wepner
Steel Johnson
Posts: 144
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Post by wepner on Aug 30, 2020 17:46:32 GMT
This is like the 3rd or 4th time we've been spookily on the same page. Last night I just made an edit that uses the shoulder hold and I found a few cool suplexes from the front bear hug on the work shop so these are going to work so perfectly on him.
Also love the taunt before the fierce chop, I knew who it was for before I even saw RYOMA, it fits him that much!
Also have you seen how the Dead End or the other slow German suplex look coming off of that back bear hug? I bet it would look pretty cool.
One last thing, on steam the picture for rear bear hug slam only shows the rear bear hug, not the slam/ takedown at the end.
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Post by OrochiGeese on Aug 31, 2020 2:35:53 GMT
This is like the 3rd or 4th time we've been spookily on the same page. Last night I just made an edit that uses the shoulder hold and I found a few cool suplexes from the front bear hug on the work shop so these are going to work so perfectly on him. Awesome! So glad that the moves already have a taker!! That shoulder hold isn't even really that popular so it's extra spooky that we were both thinking of it! 👻 "Spectral Shoulderhold (oo)Sotogari" 😄 Also love the taunt before the fierce chop, I knew who it was for before I even saw RYOMA, it fits him that much! He just won the Super NOVA Universal Championship with the fierce chop so I wanted to commemorate that occasion by upping the ante a little and making it a bigger move for him. With the taunt now baked in, and the stronger animation of the fierce chop, it is now a move to be even more feared!! He just won a sim earlier tonight against Geese with it! I don't see a ton of difference between my two Taunt -> Chop moves but I didn't want to mess up the animation of the fiercer one by making it look significantly different. Just a little extra delay and snap was enough. Also have you seen how the Dead End or the other slow German suplex look coming off of that back bear hug? I bet it would look pretty cool. I am definitely going to try out some other suplexes and back grapple moves to see how the transition works. The reason I picked the elevated one to start was because I felt the timing of it and the frames looked more natural compared to some of the other suplexes. But I'd love to work in the Dead End and a few of the others. I also have an Endless Rear Bear Hug coming along with about 5 other variants of the Bear Hug 😁 I'll make sure everyone is ready to hibernate by winter 🐻🐼 One last thing, on steam the picture for rear bear hug slam only shows the rear bear hug, not the slam/ takedown at the end. Thank you very much for letting me know! The problem is that I can only upload a low res version of the GIPHY gif on Steam (under 2mb) and sometimes the length of it gets cut off. Since this is a rather long move, the end got cut off. I just edited the move description to provide a link to the full GIF.
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Post by OrochiGeese on Sept 2, 2020 5:10:40 GMT
Stand Shoulder 2 ShoulderSteam Link: steamcommunity.com/sharedfiles/filedetails/?id=2216182247Category: Front Grapple Description: I took the beginning of the default Stand Shoulder Hold, transitioned into a modified original oosotogari buster, then transitioned that into the ground shoulder hold for an attempted submission. Subscribing to this move will make sure that your edits won't shoulder the burden of losing. While creating that move, I realized that I wanted to modify the "Modified Stand Shoulder Hold STO 2" that I made a few days ago. So I updated the ending of it so that the arm initially caught in the shoulder hold would stay in that position and not disappear. It also ends with one-half (the roll to the stomach) of the "arm injury" animation. Modified Stand Shoulder Hold STO 2:steamcommunity.com/sharedfiles/filedetails/?id=2211754726Omoplata Crossface BSteam Link: steamcommunity.com/sharedfiles/filedetails/?id=2216182165Category: Opponent Down - Face Down, Near Head Description: This is a stronger version of the default Omoplata Crossface. I added one more frame to the move, causing the attacker to wrench the defender's neck further and at a higher angle. I increased each damage parameter as a result. Ripcord Bear HugSteam Link: steamcommunity.com/sharedfiles/filedetails/?id=2216196733Category: Back Grapple (BIG) Description: This is a ripcord into the front grapple Bear Hug. Simple but satisfying on its own and a building block for later bear hugs I have planned for release 🐻
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wepner
Steel Johnson
Posts: 144
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Post by wepner on Sept 2, 2020 16:30:21 GMT
lol the first thing I did with your shoulder hold to sto move was priority it to the shoulder hold. Thanks for saving me the slot!
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Post by OrochiGeese on Sept 3, 2020 6:01:44 GMT
lol the first thing I did with your shoulder hold to sto move was priority it to the shoulder hold. Thanks for saving me the slot! And that was literally the reason that I made the move too!! 😄 My first instinct after making the two Shoulder Hold to STO moves was to link it to the downed shoulder hold!! I also have a plan to further modify the Stand Shoulder 2 Shoulder as a gift for a certain edit of mine...
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Post by Ramon on Sept 3, 2020 6:56:04 GMT
Awesome work as always OrochiGeese :D Now can we get a shoulder hold lifting slam into a grounded shouler hold? :)
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Post by BakFu on Sept 3, 2020 15:46:50 GMT
Wow! Awesome stuff! The crane kick demo is amazing!
I love the disembodied ghost referee shadow in the blue/red crash test dummy demos! 👻
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Post by K Loves Wafflo on Sept 3, 2020 16:20:22 GMT
This reminds me so much of the Musha Gaeshi that Katsuyori Shibata utilized. The rolling/selling animation on the defender was a great touch up and the ground Shoulder Hold variation is wonderful as well. With that said, all of this talk about shoulder holds and such in the last few post really justifies the need for a Shoulder Rub move at some point.
