(PC) House of Howdy (Papa Shango Move/Parts Craft)
Jul 20, 2018 18:09:10 GMT
OrochiGeese, Old Baby, and 2 more like this
Post by captain howdy on Jul 20, 2018 18:09:10 GMT
Welcome to the captain howdy edits thread.
Link to my Twitter: twitter.com/captainhowdyfp
Link to my YouTube: www.youtube.com/channel/UChbfgHVtPmwrUJyGWxM5ykQ
Link to my Twitch Channel: www.twitch.tv/captainhowdyfp
Link to my Steam Collections: steamcommunity.com/profiles/76561198164706729/myworkshopfiles/?section=collections
Link to my Google Drive for Edit Templates (for PS4 Users): drive.google.com/drive/folders/12u2E2TNJCxeNRqozoHSkykB2jOHSEOow?usp=sharing
Link to SNES Super Pro Wrestling MP3s and Templates for PS4 Users:
As a 17 year Fire Pro Veteran, I've uploaded over 2000 edits back on Fire Pro Returns including edits covering lesser known and obscure wrestlers, designing limited logic and move sets on 950 edits to emulate retro arcade/console wrestling with my 16-Bit Mania packs, edits based on NES and Arcade wrestling, and an edit pack for heavyweight boxing.
On my logic philosophy - I keep consistency with the move-button assignments, so a body slam or other common moves when applicable will always be done with the same button combo, and when possible I try to adhere to the button mapping defaults that Fire Pro uses. My edits have complete move sets and logic matching the real life counterparts built from footage that I watch, and my edit style is more action oriented so matches can run about 15 - 25 mins on average, a little longer with main event edits. I cover specific eras so my edits represent that moment in time approach vs the full career approach
My Steam Collections:
- WWF 1985-1990
(Complete, with occasional additions)
- WWF 1991-1995
(Complete, with occasional additions)
- Jim Crockett Promotions 1985-1989
(Complete, with occasional additions)
- WCW 1989-1993
(Complete, with occasional additions)
- WCW 1994-1995 (Supplemental Collection)
(Complete, with occasional additions)
- WWF Hasbro Collection (This collection receives sporadic updates at the moment, Series 1 and 2 are complete and uploaded with Series 3 coming soon)
- Smoky Mountain Wrestling 1992-1995
(Complete, with occasional additions)
- NES Pro Wrestling (Based on the NES Game)
- NES Pro Wrestling 2 (Concept Pack based on imagined NES Sequel)
- SNES Super Pro Wrestling (Concept Pack based on imagined SNES Sequel)
- Mike Tyson's Punch-Out!! (Based on the NES Game)
- Mat Mania/Exciting Hour (Based on the Arcade Game, includes Exciting Hour name variants)
- The Main Event (Based on the Arcade Game)
- Karnov (Based on the Arcade Game)
- Wrestle War (Based on the Arcade Game)
- Double Dragon (Based on the Arcade Game)
- Kung-Fu Master (Based on the Arcade Game, includes NES Game 'Kung-Fu' styled Alt Attires)
- Karate Champ (Based on the Arcade Game)
Currently Working On:
- 16-Bit Mania!!: Champion Edition - a few small 20 edit collection of Arcade/Console inspired edit design and move sets/logic
Link to my Twitter: twitter.com/captainhowdyfp
Link to my YouTube: www.youtube.com/channel/UChbfgHVtPmwrUJyGWxM5ykQ
Link to my Twitch Channel: www.twitch.tv/captainhowdyfp
Link to my Steam Collections: steamcommunity.com/profiles/76561198164706729/myworkshopfiles/?section=collections
Link to my Google Drive for Edit Templates (for PS4 Users): drive.google.com/drive/folders/12u2E2TNJCxeNRqozoHSkykB2jOHSEOow?usp=sharing
Link to SNES Super Pro Wrestling MP3s and Templates for PS4 Users:
As a 17 year Fire Pro Veteran, I've uploaded over 2000 edits back on Fire Pro Returns including edits covering lesser known and obscure wrestlers, designing limited logic and move sets on 950 edits to emulate retro arcade/console wrestling with my 16-Bit Mania packs, edits based on NES and Arcade wrestling, and an edit pack for heavyweight boxing.
On my logic philosophy - I keep consistency with the move-button assignments, so a body slam or other common moves when applicable will always be done with the same button combo, and when possible I try to adhere to the button mapping defaults that Fire Pro uses. My edits have complete move sets and logic matching the real life counterparts built from footage that I watch, and my edit style is more action oriented so matches can run about 15 - 25 mins on average, a little longer with main event edits. I cover specific eras so my edits represent that moment in time approach vs the full career approach
My Steam Collections:
- WWF 1985-1990
(Complete, with occasional additions)
- WWF 1991-1995
(Complete, with occasional additions)
- Jim Crockett Promotions 1985-1989
(Complete, with occasional additions)
- WCW 1989-1993
(Complete, with occasional additions)
- WCW 1994-1995 (Supplemental Collection)
(Complete, with occasional additions)
- WWF Hasbro Collection (This collection receives sporadic updates at the moment, Series 1 and 2 are complete and uploaded with Series 3 coming soon)
- Smoky Mountain Wrestling 1992-1995
(Complete, with occasional additions)
- NES Pro Wrestling (Based on the NES Game)
- NES Pro Wrestling 2 (Concept Pack based on imagined NES Sequel)
- SNES Super Pro Wrestling (Concept Pack based on imagined SNES Sequel)
- Mike Tyson's Punch-Out!! (Based on the NES Game)
- Mat Mania/Exciting Hour (Based on the Arcade Game, includes Exciting Hour name variants)
- The Main Event (Based on the Arcade Game)
- Karnov (Based on the Arcade Game)
- Wrestle War (Based on the Arcade Game)
- Double Dragon (Based on the Arcade Game)
- Kung-Fu Master (Based on the Arcade Game, includes NES Game 'Kung-Fu' styled Alt Attires)
- Karate Champ (Based on the Arcade Game)
Currently Working On:
- 16-Bit Mania!!: Champion Edition - a few small 20 edit collection of Arcade/Console inspired edit design and move sets/logic