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Post by unimportantguy on Jul 16, 2021 18:25:00 GMT
lol I'm bad at Strive part 23: The best kiss is an Overhead Kiss
This is probably the best I've looked against a Ky, but I absolutely uploaded this replay because of my opponent's screen name.
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Post by unimportantguy on Jul 17, 2021 19:19:07 GMT
Fighting games tend to be full of interesting edge cases or rules interactions that we don't necessarily think about, but there's usually an internal logic that makes it make sense.
lol I'm bad at Strive part 24: Wait, What?
In this case, both me and my opponent were taken by surprise when they used Yellow Roman Cancel to defend against my Orca super, and the Orca *kept hitting them* even though I was knocked to the ground.
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Post by unimportantguy on Jul 18, 2021 10:14:02 GMT
lol I'm bad at Strive part 25: Floor 9 is srs bzns
Nothing particularly unusual to talk about with today's video, just a really good, close match.
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Post by unimportantguy on Jul 19, 2021 20:39:15 GMT
I was at work until 4am last night because the grave shift guy hurt his back, but I still managed to get something uploaded.
lol I'm bad at Strive part 26: Slaying the White Witch
I've started processing these videos in 720p instead of 1080p to save rendering time, hard drive space, and upload time, but lemme know if the quality suffers too much.
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Post by unimportantguy on Jul 20, 2021 19:52:12 GMT
lol I'm bad at Strive part 27: My poor dolphin :(
Some characters are just always dangerous to approach. Leo is definitely one of those.
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Post by unimportantguy on Jul 21, 2021 10:41:19 GMT
lol I'm bad at Strive part 28: Revenge for Mr. Dolphin
I'm slowly starting to get better at defending against Leo's mixup game, but he can still catch me with those crossups.
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Post by unimportantguy on Jul 22, 2021 11:03:40 GMT
lol I'm bad at Strive part 29: Have a Nice Trip!
One of the most fundamental techniques of fighting game offense is mixup, keeping the opponent guessing how you're going to attack. Because most attacks can be blocked low, it's often considered the default option to crouch block as it stops most moves... unless you're this player. Please block low, folks.
Edit: They mystifying thing about this match is that, other than their complete unwillingness to block low, this player was pretty good. Their offense was solid, they knew how to use their own mixup tools to keep me guessing, and they were way more comfortable with how to counter May's offense than I was with how to counter I-No's. They just never once blocked my slide kick over 9 matches. The set went 7-2 in my favor.
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Post by OrochiGeese on Jul 23, 2021 5:41:38 GMT
One of the most fundamental techniques of fighting game offense is mixup, keeping the opponent guessing how you're going to attack. Because most attacks can be blocked low, it's often considered the default option to crouch block as it stops most moves... unless you're this player. Please block low, folks. Edit: They mystifying thing about this match is that, other than their complete unwillingness to block low, this player was pretty good. Their offense was solid, they knew how to use their own mixup tools to keep me guessing, and they were way more comfortable with how to counter May's offense than I was with how to counter I-No's. They just never once blocked my slide kick over 9 matches. The set went 7-2 in my favor. That whole "wall" thing I was talking about - I used to use it all the time with sweeps. It is absurd how poor basic defense used to be with SF2 and Mortal Kombats. Sweeps didn't just win me matches, they basically were my primary offense because they would catch people who would refuse to block low or were just careless. Heck, it was even easier to block sweeps in Mortal Kombat!! Even people who can put a combo together don't always have even basic defensive awareness. It's like watching a wrestler who can perform 720 flips but don't know how to take a basic snapmare bump ð It's even more mystifying when someone who actually gets the concept of mix-up somehow totally fails in blocking sweeps when its their turn to get tested. And it's almost lunacy to watch someone use a player like Guile and have problems blocking sweeps. Like dude, that defensive crouch should be your home for most of the match! If you aren't blocking sweep, that means you aren't charging your specials!! What, then, is it that you are doing!? ðĪŠ My defensive sweep game was always tight because it was often the default position I had the controller in. The only time that was a real liability was during cross-ups or if I had to quickly block a high-to-low move or a quick jump kick off a short hop from King of Fighters.
