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Post by desperadoovermayor on Aug 22, 2018 14:30:07 GMT
I'd be lying if I said this wasn't disappointing, I get why it had to happen but they could have let us know well before there was less than a week before the scheduled release.
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Post by Zealot on Aug 22, 2018 14:36:54 GMT
Indeed, this is disappointing. However, considering the bugginess the PS4 release has been to some, I can totally understand the delay.
Heck, maybe they will pepper in a move pack or something as consolation.
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Post by romanticmisery on Aug 22, 2018 14:46:29 GMT
1) Is the PS4 selling any better? 2) How much they were expecting to make in the pc release and how much has been selling?
1) We're only in the first week and there's the price difference to consider but the PC launch sold more than the PS4 Japanese launch by about 5K. 2) I think they expected alot more Japanese fans to jump on the PC release and that there'd be consistent growth with the sales numbers. Like word of mouth would spread about Fire Pro and they'd be able to keep good news/updates coming which would sell more copies. At least on the PC side, it seems like sales have leveled off. They did a respectable number (more than WWE 2K18 on PC!) but they wanted more.
I'm pretty sure it will keep selling decently on pc, they just have to do a solid release, specially of this NJPW licensed content, at least. Lets hope that after this boggle the dlc comes out straight and free of serious bugs.
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Post by Deleted on Aug 22, 2018 14:51:48 GMT
I don't know the PS4 sales, but I know it's getting absolutely railed in reviews. It will fair the same exact fate in the US, which will be even more damaging because the European release is a short time after the US release, and many more Europeans can read English than can Japanese, so the US version getting hammered by poor reviews (and it will, what with all the CTDs, save corruption bugs, graphics hiccups and lag, etc.) will kill off both markets essentially. The people who were already going to get the game still will...but it's not going find the market Spike is hoping for in the condition it was released in...and I know patches can fix a fair bit of it eventually, but it won't matter because the reviewers won't have access to those.
I don't know how accurate sites like SteamSpy or SteamDB are, and Steam has a policy of not releasing sales numbers, but in March they estimated FPW had between 40,000 - 80,000 owners on Steam, 5 months later they've sold maybe 10,000 - 20,000 additional copies according to those sources. That's 2,000ish additional copies per month averaged out, though according to other metrics like daily users in game, it's been on a downward decline, so they may have sold more copies 5 months ago, and then less copies last month. Either way, the game isn't exactly selling like hotcakes.
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Post by Deleted on Aug 22, 2018 15:22:19 GMT
I don't know the PS4 sales, but I know it's getting absolutely railed in reviews. It will fair the same exact fate in the US, which will be even more damaging because the European release is a short time after the US release, and many more Europeans can read English than can Japanese, so the US version getting hammered by poor reviews (and it will, what with all the CTDs, save corruption bugs, graphics hiccups and lag, etc.) will kill off both markets essentially. The people who were already going to get the game still will...but it's not going find the market Spike is hoping for in the condition it was released in...and I know patches can fix a fair bit of it eventually, but it won't matter because the reviewers won't have access to those. I don't know how accurate sites like SteamSpy or SteamDB are, and Steam has a policy of not releasing sales numbers, but in March they estimated FPW had between 40,000 - 80,000 owners on Steam, 5 months later they've sold maybe 10,000 - 20,000 additional copies according to those sources. That's 2,000ish additional copies per month averaged out, though according to other metrics like daily users in game, it's been on a downward decline, so they may have sold more copies 5 months ago, and then less copies last month. Either way, the game isn't exactly selling like hotcakes.
It sold 20,218 on JPN PS4 according to www.siliconera.com/2018/08/15/this-week-in-sales-yakuza-3-okami-and-laytons-mystery-journey-return-as-remasters/I remember it saying about 45k on Steamspy before Valve blocked them. It seemed like the refund feature really hurt World. Like they'd get a good article in the press that'd spike sales numbers and a good number of those people ended up requesting a refund instead of learning the game.
World should have extremely long legs (past this current generation of consoles) but I don't think Spike thought it would be such slow growth.
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Post by Deleted on Aug 22, 2018 15:30:14 GMT
I'm actually rooting for a quick death. As much as I like Spike, I like what I'm doing with the game a lot more, and so not having to deal with these updates would be fantastic.
