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Post by machoprowrestling on Sept 14, 2018 1:14:46 GMT
They make they pace of the match better. Used them in Returns and World. They lower they are wrestlers attack each other like rabid wolves. Move after Move with no selling....but that is another story.
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Post by eggie25 on Sept 14, 2018 16:20:18 GMT
What discretion does: - at less than 33, the wrestler will rarely if ever stop to catch his breath. Using the front facelock -> elbow causes the wrestler to drop his opponent right where he's already standing. It can generally be seen as a level where the wrestler disregards their own limits to focus entirely on attacking the opponent. As such, it's probably best saved for wrestlers who barely do actual wrestling - your Mister Pogos, your modern Takashi Iizukas, etc. - from 33 to 67 or so, the wrestler will become increasingly likely to catch their breath. Using the front facelock will cause the wrestler to move towards a corner. The vast majority of NJPW wrestlers are in a range of about 35 - 60, presumably to reflect how late into a match they will stop and sell the impact of the match on their bodies. They will be somewhat likely to use the tree of woe hanging position in a corner. - above 67, wrestlers will drop their opponents into the center of the ring and catch their breath more frequently. At high discretion, wrestlers will also opt never to set their opponents up into the tree of woe. Generally speaking, you'll want to set discretion lower - but not below 35 - if you're making someone who works a harder-hitting style with few pauses, and higher for a more methodical pace. Essentially, deciding on how much you want to nuke breathing and/or make it so that they only stop the action once or twice a match. I'd say anything above 70 is an edge case, because you're losing out on the tree of woe as an option; but that's just me. Answers like this are why I ask questions. lol Thank you! So I should be more specific then....in my attempts to recreate the old Federation days of WWF, I am having difficulty finding that sweet spot for some of my personal favorite wrestlers; King Kong Bundy and Big John Studd to be exact. I don't ever recall them being involved in any marathon matches, and don't really ever recall them needing to stop and catch their breath for any extended period of time. At the same time, I don't want them soooooo gassed that Bundy can't even complete his corner running Avalance; and that's what's happening....he literally stops mid run to catch his breath. lol So any input on this would be great. How do the wrestlers of that era fall into the Discretion category? Try giving Bundy and Studd Giant fighting style and Giant return style. Set discretion to 50 or 75. See how that works for you.
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Post by dnmt on Sept 14, 2018 16:35:09 GMT
I thought more about this last night and ended up trying a different approach.
Having any points in "Circle Opponent" under Large Damage seems pointless. I've never seen a wrestler try that circling/sizing up an opponent in the late stages of a match. I put all of the points there back into Stand Back (Stall).
For Small Damage, I have more points in Circle Opp. than I do in Stand Back. That simulates the sizing up/looking for a grapple that happens in the early stages of a match.
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Post by brodatype on Sept 14, 2018 17:17:24 GMT
Hi guys, New here.. just curious with the stamina of wrestlers, unless just standing still stalling and both guys circling the stamina just go down just based on time in the ring? Or is it all based on movement and moves and how it relates to style like an E move is way more tiring for your edit compared to an A (at least that's how I understand it)
Cheers
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Post by magmadiver on Sept 15, 2018 8:59:23 GMT
Hi guys, New here.. just curious with the stamina of wrestlers, unless just standing still stalling and both guys circling the stamina just go down just based on time in the ring? Or is it all based on movement and moves and how it relates to style like an E move is way more tiring for your edit compared to an A (at least that's how I understand it) Cheers From what I understand, stamina is only taken into consideration for moves and running. An edit shouldn’t lose breath simply by time spent in the ring or by standing and/or circling in of itself.
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