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Post by webbhead1584 on Aug 15, 2018 16:29:20 GMT
It’s like someone said the other day this game has a niche fan base but if the niche fan base ain’t happy then that’s not a good sign. I get games have trouble when first released but given how this games history has been so far on steam and then now on PS4 it really not sounding like it has a future after the current dlc.. unless there’s a big turnaround somewhere down the line. Also depends on spike having patience with the developers and backing them which I don’t think they will
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Post by oneway23 on Aug 15, 2018 16:30:34 GMT
Thanks for the responses, y'all. Appreciate it. This sounds like a straight-up cluster, even if we all bought eight copies each, for people who will never care. Dang
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Post by oneway23 on Aug 15, 2018 16:32:20 GMT
Maybe they should've outsourced development to the community.
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Post by crippler19 on Aug 15, 2018 16:44:49 GMT
I’d also like NJPW to promote it more, haven’t seen much in the last few weeks. A perfect time with so many people checking out the G1
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Post by sofia on Aug 15, 2018 16:45:21 GMT
It’s like someone said the other day this game has a niche fan base but if the niche fan base ain’t happy then that’s not a good sign. I get games have trouble when first released but given how this games history has been so far on steam and then now on PS4 it really not sounding like it has a future after the current dlc.. unless there’s a big turnaround somewhere down the line. Also depends on spike having patience with the developers and backing them which I don’t think they will It's important to note two things: - Amazon Japan reviewers are hyperbolic - the fanbase is reasonably patient, and fixing the issues on PS4 will probably calm them down. But no, in all honesty, it realistically will probably see exactly the support Matsumoto said he wanted but nothing afterwards; so basically about a year of support; 4 months with the DLC, another 8 with free updates. I think that, once the time is almost up, if they have any plans to open up the game for officially-supported modification, that will be when they do it.
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Post by view619 on Aug 15, 2018 16:49:00 GMT
Maybe they should've outsourced development to the community. Sounds like a legal nightmare for Spike. Best they can/should do is give the community access to the tools for making/uploading moves and other assets, then ensure it all works properly with Steam and Fpwnet.
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Post by Severla on Aug 15, 2018 17:01:18 GMT
Im half-jokingly waiting for the outside-Japan release to sound like Nixon's election in Futurama.
"FPW sales are not looking good in Japan, this could go awry. FPW is now going on sale abroad--and will end with over 3x their production value."
Guess we'll see. Im just happy we got a new game.
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Post by oneway23 on Aug 15, 2018 17:11:43 GMT
Maybe they should've outsourced development to the community. Sounds like a legal nightmare for Spike. Best they can/should do is give the community access to the tools for making/uploading moves and other assets, then ensure it all works properly with Steam and Fpwnet. I could see that once end-of-life comes a'knockin'
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Post by Deleted on Aug 15, 2018 17:13:25 GMT
Eh, I don't think it will hurt anything. I've been trying to say for months that the DLC sales will make or break the game and this interview really drives home that point. Director has been an inexhaustible champion for Fire Pro but it seems like Spike is pumping the brakes in terms of resources which is getting him down. My guess is that Spike mostly thought of Firepro as a quick buck to make on Steam, a way of testing the waters for, say, a simultaneous release of Zanki Zero (their next BIG game) on PC and console. I don't think it had a huge amount of money put into it until New Japan said, "Our offer still stands." They had pushed for a New Japan-themed Fire Pro game back in 2014 or so, but the market didn't seem favorable at the time. Even then, they clearly only had so much cash flow to work with; otherwise they could have afforded to go the extra mile on presentation with, say, everyone's licensed themes. It seems like they put high importance on the Japanese market. That they could get the franchise back to pre-Returns sales numbers and get Japanese players on board with the PC release, which sounds silly since Japanese PC players are a small market that focus on foreign releases they can't get on console. That failed but hopefully the US/EU numbers will prove that there's still life in Fire Pro.
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Post by oneway23 on Aug 15, 2018 17:19:33 GMT
I’d also like NJPW to promote it more, haven’t seen much in the last few weeks. A perfect time with so many people checking out the G1 I was thinking about that, Crippler. Ads were on the canvas and all over the backstage press area, of course. I wonder if they ran the commercial on-screen, inside the buildings?
