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Post by TheDenizen on Nov 29, 2018 3:46:01 GMT
Yeah geese there a few little islands in the game. If you save on any of them and then die or reload that save, it respawns you on the mainland. I've actually used this to my advantage a couple of times. I rowed to an island and spent a while exploring it, but when I went back to where I landed my boat had disappeared/despawned. So I just saved and immediately reloaded that save, bam, back on dry land. That being said, having two separate saves is always recommended :P And yeah like lefty said, Pearson crafts your satchel upgrades and the trapper makes cool clothing. They don't share an inventory, so pelts you sell to Pearson can only be used by him and vice versa. Check his crafting list to see which pelts he needs for satchel upgrades so you don't end up giving him something he can't actually use for you. I actually wrote a list of every pelt Pearson needed for all the upgrades and any time I got one of those pelts I'd bring it to him and cross it off. Once you've completed the satchel upgrades, bring everything to the trapper. (Pearson can also use some pelts/carcasses to make some upgrades around the camp but they seem to be purely cosmetic, so I never bothered)
Oh, and you can track animals via the binoculars, but studying them seems to be kinda hit or miss. Most often to study you've got to get close to them.
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Post by Wonderland on Nov 29, 2018 4:11:24 GMT
Take in a show at Saint Denis Woman fire dancing wearing candles Alternate between Cheer and Antagonize Yell in a truly mean tone BURN TO A CRISP Followed by happy clapping and genuinely having fun tone 'Ya-ha, this is fun!" Spoiler being on a date with long lost flame and trying to make a move after schizophrenic and/or juvenile behavior
Good. Times. Really felt like this is a lunkhead of an outlaw who only knows how to have fun and behave inappropriately, out of his element in a swanky city theater, but just childlike happiness and trying to have a good ol' time. There were a whole bunch more hilarious outbursts all throughout, back and forth between good and evil (which is how I've been playing the character the whole time anyway)
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Post by OrochiGeese on Nov 29, 2018 4:56:22 GMT
Depending on what you want crafted, both Person and the Trapper should be used. The Trapper will make you custom clothes, Person will make you shit for the camp and/or upgraded satchels. Cool, thanks!! I've been giving just about everything to the Trapper (including the pelts of two legendary animals) and haven't given anything to Pearson besides parts for food. I've been (very) slowly working through chapter 2 still, with the aim to move on to chapter 3. However there were a series of events that happened that...er...slowed my progress. No story spoilers but a few random events included that I'll stick inside a spoiler: I finally got around to robbing the medical store in Valentine, and was hunkered down in a hellova shootout trying to get out of town. Before I knew it I had a $200 bounty and had fled to the swamps. That was fine, I was content wandering around killing gators and exploring the southest region of the map. Making my way to St Denis to turn a perfect alligator skin into a cool new saddle, I came across the same house Wondy had noticed and commented on earlier. Same weird couple. Same weird booze. Except unlike Wondy, I'm always up for a little weird fun and decided to stick around for a few more drinks. At some point I passed out... only to come to in a hole filled with a pile of dead fucking bodies. Oh also the dirty fucks robbed me. Needless to say that couple won't be bothering anyone anymore. The medical store mission was difficult for me. I finally got dynamite two days ago and tried it twice and neither time was that productive. Getting that Schofield Revolver and the money inside the safe was the best part but I had two different outcomes:
1) Racked up a $150 bounty after stealing about $145. 2) Racked up around $60 bounty after stealing about $63. The longer I stayed to steal and loot, the higher the bounty I racked up shooting everyone that tried to stop me. I tried using more silent methods (bow & arrows) to not alert anyone outside but the O'Driscoll's guns started the investigation. I wanted to stay and steal more but I didn't think I'd survive more than 4 marshals shooting at me (without me shooting back, at least) so I cut and ran the second time and was just happy to get the gun, the money from the safe, and a few quick loots on the O'Driscolls.
What is frustrating is that I was looking forward to FINALLY doing this for a few weeks. I tried this soon after I got the game but realized that I needed the dynamite to open the safe so I didn't save it. After finally figuring out how to get dynamite (and doing the missions to get it), I happily opened up the safe but realized that there was no way I'd get out of there with enough money and a low enough bounty to keep trying. I took my measly $3 profit plus the gun and went on my merry way. Losses cut, LOL.
