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Post by Senator Phillips on Feb 17, 2020 15:10:46 GMT
Let's also not forget that we now have four attire slots per edit, as opposed to the one singular slot in FPR. This makes a world of difference. The Workshop is far superior to edit packs for creators, as we can quickly upload small changes per edit, instead of having to reup an entire pack to a fileshare, it's infinitely easier to mix and match other people's stuff. We also have a metric ton of move additions that completely change pretty much every edit I have. And the many bug fixes make it perform far better overall.
The few drawbacks I can think of are that the ordering system for the edits is tremendously awful in comparison, even after they improved parts of it, uninstalling edits is a royal pain in the neck, especially if you're trying to get rid of a bunch of them, and there's some missing venues from FPR like the Warehouse Dojo and the Shin Kiba 1st Ring that I really wish would come back.
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Post by Deleted on Mar 4, 2020 20:43:23 GMT
Since when has UK been in the country/region in wrestler profile when creating an edit? I thought you could only have England and Ireland.
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Post by eskiman on Mar 4, 2020 21:36:07 GMT
Do you have mods - the mod pack does add a whole range of countries
If not then that’s huge for me as most of my edits come from the UK and I can branch out a bit from England!
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Post by IamAres on Mar 5, 2020 3:20:01 GMT
Yeah, it looks like they've renamed "England" to "UK." Cool with me, as there are a fair amount of prominent Scottish wrestlers worldwide now (and even a few from Wales), and Welsh and Scottish people really don't like being called "English."
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Post by robotmask on Mar 9, 2020 17:56:44 GMT
The more I look into this game, it BECOMES the reason I want a PS4. It is even feasible to download it from the store digitally.
But, I bug you guys and gals with 3 more questions:
-Is the dojo arena gone as I think I read somewhere?
-Are we at the end of the DLC? I'm kinda hoping for just a bunch of generic edit heads for both genders.
-Are there moves that damage both edits like both edits clotheslining each other or the double facebuster they'd do with the TNA Knockouts (that's the main place I remember seeing it often)
Thanks for your time. :)
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Post by Fuee on Mar 9, 2020 18:26:44 GMT
The more I look into this game, it BECOMES the reason I want a PS4. It is even feasible to download it from the store digitally. But, I bug you guys and gals with 3 more questions: -Is the dojo arena gone as I think I read somewhere? -Are we at the end of the DLC? I'm kinda hoping for just a bunch of generic edit heads for both genders. -Are there moves that damage both edits like both edits clotheslining each other or the double facebuster they'd do with the TNA Knockouts (that's the main place I remember seeing it often) Thanks for your time. :) - The FPR garage dojo is gone, if that's what you mean. It was replaced by a WWE performance center style dojo, though - Getting there. I think it's supposed to be done by the end of this year. And there are currently plenty of heads for either - I don't think there are any moves where both edits get hit, but there are a few where the edit starting the move gets hit instead
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Post by robotmask on Mar 10, 2020 3:00:07 GMT
^Oh, I wasn't trying to complain about a lack of heads. I'm just a guy that "marks out" whenever things like that get added. Thanks for the answers.
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Post by tbsjordan on Mar 14, 2020 14:22:00 GMT
There was never a “season pass” for the PC version right? For some reason I thought I bought one but I guess I’m confusing it with the PS4 version
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Post by Dawnbr3ak3r on Mar 14, 2020 19:25:51 GMT
There is, but you can't buy it if you have all of the DLC. It's weird like that for some reason.
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Post by invader3k on Mar 15, 2020 16:19:01 GMT
Random thought: It would be cool if you could assign a theme song to an entire stable for when they are in tag team or multi-man matches.
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Post by DefLeppardVanHalen on Mar 29, 2020 16:35:51 GMT
Yeah, it looks like they've renamed "England" to "UK." Cool with me, as there are a fair amount of prominent Scottish wrestlers worldwide now (and even a few from Wales), and Welsh and Scottish people really don't like being called "English." I actually liked the change from "England" to "U.K." I wished they changed "America" to "U.S."