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Post by OrochiGeese on Sept 4, 2020 6:33:50 GMT
Awesome work as always OrochiGeese :D Now can we get a shoulder hold lifting slam into a grounded shouler hold? :) Thank you!! Very glad that you like it!! The idea of a shoulder hold lifting slam is very interesting!! 💡 Are you referring to kind of like a Rock Bottom or Uranage variant but with a shoulder hold throughout? I think I can pull that off if I give it a try. I can do one version without the shoulder hold follow-up and one with it. Wow! Awesome stuff! The crane kick demo is amazing! I love the disembodied ghost referee shadow in the blue/red crash test dummy demos! 👻 I put a lot of love into that Crane Kick!! I watched the clip about 100 times trying to get the timing and angle of the kick just right. My favorite part is Johnny crawling like an inchworm afterward 😁 I'm also pretty sure the disembodied ghost referee is watching me even when I don't have FPW turned on 😬 This reminds me so much of the Musha Gaeshi that Katsuyori Shibata utilized. The rolling/selling animation on the defender was a great touch up and the ground Shoulder Hold variation is wonderful as well. With that said, all of this talk about shoulder holds and such in the last few post really justifies the need for a Shoulder Rub move at some point. I wish I had such a specific and lofty inspiration there (especially since a Google search of "Musha Gaeshi" brought up a castle....until I added Shibata's name 😂) My actual method to making the move was "hey...that could really use an oosotogari tacked onto it" 😁 I'm really glad that you liked the selling on the stand-alone move. I did that for two reasons: 1) I couldn't find a good way to bring the outer arm (trapped in the hold/slam) back to a neutral position after the slam. I tried to transition it back using frames but it looked kind of weird. I realized that having the defender partially roll over in the "limb break" position would allow the defender to tuck the arm back in more naturally. 2) It's a great way to show the impact on that move. I'd imagine the entire lower neck/upper shoulder/upper back is messed up after taking that. Even more so when it's followed up by the shoulder hold! A Shoulder Rub massage move would be awesome!! Actually, this could bring about the need for a Masseuse character who uses limb rub moves to damage the opponent. Oh shit - damn it. Damn it. Damn it I just went and created a terrible idea: #MasseuseGoose /cries forever 😭
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Post by K Loves Wafflo on Sept 4, 2020 21:46:17 GMT
"A terrible idea." Mmhm. &rubU
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Post by OrochiGeese on Sept 5, 2020 7:00:25 GMT
I never really mentioned what happened to the gaggle of Orochi Gooses once Orochi-O's Inc was sold. I planned on alluding to it in one of my big head canon ideas that take me 10 years to tell but now all I want to do is write a mini series about a group Gooses that open a spa and try to make it in this work-a-day world 🙌
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Post by OrochiGeese on Dec 1, 2020 8:37:56 GMT
3 months later - a new move! Avalanche Tombstone Piledriver Steam Link: steamcommunity.com/sharedfiles/filedetails/?id=2303994265Category: Double Team Corner Description: I took the beginning of the default Avalanche Powerslam double team corner move but put a Tombstone Piledriver in its place. I also added a pin to the end. I've been doing that with recent double team moves because of how difficult it is to see a pin afterward (even with Priority logic). It's so rare to even see a double team corner move so when it happens, I want to see that automatic pin attempt. Now, with the power of positive thinking, you can too!
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Post by Ramon on Dec 1, 2020 10:35:48 GMT
Awesome move Geese! Great job! :D
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Post by OrochiGeese on Dec 2, 2020 6:30:30 GMT
Thanks! Very glad that you like it! 😄👍
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Post by OrochiGeese on Aug 19, 2022 22:32:59 GMT
*Dusts off thread*Despite not posting moves for a while, I've made a number of them in the past year or so. I kind of boxed myself into a long process of making descriptions and GIFS for moves and burned out on posting them. Some recent encouragement from Fuee to not worry so much about such an extensive process got me posting moves publicly again. So very many thank yous to him! 😄 Ripcord Oosotogari Buster 4Psteamcommunity.com/sharedfiles/filedetails/?id=2546627546This is a modified Ripcord Oosotogari Buster that ends with a pin. The reason I added a pin was because I was getting tired of seeing special back grapple moves get no-sold due to Fire Pro "down timer" mechanics. This is one of Geese's new specials and I wanted it to at least lead to a pinning attempt. C2C Zero Fighter Kick 2steamcommunity.com/sharedfiles/filedetails/?id=2836881452The "C2C Zero Fighter Kick 2" is a cross between the Zero Fighter Kick and a Leg Lariat. Kicks to Ankle & Thighsteamcommunity.com/sharedfiles/filedetails/?id=2843644180Two-hit combo of a right leg kick to the ankle and then a leg leg kick to the thigh. There's a version of that move here that leaves opponent dazed. Cyber Middle Kickssteamcommunity.com/sharedfiles/filedetails/?id=2846481154Two-hit combo of a right leg middle kick then a left leg middle kick. Causes dazed state. Auto Middle Kick Bsteamcommunity.com/sharedfiles/filedetails/?id=2846710568Far Leg kick to stomach. Causes dazed state. Thigh KicksI converted one of the kicks to a downed opponent into a kick to the thigh of a standing opponent. There are three of them: Thigh Kick: No effect. Thigh Kick B: Dazed state. Thigh Kick C: Knocks opponent face down.
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