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Post by OrochiGeese on Nov 29, 2018 5:11:40 GMT
Oh two funny stories from a few days ago I forgot to mention: 1) Uncle singing a song in camp VERY heavy in euphemism and pretty dirty. 2) Me opening up a gate of a cow pen and chasing the cow out into the village. It knocked a few people over and ALMOST got hit by a train. I spent hours in RDR 1 trying to get the animals in MacFarlane's Ranch to escape but never could. It's easy to do so here and has fun results. Take in a show at Saint Denis Woman fire dancing wearing candles Alternate between Cheer and Antagonize Yell in a truly mean tone BURN TO A CRISP Followed by happy clapping and genuinely having fun tone 'Ya-ha, this is fun!" Spoiler being on a date with long lost flame and trying to make a move after schizophrenic and/or juvenile behavior
Good. Times. Really felt like this is a lunkhead of an outlaw who only knows how to have fun and behave inappropriately, out of his element in a swanky city theater, but just childlike happiness and trying to have a good ol' time. There were a whole bunch more hilarious outbursts all throughout, back and forth between good and evil (which is how I've been playing the character the whole time anyway) LOL that's awesome!! Sounds like you had a rootin, tootin time!! I'm playing the character the same way. He has an edge and I show it in every warranted situation. But my balance is more of an overall result. I don't use the antagonize button much but I do go too far when someone challenges me. To those who don't mean to cause me trouble, I usually let them be. To everyone else, I make an example out of them. There is no disproportionate force - just ironclad cause and effect. Yeah geese there a few little islands in the game. If you save on any of them and then die or reload that save, it respawns you on the mainland. I've actually used this to my advantage a couple of times. I rowed to an island and spent a while exploring it, but when I went back to where I landed my boat had disappeared/despawned. So I just saved and immediately reloaded that save, bam, back on dry land. That being said, having two separate saves is always recommended :P Phew, I would have been pretty upset if my save got ruined cause Arthur got stuck! Dutch: "Anyone hear from Arthur?" Uncle: "He just wanted to be left alone, probably went to a desert island." Arthur: "..." ☠ Also, my horse almost drowned as I was coming back in my boat because I whistled for him. He was further out on the beach and I wanted him to pick me up right where I parked the boat but he went out to greet me in the water and was like 2 paces from drowning. I love the loyalty but come on!! He probably just wanted to poop without me noticing. And yeah like lefty said, Pearson crafts your satchel upgrades and the trapper makes cool clothing. They don't share an inventory, so pelts you sell to Pearson can only be used by him and vice versa. Right, so I've pretty much made the choice already and can't switch it up at all. Makes sense for the game. Check his crafting list to see which pelts he needs for satchel upgrades so you don't end up giving him something he can't actually use for you. I actually wrote a list of every pelt Pearson needed for all the upgrades and any time I got one of those pelts I'd bring it to him and cross it off. Once you've completed the satchel upgrades, bring everything to the trapper. (Pearson can also use some pelts/carcasses to make some upgrades around the camp but they seem to be purely cosmetic, so I never bothered) Yeah, I think I should start bringing more pelts to Pearson. The clothing parts are cool but I'd rather have the functionality of the satchel upgrades right now. I probably should have done that to start. Oh, and you can track animals via the binoculars, but studying them seems to be kinda hit or miss. Most often to study you've got to get close to them. Right, I forgot about the tracking function too. The studying is inconsistent. I'm getting a little better at sneaking up on them but I should probably use the items more. Most of the time I hunt I'm just traveling on horse with my bow equipped going to a place or randomly exploring. So I will come upon a bunch of dear a few feet away and I take one step and it's already too late. When I can see them further away, I usually off my horse and sneak over for a shot as they are feeding. I'm getting better with the bow. I should hopefully get that Varmint rifle too but I really love the bow and arrow. I know I can use the lasso too but it seems like a dirty kill with a bad pelt result.
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Post by TheDenizen on Nov 29, 2018 5:40:36 GMT
The legendary animal pelts should definitely go to the trapper, he's the only one who can craft with them.
and the lasso/knife combo works for getting a clean kill, but you still only get the perfect pelt if it was a 3 star animal to start with.
