|
Post by OrochiGeese on Jul 3, 2020 7:25:16 GMT
Greetings! In this thread I will be featuring moves that I have created through FPW's Move Craft. After I post the pics and Steam links in the thread, I will add the links to that post here. "Crafty Goose" Collection of all of my moves! steamcommunity.com/sharedfiles/filedetails/?id=2160814613NOTE: All of the links are below in the spoiler section. The first post started to get too long! - Crane Kick (Spin) & Crane Kick (Full Spot) criticalclub.com/post/42249- The "Ripcord / Rainmaker Through" Rolling Chops criticalclub.com/post/42259- The "Ripcord / Rainmaker Through" Knee Joint Kick and Fierce Low Kick criticalclub.com/post/42371- "The Atemi Nage" moves criticalclub.com/post/42732- Oosotogari moves and C2C Running Elbow Butt criticalclub.com/post/42773- Ughsotogari moves criticalclub.com/post/42808- Ripcord Tanahashi Slap & High Jump Face Buster (Combo Clincher) criticalclub.com/post/42968- Ripcord Original Oosotogari Buster, Original Oostogari Buster (Combo Clincher), Stomach Punches. criticalclub.com/post/43003- Ripcord Sumo Choke Slam, Short Armed Oosotogari Buster criticalclub.com/post/43033- Ripcord Crossface, Ripcord Hip Throw, Ripcord Neck Toss, STO Fake into Hip Throw, STO Fake into Neck Toss criticalclub.com/post/43133- Ripcord Short Arm Lariat, Ripcord Short Arm STO, Short Arm Hip Throw, Short Arm Fake STO Throw criticalclub.com/post/43197- Ripcord Rolling Shoulder Hold, Ripcord Exploder criticalclub.com/post/43331- Oosotogari into Top Mount, Face Wash variations criticalclub.com/post/43514- New Oosotogaris varations, "Trap armbar" moves criticalclub.com/post/43815/thread- Stand Shoulder Hold Oosotogaris, Reach Oosotogari (CC), Hand Gut Pose + Fierce Chops criticalclub.com/post/44141- Bear Hugs, Bear Hug Slam, Bear Hug Bridging German Suplex criticalclub.com/post/44142- "Stand Shoulder 2 Shoulder," Omoplata Crossface B, Ripcord Bear Hug criticalclub.com/post/44143- Avalanche Tombstone Piledriver (Double Team) criticalclub.com/post/46285- Ripcord Oosotogari Buster 4P criticalclub.com/post/55964- C2C Zero Fighter Kick 2 criticalclub.com/post/55964- Kicks to Ankle & Thigh criticalclub.com/post/55964- Cyber Middle Kicks criticalclub.com/post/55964- Auto Middle Kick B criticalclub.com/post/55964- Thigh Kicks criticalclub.com/post/55964- Elbow Stamp (Leg) 2D criticalclub.com/post/57774
|
|
|
Post by OrochiGeese on Jul 3, 2020 7:25:29 GMT
|
|
|
Post by Ramon on Jul 3, 2020 9:03:14 GMT
Sweep the leg dammit! XD Great stuff Geese, can't wait to see more. :)
|
|
|
Post by OrochiGeese on Jul 3, 2020 9:22:15 GMT
Thanks!! Glad you like it 😄
I have about 30-35 moves that have completed animations but I need to work on the flags.
I hope to roll them out gradually over the next few weeks 😎
|
|
|
Post by OrochiGeese on Jul 3, 2020 12:11:34 GMT
The Ripcord / Rainmaker Through Rolling ChopsRipcord Rolling ChopSteam Link: steamcommunity.com/sharedfiles/filedetails/?id=2145447669Category: Back Grapple Description: Attacker uses a Ripcord / Rainmaker Through motion to lead directly into a rolling chop. Ripcord Rolling Chop 2Steam Link: steamcommunity.com/sharedfiles/filedetails/?id=2146643123Category: Back Grapple Description: Attacker uses a Ripcord / Rainmaker Through motion to set up the move. They then spin around for one rotation before using a rolling chop to the neck. Ripcord Rolling Chop 3Steam Link: steamcommunity.com/sharedfiles/filedetails/?id=2146643175Category: Back Grapple Description: Attacker uses a Ripcord / Rainmaker Through motion to set up the move. The initial rotation fools the defender into thinking the rolling chop is happening right away. They put their guard up as the attacker keeps spinning, finally hitting the defender with a rolling chop after one full rotation. The defender is shamed by their miscalulation.
|
|
|
Post by Zealot on Jul 3, 2020 13:40:49 GMT
Ripcord Kesagiri is dope as hell.
|
|
|
Post by Charged on Jul 3, 2020 19:50:07 GMT
I've seen a lot of your moves on twitter, and I'm glad someone else is also doing some movie kicks. I love the crane kick animation you've made. Also the Rainmaker Rolling Chop looks like a natural fit and I like that you've added variations to it also.
