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Post by Nth on Jun 20, 2019 18:11:58 GMT
That sounds really cool! π Are the freakers zombies or something similar? I like that there are hiding places. Are you completely safe there or just out of sight? I'd like more games that have a few "safe places" (and not just like towns or save points) in the open world where most of the area is unsafe and fair game to be attacked. How does the fighting feel?
Interestingly enough, Days Gone takes place in the same universe as the old Syphon Filter games. The virus that originally created the freakers was a mutation of the Syphon Filter virus. The same development team of the original Syphon Filter games are the same people who made this, so there is some continuity between games and plenty of hints and references only people who played through the Syphon Filter series will get.
Of course the virus mutated and got out of control and created a global pandemic.
The Freakers aren't zombies. They are alive, but have mutated into a feral, cannibalistic extremely psychotic state resilient to physical pain and punishment, although they will still go down in one hit with a knife or bullet in the brain. They have somewhat of a hive mind which is why hordes act as a singular entity rather than hundreds of individuals. They also have their own unique behavioral patterns depending on the time of day and weather. They aren't big fans of sunlight and are fairly docile when not directly provoked and in fewer numbers as they like to sleep in their nests, but at night they go into hunting mode and will spread out into the world in greater numbers and be much more hostile. Fortunately you can use weather such as rain storms to mask your presence as you move around them in the environment and have lots of trees and bushes to hide until you can either bypass a group or stealth kill any who wander away from the pack.
I'm still getting used to the fighting. After coming off a month of nothing but Sekiro, the methodical combat, blocking/parrying and lock on system are not present here. You have your basic melee with fists, any items you can pick up or a litany of special weapons you can craft from scrap material. You have a basic combo system off stringing hits that can end with a special finishing blow. But beating or chopping freakers with axes, machetes and nail studded baseball bats is still very rewarding with plenty a nice finishing animations. No lock on system so you're generally throwing out hits in all directions which is somewhat frustrating coming directly from Sekiro. Plenty of skills from your basic melee to shooting mechanics can be upgraded in your character progression tree so it might get easier as I start to upgrade some skills.
With so many freakers being present in the world, of varying population density and hostility depending on the weather and infestation level of the area you are in, the game actually encourages stealthing and using the environment to set traps to take out freakers and other rival human factions. Plenty of explosives and molotovs to use, even bear traps can be set up. You can also clear out freaker nests with fire to lower the freaker population in an area making it much safer to travel through. Stealth killing is also present in the game which is a guaranteed one hit kill.
I also forgot to add bike maintenance is pretty fun. Your bike constantly has to be repaired with scrap material as it takes a beating in the forests and it also has to be fueled up making searching for fuel another priority. The bike can get a ton of upgrades from larger fuel tanks to saddlebags to carry extra gear.
You also interact with other human settlements and can earn good will by hunting for meat and bring it to camps and cutting off freaker ears as trophies to show you are actively killing a local threat.
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Post by BakFu on Jun 20, 2019 18:23:34 GMT
[Interestingly enough, Days Gone takes place in the same universe as the old Syphon Filter games. The virus that originally created the freakers was a mutation of the Syphon Filter virus. The same development team of the original Syphon Filter games are the same people who made this, so there is some continuity between games and plenty of hints and references only people who played through the Syphon Filter series will get. Please tell me they included that SWEET Syphon Filter taser! π
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Post by Nth on Jun 20, 2019 18:26:52 GMT
[Interestingly enough, Days Gone takes place in the same universe as the old Syphon Filter games. The virus that originally created the freakers was a mutation of the Syphon Filter virus. The same development team of the original Syphon Filter games are the same people who made this, so there is some continuity between games and plenty of hints and references only people who played through the Syphon Filter series will get. Please tell me they included that SWEET Syphon Filter taser! π
If it's in I haven't found it or found a way to build it yet.
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Post by faulknasty on Jun 20, 2019 18:33:35 GMT
[Interestingly enough, Days Gone takes place in the same universe as the old Syphon Filter games. The virus that originally created the freakers was a mutation of the Syphon Filter virus. The same development team of the original Syphon Filter games are the same people who made this, so there is some continuity between games and plenty of hints and references only people who played through the Syphon Filter series will get. Please tell me they included that SWEET Syphon Filter taser! π Funny enough this is the studio's first original ip since syphon filter
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Post by Nth on Jun 29, 2019 20:59:03 GMT
Truly creepy moment playing Days Gone last night. First time ever I was near a horde in their day time nesting phase. I had run out of gas for my bike and my play session turned into 'The Quest For Gas' hour so I was running around everywhere looking for a fuel jug before dark came. Finally as dusk turned into darkness I watched that entire horde get up and slowly start filtering out into the world to go into their hunting phase. First time a video game has actually given me creepy chills in a long time. My parked motorcycle right in the middle of their feeding ground (a body dump site). Fortunately freakers could care less about the motorcycle so I watched them spread out into the dump site and start eating while others continued to spread out into the world around me. I was hiding in the plentiful foliage of Oregon so they would walk right passed me.
