as John other than mopping up the dregs of a couple of Arthur's unfinished quests. In fact there is disappointingly only one stranger mission chain that can only be done as John. This method leaves so much for John to do, you will be playing as John for much longer than you played as Arthur.
It tells a cooler story for John. Instead of just being a sap who gets bullied into buying a ranch for his absent wife, this John Marston says "fuck it" and rolls with the punches, and goes out for a months-long wild boy's adventure of his own. Makes John seem like less of a pussy (lol) and then it actually does mean more when he leaves those ways behind in order to actually knuckle down and try to get her back. And when you're done, you're done.
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Post by OrochiGeese on May 28, 2021 8:25:47 GMT
Obviously, massive story spoilers for RDR1 and RDR2 incoming in case anyone still hasn't finished the story *looks at geese* Haha 😁 Yeah, I'm still working on it. I already did find out a lot about the ending though. It's hard to avoid spoilers for 2 years and once I found about some things, I just kind of dropped my defenses. So I haven't seen the ending but I know enough about the major plot points. Still, I held off on reading that post! I was playing a lot up until maybe January then picked it up again two weeks ago. I think I'm nearing the end of the main story but have a few chapters left to go. I liked John Marston but Arthur is my favorite protagonist in the series now. I really do wish that I played it in a more focused way. I'm so far removed from when I first started the story and met many of the characters that I'm just kind of playing to finish. So I really like your strategy of beating the game with Arthur and then doing the stranger missions with John. I'll save that for my second playthrough in 2050 LOL
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