aroo
Steel Johnson
Snackdown
Posts: 243
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Post by aroo on Aug 30, 2018 14:02:40 GMT
it differs depending on the game. KOF it usually borders on the two options of whether I stick with my grappler bois clark and tizoc/dinosaur, go with the good old Women's Team in KOF games or some other team with Lucky/Rugal/Kyo/Whip in it.
then again brike hates me playing kim so i gotta use him now
other times like SF3, SamSho or even Super Turbo i'll usually just tick with one or two characters (someone like Remy and Ryu in 3rd Strike, Claw and Fei Long Bluce Lee in Super Turbo, Zankuro/Amakusa in Samurai Shodown).
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Post by Senator Phillips on Aug 30, 2018 15:09:27 GMT
So something that I'm curious about is how many characters people use consistently when they play a fighting game regularly. Like, when you play a fighter do you typically try to stick to one specific character that you play almost exclusively or do you try to learn multiple characters to use regularly? Do you try to use every character? For me, it's definitely more of option 2. While I almost always have a "main," I tend to try out a variety of characters and play them regularly. For example, while I "main" Xiaoyu in Tekken, I also play regularly play Paul, CrEddy (not mash, thank you), Marduk, and Asuka. I do this with virtually every fighter. How about you all? I used to try to get at least proficient with most if not all the rosters of fighting games. Tekken and Street Fighter (whichever number and the alphas) were the main ones for this practice, KoF to a lesser extent, it was fun to git gud with as many fighters as I could, so when my friends and I would get together and they'd start whining about me kicking their asses, I'd let them pick any other fighter with which to continue the beating. It was great back when I had the time, and there was no such thing as a backlog. Just getting back into Tekken again, I'll have to re-learn my old standbys to give the old boy and main eventer Heihachi a break. So I'll have to head back to work on Paul, Xiaoyu, Hwaroang, Jack, Steve Fox, Bryan, and King (Eddy was always fun, too!). I really want to pick up Feng and Sergei, maybe a few of the other T7 noobs, as well. But yeah, I traditionally tried to keep a diverse portfolio in fighters and not just be another fireball/dragon punch spamming Ryu/Ken/Akuma player! :) Pretty much my path, dead on, even with Paul, Hwaroang, Fox and King as usual Tekken fighters. It's fun to me to learn the whole roster, since I'm not going to be serious competitive with anyone to a professional degree, and it never hurts to understand how to play on the surface with your opponent's characters.
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Post by kokushishin on Sept 5, 2018 20:48:18 GMT
I try to use everybody at least for the what is their gimmick, what's changed from the last time I played questions. My comfort zone is usually grapplers though.
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Post by 450splash on Sept 5, 2018 21:09:20 GMT
So there was a leaked Soul Calibur list that appeared mid-June and had all of the now-shown names to be correct, INCLUDING Azwel, by name... If the list is true, then the missing names are Raphael, Cervantes, Lizardman (who could just be a Create a Soul in someones story), and potentially Hwang (he noted files were absent but his name was present). Another list (who also had named Azwel long before he appeared) suggested the first 3, but not Hwang, then noted that Cassandra appears in Sophitia's storyline but is not playable... (sorry, Dawn). We'll still see, obviously, but it's being thrown around due to them naming a new character two months before his announcement and batting 100% otherwise. I think we will see most of the characters from across the saga in 6. Just because they are not in Story mode doesn't mean they won't be in Arcade mode. Look at MKX. How many characters were not in story that were playable in Arcade there? A good half of them, IIRC. Not a few of them will be DLC, I'm sure. I think since you posted this, Raphael and Cervantes have been announced, right? I am soooo looking forward to SC6 it's not even funny. :)
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Post by El Marsh on Sept 5, 2018 21:28:05 GMT
Raphael and Cervantes were leaked in a very bad mistake by the developers (they apparently brought the wrong, more advanced build to an event) but yeah, they're in.
I think SCVI will at least initially omit the newer characters from SCIV and SCV but if it sells well enough, I'd expect to see them return, at least the more unique ones (like Hilde and ZWEI) in a second round of DLC. That's of course presuming that they're not in the already announced but mostly unreleased 1st batch of DLC (which is Tira plus 3 other characters).