Pearson can do 7 separate satchel upgrades, and each of them require 3 perfect pelts. So you need to get 21 perfect pelts in total, including 7 deer, 2 elk, and one each of 12 other animals. It's a bit of a pain but totally worth it to get all of them as early as possible.
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Post by OrochiGeese on Nov 29, 2018 5:55:01 GMT
The legendary animal pelts should definitely go to the trapper, he's the only one who can craft with them. Oh phew, glad that I made that choice! and the lasso/knife combo works for getting a clean kill, but you still only get the perfect pelt if it was a 3 star animal to start with. Ohhhh, I see. I thought the perfect pelt was available from all animals based entirely on how I killed it. I didn't realize that some animals could never give a perfect pelt. Very good to know. I don't want to waste time and resources on other animals unless I decide to start killing subpar animals, letting them go rancid, and placing them near enemies 😈 Pearson can do 7 separate satchel upgrades, and each of them require 3 perfect pelts. So you need to get 21 perfect pelts in total, including 7 deer, 2 elk, and one each of 12 other animals. It's a bit of a pain but totally worth it to get all of them as early as possible. Yeah, that's worth the effort and hunting is fun so I don't mind it. I'm not sure if RDR 2 has flower collecting challenges but that was the one thing I totally gave up on in RDR 1 because I hated it.
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Post by TheDenizen on Nov 29, 2018 6:36:03 GMT
yep, only 3 star animals can give a perfect pelt, but if you use the wrong weapon/don't get a clean kill on a 3 star animal, you will likely ruin the pelt. (One exception: if you have the legendary buck trinket, you can occasionally still get a perfect pelt from a 2 star animal) When you see a small herd of deer, there is usually only one or two 3 star animals among them, so it's worth focusing on them all before you pick a target to shoot at.
There is a Herbalist list of challenges, but of course it is entirely optional. :P Pick a Yarrow plant to begin/unlock this quest chain.
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Post by OrochiGeese on Nov 29, 2018 8:46:46 GMT
yep, only 3 star animals can give a perfect pelt, but if you use the wrong weapon/don't get a clean kill on a 3 star animal, you will likely ruin the pelt. (One exception: if you have the legendary buck trinket, you can occasionally still get a perfect pelt from a 2 star animal) When you see a small herd of deer, there is usually only one or two 3 star animals among them, so it's worth focusing on them all before you pick a target to shoot at. There is a Herbalist list of challenges, but of course it is entirely optional. :P Pick a Yarrow plant to begin/unlock this quest chain. Good to know about the legendary buck trinket and also that not every deer in a pack have the same stars. I picked a lot of herbs on the islands while exploring but I don't see myself going all over the map to find them 🌱
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Post by Senator Phillips on Nov 29, 2018 14:39:24 GMT
yep, only 3 star animals can give a perfect pelt, but if you use the wrong weapon/don't get a clean kill on a 3 star animal, you will likely ruin the pelt. (One exception: if you have the legendary buck trinket, you can occasionally still get a perfect pelt from a 2 star animal) When you see a small herd of deer, there is usually only one or two 3 star animals among them, so it's worth focusing on them all before you pick a target to shoot at. There is a Herbalist list of challenges, but of course it is entirely optional. :P Pick a Yarrow plant to begin/unlock this quest chain. Good to know about the legendary buck trinket and also that not every deer in a pack have the same stars. I picked a lot of herbs on the islands while exploring but I don't see myself going all over the map to find them 🌱 I just want stuff to season my venison on the campfire. Just got the fishing pole, it's possible now that I don't go back to the story for weeks. Wandering around and living life is too enjoyable.
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Post by OrochiGeese on Nov 29, 2018 15:28:51 GMT
I just want stuff to season my venison on the campfire. Just got the fishing pole, it's possible now that I don't go back to the story for weeks. Wandering around and living life is too enjoyable. Do you buy the fishing pole or get it from a Story or Stranger mission? Does seasoning the venison give it a stat boost or is it the accomplishment of a meal well made? 😊 I spent about 3 hours on Tuesday night wandering around the game and was pleased as punch. The ability to talk to folks, the hunting, the photos, and the incredibly beautiful landscape makes this game playable on a level I've never dared dream of before. I'm completely blown away by it and love every second of exploration.
