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Post by sdss9462 on Apr 18, 2020 1:21:34 GMT
Just wasted quite some time on a Chun-Li style front flap. I guess there's a reason it wasn't in the game to begin with. You tried making it on the waist?
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Post by BJ Sturgeon on Apr 18, 2020 6:12:57 GMT
Just wasted quite some time on a Chun-Li style front flap. I guess there's a reason it wasn't in the game to begin with. You tried making it on the waist?
On the thighs. But the way graphics are used it never looked right, switching from the back to the front and back.
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Post by gonzalez on Apr 18, 2020 12:29:31 GMT
Patch was installed today to fix crashes BTW. Hey that's fantastic, going to try it out now.x. Edit: Unfortunately it's still crashing on my PS4 *sigh* Haven’t gotten one crash yet since the patch. I’ve gotten some pausing anytime I pass an edit with new parts, but no crashing yet.
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Post by AtomicTurd on Apr 18, 2020 13:58:41 GMT
Hey that's fantastic, going to try it out now.x. Edit: Unfortunately it's still crashing on my PS4 *sigh* Haven’t gotten one crash yet since the patch. I’ve gotten some pausing anytime I pass an edit with new parts, but no crashing yet. Really? Hmmm...am I missing something here I wonder. Fire Pro usually automatically updates In the background I believe, I'''ve looked and I can't see if there's been a patch recently on the 'Updates' on the PS4 Home screen. Hopefully this will sort itself out, just really fancy mucking about with all the cool New edit parts. There's no way to search for patches is there?
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Post by gonzalez on Apr 18, 2020 14:15:46 GMT
I turned on my system, and got an automatic patch yesterday. I believe there was also a system patch a couple of days ago too. Maybe you need to update the system first.
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Post by Nth on Apr 18, 2020 15:39:58 GMT
Haven’t gotten one crash yet since the patch. I’ve gotten some pausing anytime I pass an edit with new parts, but no crashing yet. Really? Hmmm...am I missing something here I wonder. Fire Pro usually automatically updates In the background I believe, I'''ve looked and I can't see if there's been a patch recently on the 'Updates' on the PS4 Home screen. Hopefully this will sort itself out, just really fancy mucking about with all the cool New edit parts. There's no way to search for patches is there?
You you use the options button on the game itself and there will be a list of options. One option is Check for Update. I think the PS4 version should be up to 1.32 now because I just woke up with a new updated installed.
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Post by AtomicTurd on Apr 18, 2020 17:06:36 GMT
Just did as you said and the latest update is only 1.31 which was for Dlc and bug fix.
I'm at a bit of a loss here, I'm wondering if I should uninstall a then install it again...but worried I'll lose all my saves.
Just like to say thanks to you all for the help guys.x.
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Post by giunsio on Apr 19, 2020 15:19:58 GMT
could be possible to convert ps4 parts for steam users?
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Post by ozymandias1977 on Apr 22, 2020 21:31:59 GMT
Could you explain how you created the highlight layer? I would assume isolate the highlights that are already there, brighten them by (??)%, and lower the opacity to 25%, but iono if that's right
Sure. This is how I was doing it when I was using the mod suite back when, (this assumes you're using photoshop)... 1) In photoshop, open your completed custom part png. 2) Add a new layer, and position it beneath the the layer with the custom part. 3) Fill the new layer with black. 4) Go back to the custom part layer. 5) Use the magic wand tool and select a pixel of the brightest white. (I use "point sample" and tolerance of "0" generally.) 6) Once you've selected a white area, then right click and select "similar." Now you've selected every bright white area within the custom part png image. 7) Right click again and "select inverse," so that now you've selected every area of the part png that ISN'T brightest white. 8) While all of the non-bright-white areas are still selected, go to the top ribbon and choose "select-->modify-->feather." I find a radius of "3" gives the right result. 9) Go again to the top ribbon and select "edit-->clear." Now you've erased everything from the custom part png except the bight white areas, with a nice soft feathered edge around them. 10) Save is as a new png, using the same name as you would use for the part, but with adding "_h" at the end to denote it as a highlight, (ie. "m_bo_Vest Stripes_m_1_h" for example.) Make sure both layers are turned on, so in the saved png, the background appears black, as opposed to clear like with a regular part png. 11) When doing the tex file creation in unity, add both the original part png and the highlight png as assets and follow the rest of the process as normal. You don't have to add anything extra to the partlist text file beyond what Carl's instructions call for.
That's it. And it creates a highlight that's very close to what the default parts use.
A few additional notes... If your original part png doesn't have much of a bright white area, you can try selecting the lightest gray and using a tolerance of 10-20 to get it to ultimately select the brightest two shades, (pure white and lightest gray,) when selecting "similar," which will give you a larger highlight area. And/or when you get to the feathering step, you can also try a radius of "2" as opposed to "3" will also leave a larger highlight area visible after clearing the rest. I've had to do either or both a few times with smaller parts like the boot trims and pieces.
It sounds like a lot of steps, but it honestly doesn't take more than a minute or two if done while you're creating the parts png themselves. Even if you don't use the highlights, (and I generally keep them to 25% unless I'm doing shiny boots,) it really does make a difference in how they look in game and how well they match the default parts, especially when colored black.
I used your method to create a highlight layer to use beneath the actual part with excellent results. It has been a lifesaver because I use 25% highlight by default. Thanks!
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Post by invader3k on Apr 25, 2020 15:07:13 GMT
I'm sorry to ask such a basic question, but I couldn't find an answer directly on this: Is it possible to make text for boots that only shows up on one side of each boot (e.g. on the outside but not the inside)?
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Post by Dawnbr3ak3r on Apr 25, 2020 15:53:48 GMT
I don't think they're mirrored, but you could probably look at all the various calf parts in the earlier DLCs to find out for sure.
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Post by Fuee on Apr 25, 2020 17:14:55 GMT
It's not possible (maybe with mods though?) - all calf parts are mirrored
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Post by invader3k on Apr 25, 2020 18:42:27 GMT
It's not possible (maybe with mods though?) - all calf parts are mirrored OK that's what I pretty much figured. Thanks.
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Post by splodem on Apr 25, 2020 19:17:56 GMT
Ozymandias, is that a new Demolition waist part?
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Post by sdss9462 on Apr 25, 2020 21:06:06 GMT
It's not possible (maybe with mods though?) - all calf parts are mirrored OK that's what I pretty much figured. Thanks. Here's a little more info about the mirroring as it relates to parts. The thigh is the only part in the game that has a unique front, back, inside, and outside. The shin/calf has a unique front and back, and mirrors each side. The upper and lower arm each have a unique inside and outside, and a mirrored front and back. The head, chest, and waist all have a unique front and back, and mirrored side, though of course with those, you only ever see one side at a time anyway.
It's a little limiting with the shin, but when you think about the early days of the game and the costuming of guys they had to render accurately, it does make a lot of sense. Like, way more guys would have suffered if they had shin parts that had unique sides but mirrored front and back, because everybody's boot laces would be on the front and back of the boot, for example. Initially, I think the priority was always making the stars of the era looked immediately recognizable, and very little beyond that. I think that's why it took so long to get tattoos and body hair.
Apropos of nothing, I just think it's interesting.
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