If it sells well and doesn't get trashed by critics and fans, they'll probably ride the DLC train into the next console generation
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Post by Severla on Sept 5, 2018 21:30:42 GMT
Went and looked it up because I hadnt heard anything.
Namco didnt announce them, they accidentally sent a build out with them on it. Silly bastards.
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Post by Nth on Sept 10, 2018 10:17:00 GMT
I knew it was coming, I said it was coming three years ago when SNK hinted they wanted to do a new one. SAMURAI SHODOWN / SAMURAI SPIRITS just announced for PS4.
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Post by El Marsh on Sept 10, 2018 17:19:14 GMT
^I'm pretty f'n stoked for that I've never been "current" on the series so despite having played most of them in arcades or collections, this will be my first new one and I'm really looking forward to it
Also, Dead or Alive 6 has a new trailer that reveals a few more characters and a release date (February 15, 2019)
Also, since it's completely the norm now, here are the details on pre-order bonuses
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Post by Senator Phillips on Sept 10, 2018 17:49:20 GMT
I knew it was coming, I said it was coming three years ago when SNK hinted they wanted to do a new one. SAMURAI SHODOWN / SAMURAI SPIRITS just announced for PS4.
Now that looks awesome. No way I'm not buying. Looks leagues better than the last KoF and has some proper blood to boot.
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Post by hungerlow on Sept 11, 2018 15:48:58 GMT
I knew it was coming, I said it was coming three years ago when SNK hinted they wanted to do a new one. SAMURAI SHODOWN / SAMURAI SPIRITS just announced for PS4.
OMFG! My hype meter just cracked.
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Post by Nth on Sept 12, 2018 16:25:07 GMT
Trying to find any news I can about Samurai Shodown (PS4) on my day off and not having much luck. This nice little Evolution of the series video just went up on youtube today though
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Kris
JIM MINY
www.twitch.tv/purist_chris
Posts: 79
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Post by Kris on Sept 12, 2018 18:22:19 GMT
Without meaning to irk the fighter purists I always wondered if a good fighting game has ever been made with more than two fighters fighting at once and/or mid match finishers.
The only games I can think of are Dragon (three players), Little Fighter (eight maybe players) and Barbarian (mid match decapatations)... but I'm hardly an aficionado.
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Post by Severla on Sept 12, 2018 18:58:56 GMT
There have been some but they usually still work with teams of 2 players on each side.
Street Fighter X Tekken had 2v2 where all 4 were on screen at once.
One of the Guilty Gears had it, too (Iskua, maybe?).
They're pretty cluster-fuck, though.
Also, there's always Smash Bros, but competitively that's always ran as 1v1 or 2v2.
This also isnt counting games that may not register as 'fighting games' rather than 'multiplayer brawl games' (ala Smash).
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Post by Nth on Sept 13, 2018 0:14:59 GMT
Without meaning to irk the fighter purists I always wondered if a good fighting game has ever been made with more than two fighters fighting at once and/or mid match finishers. The only games I can think of are Dragon (three players), Little Fighter (eight maybe players) and Barbarian (mid match decapatations)... but I'm hardly an aficionado.
For Honor can have up to 4 players and Weaponlord and the later Mortal Kombat games all have had Brutalities which are mid match finishers.
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aroo
Steel Johnson
Snackdown
Posts: 243
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Post by aroo on Sept 13, 2018 1:12:11 GMT
imo I wouldn't count Brutalities as a mid-match finish since they still happen at the end of a match (similar to fatalities), they just skip the whole 'finish him' deal. There's a gameplay modifier for the 'Test Your Luck' mode that allows you to do brutalities in the middle of a match...though there's also one that allows you to do fatalities in the middle of a match.
if anything most mid-match finishes would be games that have ring-outs as a feature, which a few games definitely have. Soul Calibur and Virtua Fighter are probably the most well known games that do have ring-outs, some of the MK games (Deception and Armageddon) have a ring-out feature as well. In terms of 2D fighters, the only one I can think off atm that has ring-outs would be the first Real Bout Fatal Fury game.
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