When a few strayed far enough from the pack I took them out with my knife. Others would come along and find the bodies and start eating them and I would take them out as well. Finally after cat and mousing all night, as soon as the sun started coming up they all got up and slowly started walking back to their nest. Freakers aren't really scary when there are one or two of them, but when you see your first horde out and about it's terrifying. Found a jug of gas on a tow truck, filled up and got out of there. At least I know where their nest is and where they go out at night. Might decide to leave some proximity mines out in the body dump and watch the light show through my binoculars next time I'm playing.
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Post by IamAres on Jun 30, 2019 4:53:51 GMT
I'm not even into zombie games/movies but that sounds cool as hell. I love emergent stories like that.
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Post by OrochiGeese on Jul 2, 2019 22:13:57 GMT
Whoops, totally missed this post last week. Thanks for explaining things! Interestingly enough, Days Gone takes place in the same universe as the old Syphon Filter games. The virus that originally created the freakers was a mutation of the Syphon Filter virus. The same development team of the original Syphon Filter games are the same people who made this, so there is some continuity between games and plenty of hints and references only people who played through the Syphon Filter series will get. Of course the virus mutated and got out of control and created a global pandemic.
Wow, cool and unexpected connection between games/series! The Freakers aren't zombies. They are alive, but have mutated into a feral, cannibalistic extremely psychotic state resilient to physical pain and punishment, although they will still go down in one hit with a knife or bullet in the brain. They have somewhat of a hive mind which is why hordes act as a singular entity rather than hundreds of individuals. They also have their own unique behavioral patterns depending on the time of day and weather. They aren't big fans of sunlight and are fairly docile when not directly provoked and in fewer numbers as they like to sleep in their nests, but at night they go into hunting mode and will spread out into the world in greater numbers and be much more hostile. Fortunately you can use weather such as rain storms to mask your presence as you move around them in the environment and have lots of trees and bushes to hide until you can either bypass a group or stealth kill any who wander away from the pack. I like the dynamic interaction of them with the environment and time of day. I also like that they don't automatically target you and that you can evade and hide from them. It's not just like all the CPU opponents immediately know where you are. That makes any shelter really huge. I'm still getting used to the fighting. After coming off a month of nothing but Sekiro, the methodical combat, blocking/parrying and lock on system are not present here. You have your basic melee with fists, any items you can pick up or a litany of special weapons you can craft from scrap material. You have a basic combo system off stringing hits that can end with a special finishing blow. But beating or chopping freakers with axes, machetes and nail studded baseball bats is still very rewarding with plenty a nice finishing animations. No lock on system so you're generally throwing out hits in all directions which is somewhat frustrating coming directly from Sekiro. Plenty of skills from your basic melee to shooting mechanics can be upgraded in your character progression tree so it might get easier as I start to upgrade some skills. The fighting sounds a little more open-ended than I'm used to or necessarily prefer in most cases. I like lock-on systems with more extensive combos but I realize weapons are a bit part of this. Sounds like an old school game in the way the combat plays out and that isn't a bad thing. I'm not as big into stealth combat either but it totally makes sense for this game and the experience they are trying to get across. It's good that "hiding" is a main strategy as it gets across how dangerous these Freakers are and how your character isn't a deity. That isn't this type of game and it would actively hurt the immersion if you can easily lay waste to big groups of them, especially from the start. Also really love that recent experience you posted about with finding the nest.
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Post by Nth on Jul 3, 2019 0:07:01 GMT
Last night when I was playing Days Gone, I was out and about doing some missions. Had a couple neat little random encounters. First one, I went off to search some buildings for loot and when I came back out I see there is a guy tampering with my motorcycle. First time I have ever seen that. My character Deacon even yelled out at the guy. I didn't know if the guy would be able to steal it or if he was simply looting scrap off it. When Deacon, my character, yelled the guy immediately stood up and took off. Just out of instinct I pulled my pistol and put a few rounds in him.
Later on I'm driving by one of the lakes and I hear shouting. You can often come across bandits in the midst of being attacked by freakers. Sometimes they win, sometimes they don't, but it's always an entertaining show. So I U turn and head back toward the ruckus trying to find out what's going on. I can't see anyone but I keep hearing a guy yelling. Finally I notice out on the peer at the lake there is a guy on his knees with another guy standing behind him pointing a gun at his head. So the guy on the peer is begging not to be shot. I get out the old attitude adjuster and sneak up behind the guy with the gun and give his throat a nice cut. So I save the guy on the peer and it goes into a little cutscene where he thanks me and I have the option to send him to one of the safe zone camps. Each camp offering it's own specific little reward dependent on where I send him. Pretty cool. You can apparently find random survivors in the world, rescue them and send them to different camps you unlock for some bonus stuff. Same play session came across a guy trapped in a burnt out car that freakers were trying to break into. One at the window trying to pull the guy out and one on top of the car jumping up and down. Perfect time to test out my new hunting rifle. Easily pop both of the freakers heads and have yet another grateful survivor to direct to a camp.
