gbm
JIM MINY
Posts: 76
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Post by gbm on Sept 10, 2018 18:29:57 GMT
I noticed that very few edits I download have these two areas adjusted.
I started playing around with them both and they definitely make for a realistic flow to the match.
Leaving them as is, it's just move after move after move after move....there is very little sizzle to it all.
I like having the two wrestlers step back and pause ...then re-engage, and even strike a bit. Looks way cooler, especially when using older WWF guys.
Anyone else play around with these with much success?
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Post by Spunk on Sept 10, 2018 18:53:20 GMT
I noticed that very few edits I download have these two areas adjusted. I started playing around with them both and they definitely make for a realistic flow to the match. Leaving them as is, it's just move after move after move after move....there is very little sizzle to it all. I like having the two wrestlers step back and pause ...then re-engage, and even strike a bit. Looks way cooler, especially when using older WWF guys. Anyone else play around with these with much success? Yeah, I'm always a fan of upping these for heels and for fighters who want to strike at distance, not get in close and engage. A lot of modern wrestling is, exactl as you put it, move after move after move after move.
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gbm
JIM MINY
Posts: 76
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Post by gbm on Sept 10, 2018 18:56:33 GMT
I noticed that very few edits I download have these two areas adjusted. I started playing around with them both and they definitely make for a realistic flow to the match. Leaving them as is, it's just move after move after move after move....there is very little sizzle to it all. I like having the two wrestlers step back and pause ...then re-engage, and even strike a bit. Looks way cooler, especially when using older WWF guys. Anyone else play around with these with much success? Yeah, I'm always a fan of upping these for heels and for fighters who want to strike at distance, not get in close and engage. A lot of modern wrestling is, exactl as you put it, move after move after move after move. Exactly!!!! It's made such a visual difference in the ebb and flow of the matches too. The beginning in particular when you just want to see guys feeling each other out and whatnot. If you haven't played with these %'s yet I strongly suggest you try.
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Post by Severla on Sept 10, 2018 19:34:07 GMT
I typically cap these out at 30% or under, combined, and that's only in Small Dmg.
Large they should really be under 20% combined, especially for actual wrestlers.
MMA has solid reasoning to keep them high at both spots, though.
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Post by sofia on Sept 10, 2018 19:43:13 GMT
I usually keep 'em around, like, 12-15% a piece for your average technical wrestler, way higher for stalling wrestlers i.e. Naito working heel, Great Muta, etc.
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Post by Senator Phillips on Sept 10, 2018 19:56:19 GMT
Maybe the two most important percentage settings for my boxers.
As mentioned, messing around with them can really yield dividends for different types of wrestlers. Tune both down below 10% and put some high percents to some basic grapple strikes to get some solid brawls.
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Post by dnmt on Sept 10, 2018 20:04:11 GMT
I upped it a bit for my NJPW main event guys in Small Damage, as most big time main event single matches have a lot of stalling/circling. It depends on the wrestler tho. Someone like Okada or Naito definitely take their time, but Ishii, for example, goes on the offensive right away.
What I also realized is that in Small it should probably be more Circle than Stall, but more Stall than Circle in Large. I think this gives an edit more chances to breathe in the late part of a match, but I could be mistaken that it has any affect.
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Post by amsterDAN on Sept 10, 2018 20:07:57 GMT
I usually don't like to exceed 15% on either stall or circle unless I have a good reason, so the effect of it feels nice and pronounced. Lately I've been working on a luchador fed and have found jacking both up between 15 and 20 gives speedsters a nice feel, since they all have quick movement speeds it doesn't just feel like pointless puttering around, they stand back, reset, and get back into it quickly.
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Post by Dawnbr3ak3r on Sept 10, 2018 20:11:24 GMT
I have Stalling set extremely high for certain edits, usually Heels.
Otherwise they're extremely low or not existent.
Circling is generally much higher so my edits have better chances of getting to their Back Grapples.
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Post by sofia on Sept 10, 2018 20:11:48 GMT
I upped it a bit for my NJPW main event guys in Small Damage, as most big time main event single matches have a lot of stalling/circling. It depends on the wrestler tho. Someone like Okada or Naito definitely take their time, but Ishii, for example, goes on the offensive right away. What I also realized is that in Small it should probably be more Circle than Stall, but more Stall than Circle in Large. I think this gives an edit more chances to breathe in the late part of a match, but I could be mistaken that it has any affect. Nah, they'll only breathe when the other wrestler is down, and that's dictated by Discretion. I think stalling should be avoided outside of Small; unless you're trying to make a character who deliberately avoids confrontation. Generally, the NJPW defaults have lowish discretion, so as to force them to only breathe when they're put into low stamina state (i.e. breathing heavily), as part of its more Americanized pacing these days.
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Post by pfadrian on Sept 10, 2018 20:12:34 GMT
I’vr been eliminating most Big Moves during small damage phase, so increasing the stall with those percentages makes sense
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Post by pfadrian on Sept 10, 2018 20:15:19 GMT
All those legendary Flair matches that went the distance involved A LOT of stalling. I wish a “complain to the ref” move was in the game, that did no damage, just wasted time.
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Post by dnmt on Sept 10, 2018 20:57:42 GMT
I upped it a bit for my NJPW main event guys in Small Damage, as most big time main event single matches have a lot of stalling/circling. It depends on the wrestler tho. Someone like Okada or Naito definitely take their time, but Ishii, for example, goes on the offensive right away. What I also realized is that in Small it should probably be more Circle than Stall, but more Stall than Circle in Large. I think this gives an edit more chances to breathe in the late part of a match, but I could be mistaken that it has any affect. Nah, they'll only breathe when the other wrestler is down, and that's dictated by Discretion. I think stalling should be avoided outside of Small; unless you're trying to make a character who deliberately avoids confrontation. Generally, the NJPW defaults have lowish discretion, so as to force them to only breathe when they're put into low stamina state (i.e. breathing heavily), as part of its more Americanized pacing these days. Makes sense. I am still trying to figure out a way to lengthen out the small and middle damage stages of the match so I can lengthen the matches w/o having pointless bullshit at the end when guys should be going for the finish. Upping Discretion helped as guys will breath a lot more, and having stalling/circling in small does as well.
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gbm
JIM MINY
Posts: 76
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Post by gbm on Sept 10, 2018 21:33:00 GMT
Nah, they'll only breathe when the other wrestler is down, and that's dictated by Discretion. I think stalling should be avoided outside of Small; unless you're trying to make a character who deliberately avoids confrontation. Generally, the NJPW defaults have lowish discretion, so as to force them to only breathe when they're put into low stamina state (i.e. breathing heavily), as part of its more Americanized pacing these days. Makes sense. I am still trying to figure out a way to lengthen out the small and middle damage stages of the match so I can lengthen the matches w/o having pointless bullshit at the end when guys should be going for the finish. Upping Discretion helped as guys will breath a lot more, and having stalling/circling in small does as well. Like most stats, I'm sure it's subjective....but, what are you putting your Discretion at? (a few examples)
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Post by heelsinc on Sept 10, 2018 21:35:33 GMT
I like stall but also dont like when guys just end up chasing each other around the ring which can happen if turned to high. Gotta be careful where you set it.
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