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Post by Zealot on Mar 26, 2020 19:16:24 GMT
I can't imagine how difficult that editor will be on the PS4.
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Post by IamAres on Mar 26, 2020 19:37:43 GMT
It seems like the editing is done externally anyway - export the image files, edit them in your program of choice, import them back. At least that's the impression I get.
The PS4 should work about the same way, with the added step of getting the file between the PC and the PS4.
Basically that's the way ring logos are done now, so it would surprise me if it was significantly different.
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Post by fullMETAL on Mar 29, 2020 22:37:37 GMT
I would assume that the biggest obstacle for the PS4 version would be the artificially imposed limit on how many you can store.
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Post by kilroy on Mar 30, 2020 18:02:54 GMT
Being able to make full-head versions of all of the classic heads that had separate pieces to them is already going to be one of the most worthwhile parts of this tool. Holycrap, I hadn't even considered this. This is going to be amazing.
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Post by sofia on Mar 30, 2020 19:50:44 GMT
I would assume that the biggest obstacle for the PS4 version would be the artificially imposed limit on how many you can store. Thing is, it's not really artificially imposed... It's a limitation of the PS4 file system and it's sharing space with ring logos, promotion/stable logos, and themes. Or rather, it's not something you can say is Spike's fault - it's a universal issue with PS4 games, you just don't see it much because, say, WWE2K automatically creates 900MB of save data off the bat. But Bethesda games and the Bioshock collection - which for some reason shares save data allocation for 1 and 2 - can both hit the limit if you save a lot.
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Post by DefLeppardVanHalen on Mar 30, 2020 19:53:56 GMT
I would assume that the biggest obstacle for the PS4 version would be the artificially imposed limit on how many you can store. Thing is, it's not really artificially imposed... It's a limitation of the PS4 file system and it's sharing space with ring logos, promotion/stable logos, and themes. Or rather, it's not something you can say is Spike's fault - it's a universal issue with PS4 games, you just don't see it much because, say, WWE2K automatically creates 900MB of save data off the bat. But Bethesda games and the Bioshock collection - which for some reason shares save data allocation for 1 and 2 - can both hit the limit if you save a lot. That's true. That's a situation they couldn't help and their hands are tied on this one.
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Post by eskiman on Apr 8, 2020 12:51:49 GMT
Looks like part craft is coming very soon
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Post by Shiftygism on Apr 8, 2020 15:18:22 GMT
We just got a patch on PS4...
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Post by Shiftygism on Apr 8, 2020 15:20:54 GMT
Sweet, the parts editor is now available and it is indeed free for those that bought the season pass!
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Post by thunderpin on Apr 8, 2020 15:48:33 GMT
That's awesome! Is there any news on when this drops for PC users?
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Post by Shikou Nanaya on Apr 8, 2020 16:01:44 GMT
That's awesome! Is there any news on when this drops for PC users? If past releases are any indication, probably later on tonight.
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Post by thunderpin on Apr 8, 2020 16:53:30 GMT
Someone on the Fire Pro Club Facebook page just posted that there's already custom parts available. A new Randy Orton head and AEW title belts!
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Post by invader3k on Apr 8, 2020 17:28:33 GMT
Very awesome. Just "purchased" for free on PS4, since I had the Season Pass. This is going to be pretty fun!
Edit: There are already a bunch of belts on the Firepro-w.com site, thanks to TheAvenger!
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Post by ligerbear on Apr 8, 2020 18:59:59 GMT
WHAT?
AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!
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Post by splodem on Apr 8, 2020 22:20:47 GMT
I can’t tell, but does every part you download pull from your pool of 1500 available ‘wrestler’ slots on the PS4?
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