I also had my first experience leading a horde directly into a bandit camp and letting them do the hard work. Pretty cool to set events off like, then watch the action from afar. Pretty intense firefight against the freakers but they eventually overwhelmed the bandit camp. It was in day time so once everyone was dead the freakers meandered back to the cave I had found them from.
Speaking of caves. Every cave I have found so far has had freaker nest in them. I learned you can sneak into caves at night while the freakers are out and about in the world to find some pretty good stuff, especially NERO injectors which you use to increase either your health, stamina or focus meters. Focus is literally the dead eye function from the Red Dead Redemption games. But don't get caught in a cave at dawn when the freakers start returning home. Had a very close call getting lost in a large cave complex. By the time I was coming out, I could see the horde just coming through the treeline back to the cave. More then once I've gone into a cave in the day time to turn a corner and see dozens of freakers sitting in clusters. Of course they see my flashlight and tore after me. They are fast. You can squeeze off one entire magazine and clip from a pistol or a rifle, but don't even bother trying to get your reload in, just run because if they surround you in a closed space, it's all over.
You soon learn the intricate art of positioning your motorcycle facing your escape route as well. Even if they surround you on your bike they will literally dive at you and knock you off.
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Post by BakFu on Jul 3, 2019 4:43:25 GMT
Do you have PS Plus? Like old arcade racers like Outrun? Like fun, bright coloured, fast paced racing games with bad ass soundtracks? If you said yes to any of those questions, you will be pleasantly surprised by this months PS Plus offering Horizon Chase Turbo. I thought Iβd give it a try before starting Horizon Zero Dawn, and never even got around to HZD! Super fun, deceptively simple looking game with a few really cool modes, a global leader board, great looking tracks based on cities and locations from all over the world, a surprising sense of speed, and a great soundtrack! What a cool surprise! Itβs no simulator or even arcadey like need for speed or forza horizon, itβs way more forgiving, but there is a bit of a tactical aspect to deal with traffic and some of the windier tracks, feels almost like a slot racer but with a bit more control. Check this one out, it is a nice surprise and a tribute game done right! m.youtube.com/watch?v=4VomFVNGgnA
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Post by Nth on Jul 18, 2019 21:15:34 GMT
Spur of the moment purchases, Dragon Quest Builders 2 and the only thing I managed to snag from the Amazon Prime sale was a cheap copy of Mario Kart 8 Deluxe for about $40 off. I don't even have a Switch yet, but I knew I wasn't going to get a better deal than that for a Switch game which never drop in price on Amazon.
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Post by theskullman on Jul 23, 2019 11:20:00 GMT
I'm considering sticking to Tekken 7 and deleting Mortal Kombat 11 off my PS4. The grind in MK11 belongs to RPG games, not fighting games. Ever.
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Post by Nth on Jul 23, 2019 22:59:10 GMT
Wargroove finally hits PS4 today
If you're a fan of the classic Advance Wars games, this is literally it, set in a medieval fantasy setting.
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Post by El Marsh on Jul 26, 2019 1:42:33 GMT
Finished God of War and am working on Detroit: Become Human now.
I never made it far in Indigo Prophecy or Heavy Rain because frankly, I didn't have the patience to work through those games when they were released (or even a year or two afterwards, when I got to them).
Being "older and...well, older" I have a bit more appreciation for the slower, less action-heavy games that I'd quickly put down in years past. It certainly helps that "Detroit" manages to take a now-classic sci-fi trope and spin an interesting, at times thoroughly engaging yarn told through the eyes of three very different androids.
I have absolutely no idea how far I am into the game at the moment and honestly, that's just fine. I'm into the story and want to see what happens with these characters. Seems like a winner to me, so far.
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Post by Nth on Jul 26, 2019 2:13:33 GMT
Picked up Wargroove, Graveyard Keeper and They are Billions on PS4 and got a copy of Fire Emblem Three Houses on Switch on the offhand chance this game may become hard to find down the road.
Never played a Fire Emblem game but I am well aware of how highly acclaimed the series is among strategy gamers and I need to flesh out my impending Switch library with more than just Mario games.
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Post by Zealot on Jul 26, 2019 2:17:03 GMT
I don't think I can ever get into it because zombie apocalypse themes in pop culture aren't my cup of tea, but They Are Billions has gorgeous art and graphics and the RTS portion of it is a clever take on the archetype.
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