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Post by Dawnbr3ak3r on Apr 13, 2020 23:08:15 GMT
"Non-Use" in this case technically counts as a move. It'll execute the Non-Use sequence, or should, since the game/AI recognizes it as a move, but isn't necessarily "a move", per say.
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Post by OrochiGeese on Apr 14, 2020 1:49:21 GMT
So then my priority should have worked?
It failed twice in one match. The first time it was attempted, nothing happened. The second time it was attempted, to fully humiliate me, the edit started another priority set entirely after the "non-use" move 🤦♂️
Priorities have been wonky in my game recently. But there's no good reason why this one wouldn't have continued. The usual reason my priorities get broken (by a top rope move) wasn't the issue here. The edit just decided not to follow through with the taunt after the non-use despite it being 100% and correctly assigned.
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Post by OrochiGeese on May 3, 2020 5:25:49 GMT
Has anyone else noticed priority moves no longer being interrupted by wrestlers being told to tag out?
I was simming a tag match tonight and spotted this for the first time. Yoshirozuna is clearly walking back to his corner to tag in Palido but RYOMA is able to grapple with Yoshi before he makes the tag. Yoshi uses his front grapple finisher on RYOMA and then covers. RYOMA kicks out and Yoshi tags in Palido.
Ever before Spike changed "touchwork" to a timing-based system rather than a damage-based system, priorities would be interrupted for wrestlers to tag out when touchwork told them to do so.
It's possible what I saw tonight is a wrestler appearing to want to tag but then deciding not to for a second (long enough to acknowledge the priority) then finally tagging out. I don't know. I've seen that "fake tag" out situation before and wonder if it's RNG temporarily messing with touchplay or something like that.
I'm really hoping that one of Spike's recent patches actually fixed the issue of priorities being ignored.
Side note: I was okay with priorities being occasionally no-sold under the traditional damage-based system cause it made sense for a wrestler in health peril to try make the tag rather than to make the pin (especially in a bad ring location). But in this newer timing-based system, it looks ridiculous for a wrestler to suddenly tag out and no-sell the priority when they had the opportunity to win even if I get the CPU logic behind it.
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Post by Ramon on May 5, 2020 8:13:49 GMT
One bug that's been getting to me lately, is that it's impossible to have a 100% taunt after the move giant swing has been performed. It works fine on just about every other move, but not the giant swing. Anyone else notice this?
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Post by OrochiGeese on May 5, 2020 8:44:08 GMT
Interesting. Is this an issue with a priority not working?
I don't have any priorities set to follow from the Giant Swing so I never noticed it.
You're saying that Giant Swing -> (any taunt) at 100% doesn't work?
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Post by Ramon on May 5, 2020 9:11:27 GMT
Interesting. Is this an issue with a priority not working? I don't have any priorities set to follow from the Giant Swing so I never noticed it. You're saying that Giant Swing -> (any taunt) at 100% doesn't work?
Precisely! I've tested it multiple times with my edit Johnny No Cash, who've I set the priority to Giant swing -> taunt at 100% for both small and large damage. But he never performes the taunt after that move. The taunt is the flair flop (I forgot the actual name). Maybe it's something to do with that particular taunt, but so far, no other taunt is working after that.
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Post by OrochiGeese on May 5, 2020 9:39:09 GMT
Wow, that is very strange 😕 It sounds like a Spike oversight/glitch to me.
Have you tried any of the other taunts? Maybe it's a priority glitch related to the Giant Swing.
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Post by Ramon on May 5, 2020 10:02:04 GMT
Wow, that is very strange 😕 It sounds like a Spike oversight/glitch to me. Have you tried any of the other taunts? Maybe it's a priority glitch related to the Giant Swing. I'll try some different taunts and get back to you OrochiGeese .
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Post by Ramon on May 5, 2020 11:01:59 GMT
Ok OrochiGeese, so I've tried different taunts, but with the same outcome. The priority gets ignored every time. Oh well, at least the "flair flop" taunt works after the airplane spin, so there's that at least. :)
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Post by Dawnbr3ak3r on May 5, 2020 14:04:52 GMT
Your edit doesn't have any downstate Taunts do they? Those taunts can break Priority strings.
Other than that, I'm almost certain the Giant Swing is broken.
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Post by IamAres on May 5, 2020 21:26:37 GMT
Do priorities normally work after holds? I can't say I've ever tried it. The game does treat the giant swing as a hold.
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Post by OrochiGeese on May 5, 2020 22:27:27 GMT
Ok OrochiGeese , so I've tried different taunts, but with the same outcome. The priority gets ignored every time. Oh well, at least the "flair flop" taunt works after the airplane spin, so there's that at least. :) LOL at least you have that 😄 I'm glad that you tried out the different taunts. It's really too bad they aren't working after the Giant Swing. Maybe you can do the taunt into the Giant Swing instead? Your edit doesn't have any downstate Taunts do they? Those taunts can break Priority strings. Other than that, I'm almost certain the Giant Swing is broken. That is very useful to know! 💡 I didn't realize that about random downstate taunts could break Priority strings. Do priorities normally work after holds? I can't say I've ever tried it. The game does treat the giant swing as a hold. Yeah, I have had priorities work after holds. Two of my edits have this priority: Trick Handshake Armbar -> Taunt (100%) They reliable do it. I think the issue here is with the giant swing being glitched in some way.
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Post by OrochiGeese on May 6, 2020 8:10:47 GMT
Your edit doesn't have any downstate Taunts do they? Those taunts can break Priority strings. That is very useful to know! 💡 I didn't realize that about random downstate taunts could break Priority strings. Just saw this happen right now. I saw a uranage -> pin (100%) priority disrupted by a random downstate clapping taunt!! I've never seen that priority interrupted before with this edit. Sp I'm guessing that the RNG somehow runs the percentage of the downstate taunt first? And if the taunt is chosen, then the priority is interrupted? Otherwise, the priority is allowed to be attempted.
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Post by Dawnbr3ak3r on May 7, 2020 14:39:09 GMT
Yep, that's how that works.
I tend to not use Dowstate taunts unless it's deliberate. Most of the time I do it on taunt loop edits, such as the dances.
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Post by OrochiGeese on May 8, 2020 1:45:42 GMT
I used to use about 2 downstate taunts per edit in FPR and kept that habit in FPW but went down to 1 per edit since I tend to priority into and from them a lot more than I used to. (Helps that FPW allows you to priority into taunts and not just from them like FPW). I like having one taunt to either trigger certain moves or just to taunt when the opponent is down. But if those downstate taunts disrupt priorities, I may have to rethink using them.
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