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Post by unimportantguy on Jul 23, 2021 10:34:47 GMT
Y'know Geese I think the thing I'm learning from this thread is I want you to play Guilty Gear Strive because I want to test my May against you.
New lol I'm bad at Strive in a few hours right now!
lol I'm bad at Strive part 30: Oh right I'm bad
I have no idea if they feel this way, but from my perspective this Faust has become a rival of mine. We've met multiple times on multiple floors and they always are just a hair ahead of me, winning more often than they lose. Strive has a pretty decent chat function but I'm always playing from my couch nowhere near my keyboard so I forget to use it. I should ask this Faust to play against me more often.
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Post by OrochiGeese on Jul 24, 2021 7:48:25 GMT
You'd beat me heartily but I wouldn't disappoint you on the fundamentals ð
I haven't played a Guilty Gear game in a decade.
If I were to play you right now out of the blue, here is exactly what would happen.
This is my "first time playing a new fighting game" approach.
I'd find the closest thing to a Ryu-like character - I think that's Sol Badguy in GG. This is purely a learning excursion. I haven't mained a pure Shotokan since Alpha 3. Gouken was my main in SF4 because of his special counters and rush-down moves (....similar to Geese Howard) rather than because of his fireballs and special DP.
I'd create as much space early on as possible then test out fireballs. I'd get a feel for the speed/heft of the game and see how you'd react to them. I'd then try to adjust while a) finding out what other good specials and quick/range normals my character has while b) hoping that you don't pull out a strategy or feature (like a "Custom Combo") unique to this series or specific game that I'm completely ignorant of. Chances are, you would achieve that well before I find my reliable anti-air normal or quick mid height roundhouse kick that retracts before you can punish it!
All the while I'd be blocking solidly and getting a feel of the overall rhythm of the game and your tendencies.
By the end of the first match, hopefully I'd get enough of an idea of how the game plays that I feel ready.
Then I pick the grappler. And that's where the real fun - "empty jump nightmares" - begin ð
Does Guilty Gear have characters with special counters? I'd go for them too.
I actually checked PSN Store last night to see if there was a deal on the new GG but there wasn't. I thought it was Summer Sale but maybe not for GG yet...ever? I don't think my computer could run it well on Steam. It couldn't really run SF5 at all and struggles with KOF 2002 so eh? ðĨ
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Post by unimportantguy on Jul 24, 2021 8:31:13 GMT
Unfortunately, Guilty Gear's go-to Queen of Defense, Baiken, isn't in Strive (yet - she might be DLC at some point). Anji Mito, who is in Strive, also has a defense and counter-focused game. Guilty Gear also has a really great grappler in Potemkin, though be aware you absolutely must be good at kara cancels to play Potemkin well.
Shifting gears a bit, I've been trying to get some friends of mine to play fighting games with me for a while. Recently, Guilty Gear XX Accent Core +R was on sale for like $2.50 and I finally got them to jump in. After a couple hours of finding characters and figuring out buttons, I was able to capture this:
lol I'm bad at Strive SPECIAL: lol we're all bad at Accent Core +R
I'm honestly impressed. This was after each of them had played a total of a couple hours of fighting games ever, entirely that evening. I provided almost no advice or tips and just let them learn fighting each other and then occasionally dropping in to teach by doing.
