Post by Deleted on Aug 15, 2018 8:06:16 GMT
www.4gamer.net/games/373/G037325/20180810079/
Fascinating interview even in broken google translated english. Alot of production and sales and the future of Fire Pro.
Director on sales.
Director on not adding grey wrestlers to the roster and Steam Workshop.
Director on Fire Promoter's delay.
Director on the future of Fire Pro.
Director on the request to add the invisible grenade.
He also mentions that it takes 1 animator about 3 days to create a move. Half a day for a taunt. Extremely complicated moves can take up to 1-2 weeks.
Director on KUSHIDA inventing a new move for Fire Pro and the ambitious idea of adding that move the day it's debuted.
Yes. This is a story of hope, if it is possible, if it is possible, I would like to try to add that skill with the update of the day when the new technique was first performed, cooperating also with the players. If you implement it on the day that you show the technique in advance and create it, "We will show off at the month, month, day game".
DD:
That's funny. But what happens if the player gets injured and misses, or the skill ends in failure at that game? I do not know what wrestling is.
Mr. Matsumoto:
Well ... Well then will you put out like "Does this skill were supposed to be shown at today's match!"
(All lol)
Director on match types and trying to decide what new thing to peruse.
Director on seeing some of the Workshop creations.
Final word
Fascinating interview even in broken google translated english. Alot of production and sales and the future of Fire Pro.
Director on sales.
There are lots of people who are enjoying it, I really appreciate everyone who bought the PC version, but on the other hand there are also "It did not grow better than I expected".
DD:
Is that the story of sales?
Mr. Matsumoto:
The number of domestic players is also the aspect. Since Fipro is still a Japanese game, I am glad that Japanese professional wrestling fans and game fans can play a lot, but 70% to 80% of the PC version is overseas players.
DD:
Is that the story of sales?
Mr. Matsumoto:
The number of domestic players is also the aspect. Since Fipro is still a Japanese game, I am glad that Japanese professional wrestling fans and game fans can play a lot, but 70% to 80% of the PC version is overseas players.
Director on not adding grey wrestlers to the roster and Steam Workshop.
I released it in a situation that it would not follow the ideal at all, but not only wrestlers who reproduced real players at once, as well as a lot of players' original wrestlers are being uploaded. Thousands of wrestlers were uploaded in a couple of days, and it became several tens of thousands in one month, two months.
"Steam Workshop, Phiro pro love is overflowing . " Of course it was nice, and there was considerable response that it is close to completion as regards the edit.
"Steam Workshop, Phiro pro love is overflowing . " Of course it was nice, and there was considerable response that it is close to completion as regards the edit.
Director on Fire Promoter's delay.
I wanted to apologize to the waiting player quickly, but at that time the production was in such a state ...... Furthermore, even as individuals, while I was writing a scenario of "Fighting Road" (*) about 230,000 characters, I was not feeling well to tweet.
I want to send something, I have to do. However, because the schedule can not be read because of the change of the production environment, the situation is still difficult to do. The transplant work for PS 4 version finally settled down, it is really recently that "It is likely that this work pace will be around this autumn if it is about this work pace".
I want to send something, I have to do. However, because the schedule can not be read because of the change of the production environment, the situation is still difficult to do. The transplant work for PS 4 version finally settled down, it is really recently that "It is likely that this work pace will be around this autumn if it is about this work pace".
Director on the future of Fire Pro.
If you talk about realistic, it will be said that there is not sales to some extent, but if you are watching the number of reserved books or overseas reactions, at least you can do a variety of other years.
In the meantime, if the new mode gets excited a year, if DLC is popular it will be another year ...... For example, although it is a fighting road, what is loaded from the beginning is the subject of the heavyweight of New Japan Wrestling in FY 2017, but if it is popular it would be possible to do something like delivering the 2018 version with DLC. Costume is the same.
Yes. It's tough if you do not earn figures. If I say such a thing, I get angry at the company, but I would like to continue if it is somewhat red (laugh).
But I really think that this time is the last time I can publish Fipro. Once "Fipro World" has stopped you can not make it again.
In the meantime, if the new mode gets excited a year, if DLC is popular it will be another year ...... For example, although it is a fighting road, what is loaded from the beginning is the subject of the heavyweight of New Japan Wrestling in FY 2017, but if it is popular it would be possible to do something like delivering the 2018 version with DLC. Costume is the same.
