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Post by captain howdy on Feb 14, 2020 16:06:22 GMT
Once again thanks for putting these out . I noticed on the PS4 version you have up for us to used there are two Puma Jrs and Mikado is missing. I’m going through the edits one by one at this point . And that’s what I have seen so far. They play really good with the other edits. I can’t thank you enough. I’m having fun putting them up against the other arcade ones that you did. Ok I added Mikado and removed one of the extra Puma Jr edits templates. I've made a slight logic adjustment update to the edits, this is minor and only is targeted at the logic for front and back submissions in med and large damage, when I get some time this weekend I plan to update the templates and I will let you know.
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Post by scarlettbordeaux12 on Feb 14, 2020 19:05:23 GMT
Thank you these edit just keep getting better and better. Looking forward to what you change or add.
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Post by captain howdy on Feb 17, 2020 14:50:22 GMT
Ok I re-uploaded the SNES Super Pro templates for PS4 users.
The adjustments were slight, focusing on standing submission % in 'Initiate Grapple', 'Circle Opponent', and 'Irish Whip'. If you are updating your PS4 edits with the new templates you can focus on these three logic areas, just look for the reduction in % and the point re-distribution. 'Initiate Grapple' had some submissions at 10% in the medium damage which were reduced to 5%, and some large damage % reduced from 3 to 1, similar for 'circle opponent', but the 'Irish Whip' logic adjustments only apply to the edits with a submission in the counter section.
These adjustments were made to reduce the number of matches that could end on a Cobra Twist, I left a small % of possibility to emulate the console cpu vs cpu feel of an older game where something like that would happen, I just needed to reduce it.
Other than these adjustments, I'm only planning to update the SNES edits if there is something I missed or an error to correct. I'm running sims/making adjustments on WWF 1986 for 16-Bit Mania!! so that pack should be going live at the end of the week, most likely Friday or Saturday.
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Post by scarlettbordeaux12 on Feb 19, 2020 0:26:26 GMT
Once again thank you . You really have out done yourself. Love the characters . And even the Tiger Mask anime tease. I would love for you to do a couple paks of them. There are a ton of characters. Once again thanks for the edits.
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Post by captain howdy on Feb 26, 2020 0:43:53 GMT
Ok sorry the pic is a little big, trying to do the SNES style box/flyer makes it wider anyway lol. I plan to be working on these smaller console inspired edit collections, limiting the edit number to 20 wrestlers and working off of templates lets me jump around more and make some edits from promotions or eras that I may not other wise make. Like the SNES Super Pro edits, these edits are built off console inspired templates and are designed to emulate late 80's/early 90's console and arcade era wrestling games. I don't really have a time frame or solid road map on what order I'm going to do the next packs, except that NWA-JCP 1986 is all but finished so it will be next for sure. In addition to the limited move sets and logic, for the visual design I went with brighter colors and highlights and exaggerated body parts to try and emulate the arcade feeling, similar in style to the Hasbro WWF edits I made. Also, these edits are not intended to be too serious so just know that the edits in these collections will not be putting on five star matches all the time, they behave like an older game with less sophisticated logic, or at least I tried to program them too xD. Running off the default game clock I've seen matches end as early as 11 or 12 minutes, and go as long as 23 minutes for single or 28-35-ish minutes for tag team matches. I've seen the random count out and a pile driver fest. Everyone is capable to jump off of something but high flyers and technical based edits have the ability to run up turnbuckles and jump off. There is a 'bleeding penalty' where the recovery while bleeding stat is slow for regular and small sized wrestlers, and breathing while bleeding is set to below for power based or bigger wrestlers. I go through more in the collection page on Steam. I also plan to do a VCW collection, realizing that 20 of my 26 Super Pro edits were originals, it's a good jumping off point for doing an original fed. I want to do VCW as a separate collection to leave SNES Super Pro as it's own thing, and while I want to keep the visual style I may re-release the Super Pro edits under the VCW banner with expanded move sets.
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Post by Senator Phillips on Feb 26, 2020 2:47:53 GMT
I absolutely love that box art, that would have sold many a game copy back in the day.
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Post by scarlettbordeaux12 on Feb 26, 2020 13:48:59 GMT
Awesome I can’t wait to try these new edits out.
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Post by captain howdy on Feb 26, 2020 17:45:10 GMT
I absolutely love that box art, that would have sold many a game copy back in the day. Thanks! I tried to give Hogan the Saturday Nights Main Event intro shadow thing but I do the basics on design lol. I remember getting Wrestlemania for the NES for my B-Day the year it came out and being excited .. very briefly. Awesome I can’t wait to try these new edits out. I hope you like them, nothing major here with these packs just some throw back fun.
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Post by scarlettbordeaux12 on Feb 27, 2020 20:33:35 GMT
I remember getting the original Wrestlemania game and being so disappointed with it. I couldn’t understand why such a bad game got put out. The later ones were not that great either.
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Post by captain howdy on Mar 11, 2020 15:03:42 GMT
NWA 1986 is now live. 20 Edits, 2 Managers and a Ref. WWF 1988 is pretty much finished and should be next.
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Post by scarlettbordeaux12 on Mar 13, 2020 21:37:23 GMT
Awesome this is going to rock . I can’t wait to get these up on my game.
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Post by captain howdy on Mar 17, 2020 16:29:40 GMT
WWF 1988 is up! This collection does not have Hogan in it, he's available in the 1986 collection and there wouldn't be much difference in the edit so I'm pretending they set the roster during Hogan's break for filming No Holds Barred lol. I'm looking to do a few of the WWF and NWA at two year intervals but I'm going to be working in other promotions too. When I can avoid it I'm trying not to do too many duplicates between collections, but it's harder with NWA since the roster for a few years didn't change much. NWA 1988 will be next.
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Post by scarlettbordeaux12 on Mar 17, 2020 21:36:49 GMT
Awesome
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Post by si5si4si3 on Mar 18, 2020 15:32:55 GMT
Are these any fun to sim? Do the matches last long?
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Post by hungerlow on Mar 19, 2020 18:43:54 GMT
Very much looking forward to your WWF/WCW 1990 and 1992 collections (given that you're going with year intervals)
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