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Post by oneway23 on Aug 15, 2018 17:23:37 GMT
It’s like someone said the other day this game has a niche fan base but if the niche fan base ain’t happy then that’s not a good sign. I get games have trouble when first released but given how this games history has been so far on steam and then now on PS4 it really not sounding like it has a future after the current dlc.. unless there’s a big turnaround somewhere down the line. Also depends on spike having patience with the developers and backing them which I don’t think they will It's important to note two things: - Amazon Japan reviewers are hyperbolic - the fanbase is reasonably patient, and fixing the issues on PS4 will probably calm them down. But no, in all honesty, it realistically will probably see exactly the support Matsumoto said he wanted but nothing afterwards; so basically about a year of support; 4 months with the DLC, another 8 with free updates. I think that, once the time is almost up, if they have any plans to open up the game for officially-supported modification, that will be when they do it. Die-hards and first-week buyers will be patient, of course, but, if the reviews in the US/UK/EU start to even remotely resemble those in Asia right now, hyperbolic though they may be, it's going to stop completely dead anyone who was even slightly considering giving it a chance from spending full-retail price on this.
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Post by foffy on Aug 15, 2018 18:18:24 GMT
One of the blessing with the game on PC now is that the community can carry the game forward with content and updates. In a sense, this is what we all did with Returns, but now it's that much easier to update rosters alongside all of the additional stuff PC allows us to do with ring creation, movesets, etc.
I often see World as a "platform" and less so a game, and by this I mean it gets updates from the developer and community that expand, refine, and evolve other existing features of the game.
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Post by romanticmisery on Aug 15, 2018 22:03:11 GMT
The only reason the season pass is not printing money for them already is because they're taking their sweet asfuyiufufing time with the Steam version - had they released at least the pre-sale the profits would be raining down in their heads right now.
Overseas sales do not justify the game enough? I mean, i know pc gaming is niche and everything else but haven't we gave enough support for them to push forward? To at least show that we care? We literally bought and played the game when it was just a open beta, we endured way more problems than the japanese crowd is enduring right now and we're still standing here ready to give them our money as soon the season pass comes out. I know their focus is the japanese base, but the game did not sell itself.
Yeah they were working hard to port the game over, but had to rush it to get it out of the door, maybe two more months would be enough to stabilize the thing, but a deadline is a deadline.
Staying close to Yakuza is a very good thing though. If the current state of the game is a threat to its future - they will probably be quick in trying to fix it. Although saying the game has "no future" is being too harsh since they have a whole season of patches to work with.
I could say more stuff but as gaming evolved we all became used with games coming wonky right after their launch, japan might not be so lenient though.
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Post by Phil Parent on Aug 15, 2018 22:17:28 GMT
Fire Pro World on PC could have been the last one published by Spike and that would have been fine because eventually, we will have modded it so much that it will be like a brand new game, by Fire Pro standards.
I can see somebody do a new UI, make new menu music etc for it someday.
This will live forever. This will be ours to play with as we please sooner than later.
Firepromoter NEEDS to come out. That's the only thing that I need from them from a long-term replayability through modding stand-point. Just like Fighting Road offers a frame to mod, FirePromoter does too. I want very little sizzle from Spike, just a lot of tools and bases that our guys can expand on.
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Post by romanticmisery on Aug 15, 2018 22:27:43 GMT
Fire Pro World on PC could have been the last one published by Spike and that would have been fine because eventually, we will have modded it so much that it will be like a brand new game, by Fire Pro standards. I can see somebody do a new UI, make new menu music etc for it someday. This will live forever. This will be ours to play with as we please sooner than later. Firepromoter NEEDS to come out. That's the only thing that I need from them from a long-term replayability through modding stand-point. Just like Fighting Road offers a frame to mod, FirePromoter does too. I want very little sizzle from Spike, just a lot of tools and bases that our guys can expand on. It WILL come out, they've already released the friggin season pass, is not like they can turn back now - but youre right in your way of thinking about Fire Pro World - this game is already timeless.
We should pester them towards the end of Fire Pro World run to release their devtools so we can play around and put the creations in the workshop.
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