Yes. It's tough if you do not earn figures. If I say such a thing, I get angry at the company, but I would like to continue if it is somewhat red (laugh).
But I really think that this time is the last time I can publish Fipro. Once "Fipro World" has stopped you can not make it again.
Director on the request to add the invisible grenade.
I am also interested in 'Grenade' as it appeared at that event. I would like to put as much skill as I can put in it, and I think that Faipro will go to the stage one level up if another technique [move?] comes in.
However, as there are only two artisans [animators?] now, adding is also quite difficult.
However, as there are only two artisans [animators?] now, adding is also quite difficult.
He also mentions that it takes 1 animator about 3 days to create a move. Half a day for a taunt. Extremely complicated moves can take up to 1-2 weeks.
Director on KUSHIDA inventing a new move for Fire Pro and the ambitious idea of adding that move the day it's debuted.
Yes. This is a story of hope, if it is possible, if it is possible, I would like to try to add that skill with the update of the day when the new technique was first performed, cooperating also with the players. If you implement it on the day that you show the technique in advance and create it, "We will show off at the month, month, day game".
DD:
That's funny. But what happens if the player gets injured and misses, or the skill ends in failure at that game? I do not know what wrestling is.
Mr. Matsumoto:
Well ... Well then will you put out like "Does this skill were supposed to be shown at today's match!"
(All lol)
Director on match types and trying to decide what new thing to peruse.
Indeed the game format has been diversifying in recent years, and the special rules are also increasing. Although it is a part that desires much from domestic as well as overseas fans, it is still not easy.
For example, if it is "Gauntlet match" , is it possible to make it easily if it is based on the "time difference formula" of "Battle Royale" now? But actually it does not work.
The time formula is a package called "Participating in one game comes out in order", but "Gauntlet Match" which decides the outcome for each competitor who went out can not be made with the same mechanism.
I can not do it with a mechanism that connects each game one by one, but I can break every game and every time the game stops.
DD:
Certainly it is disgusting.
Mr. Matsumoto:
Is not it? In order to reproduce the flow of a smooth game like Gauntlet match, the part which has to rebuild the system itself comes up.
For example, if it is "Gauntlet match" , is it possible to make it easily if it is based on the "time difference formula" of "Battle Royale" now? But actually it does not work.
The time formula is a package called "Participating in one game comes out in order", but "Gauntlet Match" which decides the outcome for each competitor who went out can not be made with the same mechanism.
I can not do it with a mechanism that connects each game one by one, but I can break every game and every time the game stops.
DD:
Certainly it is disgusting.
Mr. Matsumoto:
Is not it? In order to reproduce the flow of a smooth game like Gauntlet match, the part which has to rebuild the system itself comes up.
Although I would like to realize anything, the current situation is that the staff is also limited, so choices like "Which is the difference between left and right arm and foot right and new death match, which one is thehead?" Is born.
I have around 100 such choices, then you have to decide which one of them has a higher priority and what you should handle.
Also, from here, it is clear that impossible is impossible, and I have to confirm that around. For example, "Ladder match" is a game type with many requests, but it seems impossible for current technology.
I have around 100 such choices, then you have to decide which one of them has a higher priority and what you should handle.
Also, from here, it is clear that impossible is impossible, and I have to confirm that around. For example, "Ladder match" is a game type with many requests, but it seems impossible for current technology.
Director on seeing some of the Workshop creations.
There were people who made wrestlers that seemed to be floating in the sky by adjusting the colors and combinations of the parts, I was just surprised. It is possible to laugh at game deployment depending on the setting, so it's fun to do CPU fighting with strange edited wrestlers.
...... I see, I have to write this too. Because I was chased by the scenario and I did not have time to think about such things. I have to make more time to face these things.
...... I see, I have to write this too. Because I was chased by the scenario and I did not have time to think about such things. I have to make more time to face these things.
Final word
In the era when there are many realistic expression games, "Fipro World" is an old type game where graphics are never outstanding. But, "It is a poor expression power, but it has become a game that can be enjoyed many times with the delusion power of the player himself", I think that such existence is precious. Please make full use of your own brains and create a way to play new games.
Also, I would like more people to like pro wrestling from games like the previous Fipro. For professional wrestling fans, I 'd be happy if you feel like "Wrestling is there" .
Also, I would like more people to like pro wrestling from games like the previous Fipro. For professional wrestling fans, I 'd be happy if you feel like "Wrestling is there" .