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Post by view619 on Aug 22, 2018 15:32:43 GMT
As long as they can put the required time into Fire Promoter before rushing to close out everything else, I'm fine with it. These bugs and console issues just continue to eat out the dev time necessary for it.
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Post by Deleted on Aug 22, 2018 15:39:17 GMT
I'm actually rooting for a quick death. As much as I like Spike, I like what I'm doing with the game a lot more, and so not having to deal with these updates would be fantastic. I'm not. As good as the community has been at adding content, they can't match the quality of an official release (yet) Also the bigger the community gets, the more potential that we'll attract more people that want to help with mod development.
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Post by Deleted on Aug 22, 2018 15:41:22 GMT
The issue I have is that the official releases focus on shit I don't give two fucks about. So they're essentially just move packs to me...and FirePromoter probably won't even be that...
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Post by view619 on Aug 22, 2018 15:43:36 GMT
I'm actually rooting for a quick death. As much as I like Spike, I like what I'm doing with the game a lot more, and so not having to deal with these updates would be fantastic. I'm not. As good as the community has been at adding content, they can't match the quality of an official release (yet) Also the bigger the community gets, the more potential that we'll attract more people that want to help with mod development. Besides moves and parts, I don't think Spike has released anything better than Carl's mods. And that's not including basic qol features like the mass deletion and organization tools. I don't think sporadic moves and parts will give World the legs it needs, it will always be community contributions. Whether that's mods, rings or edits.
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Post by Deleted on Aug 22, 2018 15:45:43 GMT
The issue I have is that the official releases focus on shit I don't give two fucks about. So they're essentially just move packs to me...and FirePromoter probably won't even be that... Fair enough but you aren't curious about how moddable Fighting Road is? That's my big dream. That people will find the way to create and share custom stories using the Fighting Road framework.
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Post by Deleted on Aug 22, 2018 15:52:08 GMT
I'm sure it'll be moddable. I just don't care if the stuff I actually want isn't present anymore because they decided to stupidly create a gigantic mess for themselves by releasing a shitty version of the game to a much larger and more fickle market. I contacted Spike about wanting to get updates done before the release, they said they couldn't do it...so now here we are. What's going to end up happening is it's going to split some of the community off, I'm going to have to circumvent their last remaining copy protection (that being requiring the workshop to share edits) and we'll all have to move on from there...which might burn the bridge with Spike regarding modding, but at this point I'm pretty confident they don't have the man power to actually halt modding, so if that's what needs to happen, that's what needs to happen.
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Post by romanticmisery on Aug 22, 2018 16:06:12 GMT
I'm not rooting for their death but 'I do like the user created content a lot more.
I just wish spike got their shit together...
I also dream about this, to the point that if im not able to competently mod a scenario, i'd like to at least help in writing one, it would be fantastic.
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Post by Deleted on Aug 22, 2018 16:18:20 GMT
I'm sure it'll be moddable. I just don't care if the stuff I actually want isn't present anymore because they decided to stupidly create a gigantic mess for themselves by releasing a shitty version of the game to a much larger and more fickle market. I contacted Spike about wanting to get updates done before the release, they said they couldn't do it...so now here we are. What's going to end up happening is it's going to split some of the community off, I'm going to have to circumvent their last remaining copy protection (that being requiring the workshop to share edits) and we'll all have to move on from there...which might burn the bridge with spike a modding, but at this point I'm pretty confident they don't have the man power to actually halt modding, so if that's what needs to happen, that's what needs to happen. I'm not really sure what you're saying. That the code is going to drastically change with the update and they won't give you an advance build so you can prep your mods? I hope it doesn't turn into a case of modders vs Spike. Honestly they should be working with you to make your mods official. Like a match pack DLC where they split the revenue. I also hope you don't bypass that copy protection since there's already enough assholes asking for "wrestler packs" for their pirated copies.
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Post by view619 on Aug 22, 2018 16:22:10 GMT
Let's be honest, if Carl has no interest in making Fighting Road moddable for one reason or another (such as compatibility), what's the actual chance of a mod for Fighting Road being created? I would set it aside as an unreachable dream.
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