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Post by LankyLefty17 on Nov 29, 2018 15:48:50 GMT
I just want stuff to season my venison on the campfire. Just got the fishing pole, it's possible now that I don't go back to the story for weeks. Wandering around and living life is too enjoyable. Do you buy the fishing pole or get it from a Story or Stranger mission? Does seasoning the venison give it a stat boost or is it the accomplishment of a meal well made? 😊 I spent about 3 hours on Tuesday night wandering around the game and was pleased as punch. The ability to talk to folks, the hunting, the photos, and the incredibly beautiful landscape makes this game playable on a level I've never dared dream of before. I'm completely blown away by it and love every second of exploration. There's a story mission at camp that gets you the fishing pole. Seasoning meat can boost cores, in some cases (depending on the meat) it can be quite substantial.
I read somewhere that only 40% of PS4 players have advanced past chapter 3. For me the best part of this game is just living in the world. The main story is very compelling, but wandering the vast map and doing my own thing is the real treat for me...
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Post by OrochiGeese on Nov 29, 2018 16:45:00 GMT
There's a story mission at camp that gets you the fishing pole. Seasoning meat can boost cores, in some cases (depending on the meat) it can be quite substantial. Cool, thanks for the confirmation of both! 🎣 I read somewhere that only 40% of PS4 players have advanced past chapter 3. For me the best part of this game is just living in the world. The main story is very compelling, but wandering the vast map and doing my own thing is the real treat for me... Yeah, I completely agree. The main story seems great and I love the character interactions between everyone at camp but free roam is where it's at for me in every Rockstar game, especially this one. I love living in the world and that's mainly what it's all about. Also, I've been thinking about this a little after remembering my RDR 1 experience. As much as I do want to progress in the story, there's something extra appealing about exploring a world where the story is still alive for me. I went through the RDR 1 story pretty slowly (relative to most others) over 4 months. And while I still played the game plenty after that, it didn't feel exactly the same walking around a world where there was no remaining story. I want that feeling of a world governed by an overarching story that I haven't lived through yet. Exploring that type of world is the best for me. I'll still enjoy it afterward and there will even be some things I enjoy more (due to having a greater inventory) but slowly finding new areas and imagining how they will play into things is awesome. This is that "first time playing and slowly learning a favorite game" period and it's the best. I'm in no rush to go beyond that. I've been waiting for this since like 2011.
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Post by TheDenizen on Nov 29, 2018 20:35:07 GMT
I started playing thru the story slowly too, then I heard a small but not insignificant story spoiler. I was afraid I would hear more spoilers, so I played through the story to the end, then started over so I could enjoy the slow pace again :P
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Ripley
Steel Johnson
Posts: 198
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Post by Ripley on Nov 29, 2018 23:28:29 GMT
So this happened.
Also, I'll give more thoughts later, but I adore this game almost in spite of itself sometimes. It does everything Rockstar generally does right VERY WELL, and in most cases, much better. This is to me, the best story in Rockstar's history, with most definitely the best set of characters. It's very refreshing after GTA V, too, where I actively disliked or was indifferent towards the characters, and more importantly, thought the writing itself was downright awful (especially the cloying, bad attempts at satire on the radio and such, which used to be my favourite parts of the old GTA games) to okay at best.
Arthur is rad as all hell. Love him as a character. And I think for once there is good motivation to actually play honourably and it generally doesn't feel like you're missing out on a whole lot of gameplay, unlike say, GTA V and much more so GTA IV. I will definitely be a dishonourable dickbag in Red Dead Online and in the game after I finish off the story but generally I think Arthur's motivations and characterization are very well done and he's a complex and interesting dude. I also just like that he's not just a hamfisted vehicle for some out-of-touch social commentary like GTA V's characters felt like. So that's nice.
I really like the slow pacing of the game. Sometimes, yes, I could definitely do with the animations being a bit faster for the sake of completion, but I think once you just accept that this game is very deliberate and languid in its pacing even down to the animations you grow to accept it. That's fine for the most part. It is very much a game that you just need to sit down with and be fine with the fact that you could spend several hours in a sitting and barely get anything "done." I LOVE lovelovelovelovelove that you can literally set out to just go spend like five in-game days up in the mountains camping and hunting and such. This game is the most lived-in feeling Rockstar game to me, if not arguably one of the most lived-in feeling games ever made. It's really enjoyable to me to just BE IN this world. It's one of few games I've actually enjoyed legitimately roleplaying as the character I'm playing as.