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Post by kyrodragon on Apr 3, 2020 15:55:53 GMT
Question for the forum. Are there any recommended/trusted collections of the NJPW wrestlers with their new parts on PC? I know there's a similar pack on PS4 and there are some versions of the NJPW wrestlers without updated attires. Just hoping for the best of both worlds.
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Post by OrochiGeese on Apr 13, 2020 7:52:33 GMT
Wasn't sure where to put this question but this thread seemed like the most appropriate.
I'm not sure if I had some kind of priority glitch which my game is seemingly riddled with recently.
Okay so you know how the "Head (PIN)" and "Legs (PIN)" ground move slots allow you to choose "Non-Use" as the top option? And when you choose it, the wrestler just kind of stands in place for a second or two?
Are we able to priority from that slot if we choose "Non-use" as our move?
I just tried to modify an edit to essentially do this:
"Punch Rush" -> Non-Use "Non-Use" -> Taunt
The punch rush knocks the opponent down so the "non-use" ground slots should be accessible.
But is that "non-use" move treated as essentially no move at all and thus, we can't priority into or from it?
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Post by Dawnbr3ak3r on Apr 13, 2020 8:12:01 GMT
Wasn't sure where to put this question but this thread seemed like the most appropriate. I'm not sure if I had some kind of priority glitch which my game is seemingly riddled with recently. Okay so you know how the "Head (PIN)" and "Legs (PIN)" ground move slots allow you to choose "Non-Use" as the top option? And when you choose it, the wrestler just kind of stands in place for a second or two? Are we able to priority from that slot if we choose "Non-use" as our move? I just tried to modify an edit to essentially do this: "Punch Rush" -> Non-Use "Non-Use" -> Taunt The punch rush knocks the opponent down so the "non-use" ground slots should be accessible. But is that "non-use" move treated as essentially no move at all and thus, we can't priority into or from it? Haven't tried it as a priority, but it works exactly like that without a priority. Move -> High Non-Use % -> Taunt (while Grounded/Dazed) -> Standing Dazed Strike -> Pin This is one of Tornado Allie's sequences. It triggers often enough to finish matches. I've seen the Non-Use stuff be used mostly for Dazed Strike sequences/finishers. The point of the Non-Use slot is to not waste frames from Downstate Moves, forcing a longer Dazed state while standing.
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Post by OrochiGeese on Apr 13, 2020 20:04:35 GMT
Thanks for the response! 💡 Haven't tried it as a priority, but it works exactly like that without a priority. Move -> High Non-Use % -> Taunt (while Grounded/Dazed) -> Standing Dazed Strike -> Pin This is one of Tornado Allie's sequences. It triggers often enough to finish matches. Yeah, I was essentially going for something like that with a slight twist. I wanted the taunt to occur first but when the opponent was standing dazed rather than when they were down. I'm going for something super weird and both edits have to be standing when the first taunt occurs. If you put a "Taunt when opponent is standing dazed" at 100% and also put a "Strike when opponent is dazed" at 100%, which would happen first? If the taunt happens first, I don't really need a priority here. I've seen the Non-Use stuff be used mostly for Dazed Strike sequences/finishers. The point of the Non-Use slot is to not waste frames from Downstate Moves, forcing a longer Dazed state while standing. Oh! I didn't realize that it was essentially a "frame-saver" in that sense. That makes a lot of sense though. Aside from my intended usage in this case, I have been using the "non-use" to "pace" ground striking in an edit with 0% pick-up just to avoid repetition. I've never tried to use it in a priority before because I'd just let ground logic handle the "stomping: non-use" ratio. But this application is different. I suppose I can still use "non-use" while the opponent is down before they get up. But once they get up, I want to make sure that the taunt (taunt s in this case) trigger first before the standing strike does. That's why I wanted the "non-use -> taunt" priority. But it would make sense to me if "non-use" can't work in priorities since it's essentially no move at all. As much as Geese loves chaos, I don't want him staring into the "non-use" void for too long 🤣🤯👻😁
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