|
Post by borrowedladder on Aug 15, 2018 11:17:05 GMT
Will having movepack moves only in the Movelists mod also break the game?
|
|
|
Post by Old School Oni on Aug 15, 2018 13:18:29 GMT
Will having movepack moves only in the Movelists mod also break the game? Read posts 5 and 6 in this thread. You should be ok.
|
|
|
Post by Old School Oni on Aug 15, 2018 13:35:48 GMT
Any idea whether modded "Retired" wrestlers are a problem? Wondering if I could simply retire my modded wrestlers while the suite was down or if the game would still freak out, even though they're in that non-selectable stable.
Also apologies if this is the wrong place to ask but somewhat related question - is there an easy way to see which wrestlers have modded moves in their extended movesets? I know the mod suite generates a report of edits who have modded parts or modded moves in their primary slots, but I don't know a way to review the extended movesets other than going through each slot of each edit. My hope was to not only clean up for the likely crash when Firepro updates but also identify the modded moves I don't use or that are being replaced with DLC content for future removal, to save memory and make more room for moves I hope to create. :)
|
|
|
Post by kikrusher99 on Aug 15, 2018 14:13:24 GMT
Any idea whether modded "Retired" wrestlers are a problem? Wondering if I could simply retire my modded wrestlers while the suite was down or if the game would still freak out, even though they're in that non-selectable stable. Also apologies if this is the wrong place to ask but somewhat related question - is there an easy way to see which wrestlers have modded moves in their extended movesets? I know the mod suite generates a report of edits who have modded parts or modded moves in their primary slots, but I don't know a way to review the extended movesets other than going through each slot of each edit. My hope was to not only clean up for the likely crash when Firepro updates but also identify the modded moves I don't use or that are being replaced with DLC content for future removal, to save memory and make more room for moves I hope to create. :) I think Carl incorporated something in the suite to show the modded moves and taunts or at least which edits have them.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Aug 15, 2018 14:19:11 GMT
Any idea whether modded "Retired" wrestlers are a problem? Wondering if I could simply retire my modded wrestlers while the suite was down or if the game would still freak out, even though they're in that non-selectable stable. Also apologies if this is the wrong place to ask but somewhat related question - is there an easy way to see which wrestlers have modded moves in their extended movesets? I know the mod suite generates a report of edits who have modded parts or modded moves in their primary slots, but I don't know a way to review the extended movesets other than going through each slot of each edit. My hope was to not only clean up for the likely crash when Firepro updates but also identify the modded moves I don't use or that are being replaced with DLC content for future removal, to save memory and make more room for moves I hope to create. :)
Yes, moving them into retired would still cause issues.
No, there is nothing that checks extended movesets.
|
|
|
Post by LEVEL on Aug 15, 2018 17:46:01 GMT
Carl,
Thanks for letting us know about this. I have removed mods from all my edits. Also thanks for the handy tool that reports which edits have mods.
|
|
|
Post by Zealot on Aug 15, 2018 17:58:43 GMT
Good thing I haven't dabbled into custom parts or moves yet. I feel like the only reason I would is if the game was completed with no future updates.
|
|
|
Post by Old School Oni on Aug 15, 2018 18:55:49 GMT
Any idea whether modded "Retired" wrestlers are a problem? Wondering if I could simply retire my modded wrestlers while the suite was down or if the game would still freak out, even though they're in that non-selectable stable. Also apologies if this is the wrong place to ask but somewhat related question - is there an easy way to see which wrestlers have modded moves in their extended movesets? I know the mod suite generates a report of edits who have modded parts or modded moves in their primary slots, but I don't know a way to review the extended movesets other than going through each slot of each edit. My hope was to not only clean up for the likely crash when Firepro updates but also identify the modded moves I don't use or that are being replaced with DLC content for future removal, to save memory and make more room for moves I hope to create. :)
Yes, moving them into retired would still cause issues.
No, there is nothing that checks extended movesets.
Disappointing but not surprising. I think I may kill the extended move sets for now and re-build them post DLC/any moves I make, keeping track in Excel what I change. I didn't do the best job thinking through the first round anyway so that might be less tedious. Worst case I'll use a template approach and track who gets what (e.g., all eighties heels get a schoolboy tights roll up set to 5% of Back Grapple X or whatever). Thanks for confirming I'm not just missing a tool to spit out the extended movesets. From what I could tell, the files created used numbers rather than move names.
|
|
|
Post by October Raven on Aug 16, 2018 11:29:30 GMT
Because recent additions to the mod suite save directly into your save data, and I'm unsure of the amount of free time I'll have to update the mod suite after the 20th of this month, I want to make everyone aware of the possibility that you will be unable to play the game at all after the update until I've found the free time to update. This really only applies to custom parts and custom moves, but if you use them on any of your edits, there's a chance that your game will not run after the update as the information for those items is stored in your save data regardless of whether or not you have mods patched in. This means that unlike previous updates, where you could just play the vanilla game while you waited for me to update, that may not be an option for some of you this time around. Just to confirm I'm reading this right... If we don't use custom parts and/or custom moves, we should be able to play the game without issue, right?
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Aug 16, 2018 18:07:06 GMT
yep.
|
|
|
Post by justinp307 on Aug 16, 2018 18:23:43 GMT
Hey Carl, Will you be giving an update after the release of a possible ETA? I know you said it could be a day it could be a few weeks, so i didn’t know if it was something where you can look at the underlying code right after release and say how much has changed and what your effort will look like. Selfishly I have been going nuts with the custom edit parts (thank you again) and would hate to pull it all back a part if it is something you think could be updated by that weekend, etc. Thanks for the input, JP
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Aug 16, 2018 18:44:29 GMT
When I have an idea, you guys will have an idea.
|
|
|
Post by justinp307 on Aug 16, 2018 20:25:37 GMT
When I have an idea, you guys will have an idea. Sounds good Carl, thank you. JP
|
|
|
Post by skoobasteve601 on Aug 17, 2018 6:34:31 GMT
Ahhh, makes sense. Thank you brochacho
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Aug 22, 2018 6:57:35 GMT
Updated the first post to reflect the unfortunate news of the PC delay.
|
|