The beard and hair tech is wonderful. I love it. Clean-shaven Arthur Morgan is a little bitch and if you don't have some form of ridiculous facial hair don't talk to me.
The gunplay is... alright. Dead Eye is a huge plus, because without it? Woof. Also: it's vital to have it and I feel like it is much better to quickly pop dead eye, shoot a guy, then turn it off, and repeat rather than using it all in one big burst. That's what I've found, especially in prolonged gunfights.
The interaction system/menu can be a bit cumbersome sometimes (I'm used to it by now and don't understand how, at this point, people punch their horse or accidentally shoot someone, but y'know), but I love it. Much like the missions sometimes the interactions can be reduced to a pretty binary system but I LOVE how contextual it all is. I love that Arthur's lines of dialogue and his actions all take into to consideration the setting, the history with a character, if you've been nice or polite just the line before, if you bumped into a dude or he pushed you or whatever. It's amazing. Also, some of Arthur's lines when you antagonize people? Fucking hilarious. He can be GOD-DAMNED SAVAGE with some of his one-liners and it's hilarious. Also, I lovelovelovelove interacting with the horse. Hearing him say "THAT'S A GOOD GURRRRRLLLLL! IT'S ALRIGHT, GURRRRRLLL!" never gets old. The amount of lines they recorded just for horse interactions alone is hilarious.
Missions are alright. You can be very reductionist and say it just boils down to a handful of things and you wouldn't be wrong. I feel like they're very much a sum of their parts as the motivations behind missions and the results of them and what you're tasked with doing is all very rad whilst the mechanics of the missions themselves can sometimes feel a bit rote. I'm also taking this game very slowly and deliberately so I'm not super far in (partly due to other games being played and time constraints and partly due to just loving exploring the world), but I do hope the actual diversity of the mission types and gameplay changes up a bit.
Speaking of diversity lol... I feel like, finally, someone told the writers "Hey, we need to... y'know, not have so many white dudes." Which is really nice, especially given the setting. I very much appreciate how diverse Dutch's gang is. I love Charles and Lenny. I love that the women have a pretty strong role in the gang. Karen, especially, so far is rad. I love that you can just smoke the KKK because fuck the KKK. I love that there are most definitely times that they acknowledge just how fucked up the settling of the West(ern World) was. They still don't go far enough for me sometimes but, hey, still, they're not pulling as many punches as I would have expected given the game's setting and just the overall history of Rockstar. Still work to be done but it's more than I expected from them.
Online is intriguing. I need to play more. I loved the first game's online because it was just kind of a big sandbox to hang out in. If Red Dead Online is just that in a very beautiful-looking game world I'm fine with that as long as it doesn't feel like the gross economy of GTA Online sneaks its way TOO MUCH into Red Dead Online. I'm a bit worried it will as the pricing is kinda blech, but it's too early to tell how necessary stuff is to still enjoying the game online. I think the Parlay/Feud system is neat in theory but kinda stupid in practice. I don't wanna hear some guy that killed me like ten times in a row just yelling at me about how much I suck at the game. I just don't think that's gonna be used much at all, or if it is it's just gonna suck. Maybe I've misunderstood exactly how the system works? Also, entire server-wide chat rather than proximity-based chat is a God-awful idea.
Happy Cowfolkin', boys and girls.
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Post by OrochiGeese on Dec 2, 2018 0:43:43 GMT
That was a really great post, Will 😎
I definitely share (and enjoy your description of) your admiration of the slow pacing and Arthur's characterization.
I loved RDR 1 but this game feels even more deliberate and unique. The depth is astounding as to not just what you can do, but how well the game allows you to do it while roleplaying believably as Arthur (with many shades of grey in regards to morality). I spent a few days camping and exploring and it felt like a game all within itself and then went back to the main story and time felt like it passed naturally but I wasn't out of the loop.
As Deni said, this game is an incredible "western life simulator" that also happens to have excellent characters and story...at least as far as I've gone. The immersion is next level for a game and incredible. Aside from some control issues (which are more an issue with the necessity of using a controller than anything else), I lose myself completely in the experience which is amazing. The older I get, the harder it is to achieve that true suspension of disbelief in any media. Red Dead 2 nailed it immediately and I get deeper into it with each play session.
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