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Post by amsterDAN on Aug 24, 2019 17:17:14 GMT
Man that arena looks frickin' awesome! :D I need it in my life ASAP. I actually made this skin as one of my contributions to the FP2 Lucha Expansion pack, so it'll be available for DL shortly! I believe I'll also be submitting an improved version of my old Arena Mexico, and one new Yurk skin (good old tiles and rugs; my trademark) and one new Dojo skin (the exterior of some brightly painted warehouse or something), so keep an eye out!
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Post by amsterDAN on Sept 20, 2019 22:18:04 GMT
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Post by Ramon on Sept 23, 2019 7:18:37 GMT
All of these are so great! WOW! I'm gonna need to head over FP2 and download these ASAP! :D
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Post by tubbsfm on Sept 30, 2019 2:24:37 GMT
I had to take a break from lurking to say bravo, man.
The presentation is top notch. I'm trying to be more graphically inclined and this stuff's inspiring.
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Post by amsterDAN on Oct 2, 2019 2:30:04 GMT
About 90% finished, I proudly present unto thee: THE SKYSCRAPER aka i.W.e. Headquarters.
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Post by faulknasty on Oct 2, 2019 2:48:50 GMT
About 90% finished, I proudly present unto thee: THE SKYSCRAPER aka i.W.e. Headquarters. I'm really into the idea of a ring on a building top
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Post by OrochiGeese on Oct 2, 2019 5:20:27 GMT
About 90% finished, I proudly present unto thee: THE SKYSCRAPER aka i.W.e. Headquarters. That is done so amazingly well that it almost makes me dizzy. Absolutely love it! I'd cringe anytime someone attempts a throwing german suplex from the floor though I don't know if anyone has Gozer or Stay Puff Marshmallow Man edits but they belong there!
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Post by Ramon on Oct 2, 2019 7:14:40 GMT
WOW! that's a great looking venue! Such a great idea, and the attention to detail here is amazing! :D Fantastic work!
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Post by amsterDAN on Oct 2, 2019 15:34:30 GMT
Thanks dudes! And I woke up early today and already cranked out a new one! The most famous of cowboy movie locations: MONUMENT VALLEY!
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Post by amsterDAN on Oct 4, 2019 2:42:00 GMT
Alright, I'm officially on a venue-making tear right now, ever since I (sort of) figured out the forced-perspective thing. Finally a proper backyard for some absurdly bloody deathmatches to take place in!
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Post by Ramon on Oct 4, 2019 8:10:20 GMT
You are really knocking it out of the park with these arenas of yours! :D Awesome stuff!
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Post by amsterDAN on Oct 5, 2019 18:50:54 GMT
The rampage continues! At this point I'm just trying to do every goddamn venue I previously thought was impossible before I figured out this forced perspective bidnezz. Take your edits out on a shopping spree at the mall!
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Post by Deleted on Oct 5, 2019 19:49:02 GMT
These continue to be fantastic.
Out of difficulty, how difficult would a punk rock concert be as a venue? That was a setting idea I had ages ago but I don't have the game to do it myself.
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Post by DM_PSX on Oct 5, 2019 22:12:09 GMT
I love all of these. The mall one reminds me of what I was thinking for my pub brawl WIP. A plaza surrounded by shops, but it ended up being pubs.
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Post by amsterDAN on Oct 5, 2019 22:43:55 GMT
These continue to be fantastic. Out of difficulty, how difficult would a punk rock concert be as a venue? That was a setting idea I had ages ago but I don't have the game to do it myself. I don't think it'd be too hard at all really, especially since there'd be a lot of black around the room and that's the best color to fade the edges off into. Basically anything is possible with the perspective trickery if you fiddle with it long enough; the only really limiting thing would be the height of the fake walls in the background. On the mall skin I posted, those storefronts are the absolute tallest you can make a fake wall in the game and still be able to have the landmine barbedwire boards for a deathmatch without them lookin like theyre climbing the bottom of the wall. In fact, the shops on the right hand side of the image extended slightly past the point where the image starts to warp, but I thought it gave the stores a cool boxy effect so I just left it. For anyone maybe interested in the weirdness of how Yurakuen Hall's textures are stretched across the objects in the game, I made a texture with gridlines on it to see exactly where everything went and how it warped:
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