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Post by OrochiGeese on Jul 25, 2021 8:06:45 GMT
Unfortunately, Guilty Gear's go-to Queen of Defense, Baiken, isn't in Strive (yet - she might be DLC at some point). Anji Mito, who is in Strive, also has a defense and counter-focused game. Guilty Gear also has a really great grappler in Potemkin, though be aware you absolutely must be good at kara cancels to play Potemkin well. I doubt I have the hand speed for that anymore ð If Anji has special/command counters, I'd probably gravitate toward him. I remember using Potemkin a long time ago and not fully taking to him but I'd give him another try. I'm honestly impressed. This was after each of them had played a total of a couple hours of fighting games ever, entirely that evening. I provided almost no advice or tips and just let them learn fighting each other and then occasionally dropping in to teach by doing. That's really cool and says a lot about the approachability of Guilty Gear - which definitely goes against the common narrative for the series. I think learning the name may have been the hardest part there ð Saji: "Pretty sure I once bought lube called 'Guilty Gear XX Accent Core +R' Hae-Won: "Did you feel guilty?" Saji: "No, but my abs looked real nice afterward ð"
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Post by unimportantguy on Jul 25, 2021 10:16:38 GMT
I think it helped them that I have little experience with Guilty Gear XX myself. I had a friend who was super into Guilty Gear aways back in the early 2000s and I played it with him for like an hour or two back then. Strive is a very different beast in a lot of ways, with significantly pared down movesets, simplified inputs, and the ability to assign dash to a button so you don't have to do double-taps (which is why you see me not doing any airdashes in that video - my muscle memory goes to my dedicated dash button from Strive, not double-taps on the joystick). That means that even when I did jump in with May, I wasn't overly oppressive just because I'm not that experienced with the game. If anything, my one friend playing Axl is learning at a frightening rate and I think she's going to be the one wrecking everyone if we keep playing.
Speaking of gettin' wrecked, boy did I get my ass handed to me tonight.
lol I'm bad at Strive part 31: Hubris
I probably had this coming after the multiple videos I posted of me bullying I-No players. I genuinely think this may be the worst ass-kicking I've gotten in a fighting game ever. I've always had trouble dealing with overheads, and once I-No starts doing high-low mixup I'm just constantly a move behind and trying to counter the wrong thing. It was pretty discouraging! But that's just part of the experience of playing these games - sometimes you meet someone who outclasses you so thoroughly that it's like you don't even have the controller in your hand. In the moment, it felt like there was no holes in their game whatsoever, but I'm going to be watching this one over and over looking for the weaknesses.
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Post by unimportantguy on Jul 26, 2021 20:35:50 GMT
I spent a couple hours last night practicing the May vs. Chipp matchup in Guilty Gear Strive. Over the course of about 30 matches, I went from being completely bewildered and scared to do anything to able to at least grasp the basics of Chipp's offense and what to do about it. Here's how it looked by the time I was done:
lol I'm bad at Strive part 32: Fly Like a Dolphin
Chipp is so damn fast that I had to rethink a lot of my general approach. A lot of the offensive pressure I apply isn't true blockstrings and that's a problem against Chipp because he's so fast he doesn't need to be afraid of any of that. I still do a couple remarkably dumb things in this match (note that Red Roman Cancel into uh nothing in round 1), but overall I feel way more comfortable with this matchup now.
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Post by OrochiGeese on Jul 27, 2021 7:22:27 GMT
I probably had this coming after the multiple videos I posted of me bullying I-No players. I genuinely think this may be the worst ass-kicking I've gotten in a fighting game ever. I've always had trouble dealing with overheads, and once I-No starts doing high-low mixup I'm just constantly a move behind and trying to counter the wrong thing. It was pretty discouraging! But that's just part of the experience of playing these games - sometimes you meet someone who outclasses you so thoroughly that it's like you don't even have the controller in your hand. In the moment, it felt like there was no holes in their game whatsoever, but I'm going to be watching this one over and over looking for the weaknesses. Been there soooo many times. I totally know how that feels ðĨ I've had arcade matchups where the offensive pressure by the opponent made it feel like my joystick was fused to the cabinet because I couldn't do a damn thing. It's really frustrating in the moment but, like you said, it's part of the experience and can always be turned into a positive. What's amazing these days is that you can actually watch and rewatch these matches after they happen. You don't have to try to remember them ...which is pretty hard when it goes by so quickly and you're just like 'whuh?" ðĪ
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