|
|
|
Post by OrochiGeese on Jul 4, 2020 0:24:30 GMT
Ripcord Kesagiri is dope as hell. Glad that you like it!! 😀 I thought it would be a cool combination. And I made these specifically for a new edit of mine that was using a "Rainmaker through -> Spinning Chop" unofficial priority combination before Move Craft. Since we can't priority into standing moves, I had to have Spinning Chop at 100% which meant a weird edit set-up (no logic on ND pick-up, etc). So I'm relieved to combine the 2 moves in 1! I made the third version as a "special match" variant of the first one which then leads to the second one being used as their finisher from that point on. I've seen a lot of your moves on twitter, and I'm glad someone else is also doing some movie kicks. I love the crane kick animation you've made. Also the Rainmaker Rolling Chop looks like a natural fit and I like that you've added variations to it also. Glad that you like it so much too! 😁 I worked really hard on the Crane Kick and kept updating it every few days. I tried to make it true to the actual scene in the movie (which meant I've rewatched that scene like literally 50 times in the past two weeks) while also looking good and natural within the Fire Pro engine. I'm happy with the angle of impact and the fall. And I'm happiest with the taunt/ready showdown that occurs right before the kick. The animation of Johnny crawling afterward makes me laugh since it looks kinda ridiculous in FPW but in a way I'm comfortable with 😂 I'm hoping to do more Karate Kid moves down the line too, including the drum punch! Daniel's Kata finisher from KK3 will be a little too hard to pull off but I could make a mini "counter" version of it. I'm also very big on variations of moves. Most of the moves I've made in the past few weeks have a few different versions of it. It's fairly easy to create one move base and then branch off in a few different ways since I'm already in the mindset of that move. And I like having different aspects to each one, especially a progression of them throughout a match or even series of matches like an AJPW style story.
|
|
|
Post by OrochiGeese on Jul 5, 2020 8:49:02 GMT
|
|
|
Post by Dawnbr3ak3r on Jul 5, 2020 9:58:50 GMT
I'm fully expecting a Ripcord Ripcord at this point, lol.
These are all really awesome, though!
|
|
|
Post by OrochiGeese on Jul 5, 2020 10:17:18 GMT
LOLOL I actually have an idea for something ridiculous like a ripcord ripcord!! 😄
Glad you enjoy them! I think I'm out of ripcord moves for now but I will be creating a ripcord oosotogari soon.
So far I have a lot of ripcords, oosotogaris, and jujigatames!
I should make a ripcord into front grapple move and then set an edit like this:
1) Ripcord into FG -> Switch to Back 2) Switch to Back -> Ripcord into FG
And set that loop to 100% with maximum spirit damage on each move so the opponent just gives up 😁
|
|
|
Post by SonnyBone on Jul 5, 2020 23:53:55 GMT
Awesome stuff, Geese. Glad you got the hang of the move editor and you seem to have a pretty good eye for it.
But here's what absolutely HAS to happen since you already have most of the move done... the ripcord double spinning chop needs a tweak to make it the best move ever... the MAGIC NINJA CHOP
The attacker animation doesn't need to change. Keep the ripcord pull and the double spin into the chop, but instead of having the defender just turn around, have them spin in tandem with the attacker, as if the ripcord rips them into a vortex. You could even have them spin indefinitely as they exchange X positions, then finish the move off simply by swapping the H/mirror value at the end once they've traded places. I'm thinking some old Mortal Kombat Kabal stuff here now... but yeah. Good animations always lead to more good animation ideas!
|
|
|
Post by OrochiGeese on Jul 6, 2020 6:40:58 GMT
Awesome stuff, Geese. Glad you got the hang of the move editor and you seem to have a pretty good eye for it. Thanks! Very glad that you like them! 😄 I love putting the animations together. I'm trying to edit the defaults to give some of them better timing and impact. I enjoy making custom frames too even though I know BLOAT. I'm pretty happy and surprised with how well I acclimated to the engine though I do find some aspects tedious like putting on the finishing touches and making sure that all of the settings and flags. That's why I'm still sitting on like 30 moves that I made last week but lack the patience to roll out more than 2-3 every few days 😣 But here's what absolutely HAS to happen since you already have most of the move done... the ripcord double spinning chop needs a tweak to make it the best move ever... the MAGIC NINJA CHOP The attacker animation doesn't need to change. Keep the ripcord pull and the double spin into the chop, but instead of having the defender just turn around, have them spin in tandem with the attacker, as if the ripcord rips them into a vortex. You could even have them spin indefinitely as they exchange X positions, then finish the move off simply by swapping the H/mirror value at the end once they've traded places. I'm thinking some old Mortal Kombat Kabal stuff here now... but yeah. Good animations always lead to more good animation ideas! Oooh I like that very much! Like a vortex vaccum as a result of being spun so fast! They could also spin around each other like "tops" and burrow into the mat...well, not the last part but maybe the last part. I totally see the Kabal in this. In fact, I see the Kabal in all things. "Hello friend. Are you dissatisfied with life? Miss the active spinning you did in your youth? The Church of Kabal welcomes you with open outworld arms. - Formerly, the Church of Kano under new management."
I can put together a modified spinning chop called the Magic Ninja Chop or the Centrifugal Chop 😀
|
|
|
Post by SonnyBone on Jul 6, 2020 7:17:03 GMT
You can TOTALLY do the burrow since you can remove entire parts of the body. Delete the feet, then shorten the calf via part swapper, then delete the calf, then shorten the thigh via part swapper, delete the thigh... etc etc until they're totally gone.
|
|
|
Post by OrochiGeese on Jul 6, 2020 8:08:37 GMT
You can TOTALLY do the burrow since you can remove entire parts of the body. Delete the feet, then shorten the calf via part swapper, then delete the calf, then shorten the thigh via part swapper, delete the thigh... etc etc until they're totally gone. Yes! That's right! I know I saw something similar a week or so ago! You can then have them re-emerge from a different part of the mat. Fire Pro has also now become a Looney Tunes simulator with Bugs Bunny and Tazmanian Devil antics! Kenta Kobashi (O) ["Wrong Turn at Albuquerque" - 25:00] (X) Angry as hell Toshiaki Kawada
|
|