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Post by Brick9mm on Feb 28, 2019 10:35:55 GMT
store.steampowered.com/app/775630/Fire_Pro_Wrestling_World__Fire_Promoter/
The long awaited FIRE PROMOTER DLC has finally arrived after many delays (remember when it was supposed to be out this time last year?) and the moment of it kicking and screaming its way into existence during the 12 or so hours after it was supposed to go up on Steam. I've been playing it for around 4 hours and have noticed a lack of a general impressions thread(though there is that highly entertaining 'Diaries' thread) so I thought, might as well start one. I'll start with my personal thoughts. While we expected a modern, barely updated version of the GBA version, at this point I'm thinking that it's quite an odd departure. Because, well, you can't actually play it as a booking game. The setup actively works against it. In the GBA game you had the option to start a promotion or to pick a pre-existing one and go from there. The "start a promotion" option being the challenge and the picking a pre-existing one being the "booking for the sake of booking" mode. However, both the from-scratch and pre-existing promotion modes in the new Fire Promoter saddle you with a strange restriction; you can only start with 6 wrestlers. This coupled with the inane contract negotiation system (you can negotiate ONE contract per month, no more, no less, and if you fail, have fun waiting) means you cannot book for the sake of enjoying booking. The resulting mode has a gameplay loop that resembles that of a phone game. You make money for the sake of spending money, and you spend money for the sake of making more money. 22 months in, my roster is still exceptionally small. I have close to a million dollars and nothing to spend it on besides upgrading equipment and inviting wrestlers to compete (for a single show). Yes, you can invite wrestlers an infinite amount of times, but can only negotiate contracts **once**. Ultimately I think the gameplay loop in place is very sound. I didn't like the GBA mode yet here I am playing this mode for hours. But, the forced "6 wrestlers only" limitation displays yet another case of the dev team grossly misunderstanding the fanbase. There are so, so many people who want to book for the sake of booking, and stripping that away from the mode was a bad idea. I think the mode can be fixed very easily the way it is now, with only 2 changes; 1. Take away the 6 wrestlers limitation for "starting as a pre-existing promotion" mode. 2. Allow the player to negotiate contracts an infinite amount of times per month (but of course, only once per person). There are of course other things I perceive as problems (the flawed sense of scale, for one) but these two changes would go a long way in fixing the major things working against one's enjoyment of this mode. It still wouldn't make it worth the $20, but y'know.
Right. That's what I think. What do you think?
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Post by Dawnbr3ak3r on Feb 28, 2019 11:07:48 GMT
Some of the defaults they give you are kind of interesting. Ricardo and Dave Houston are my favorites so far. Even the guy named "THE HENTAI" is kind of amusing, given the usage of the word in Western Culture. "Hentai" literally means "pervert/ed", so there's that. Those are pretty much the only good experiences I've had with the mode so far.
I'd be less annoyed by the mode's shortcomings if custom edits would, you know, work. I spent four hours with the mode overnight/this morning and I have to deal with people complaining that my edits break their game, the mode, among other things. I've tested various combinations of edits from multiple edit creators and it's not just my edits. I'd be more willing to play with the mode if I could use my custom-created roster.
(I fixed whatever corrupted a few edits; I don't know if it was modded data or not, but it took several overwrites to get it to work for me)
I think the worst thing about both modes is they're the same thing. I think If you start with a Pre-Made Roster, that you should be able to choose more than six people to start with.
There's a couple of other miscellanaeous things they could probably do to make it more polished, such as allowing us more than one chance at recruiting a single wrestler each month.
I generally try to not be negative about patches and DLC, but I think if they can fix these issues, then it should be okay. I'm not playing the mode as a replacement for an e-fed. I'm playing it for it's intended purpose.
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Post by Recall on Feb 28, 2019 11:35:33 GMT
I don’t understand what you mean that your edits break the game? Can you give specifics?
I started a custom game as NXT and inserted my efed HSW in to the promotion mix at the start and everything has been ok.
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Post by Deleted on Feb 28, 2019 12:16:43 GMT
I thought I'd post my feelings in two parts. I had an initial month with the default promotions and had fun poking around the menus but not taking it entirely seriously. Now I've spent time redesigning my roster in exhibition, I now have 16 promotions with a range of stables (Main, Freelance, Legends), a couple of factions in there or smaller promotions that have a lot of crossover (e.g. Osaka Pro are a stable in DDT because a similar kind of style. I'm still tweaking this and will share my design below). I played last night (5PM GMT) and my friend was visiting so we mostly played exhibition (We've got a few titles and feuds we play out), but I noticed an update downloaded at 8PM GMT. Since the update and booting up today, I've noticed a couple of updates to the UI but not significant enough to remember what came before. For anyone interested, my roster is essentially Phil Parent's anthology but with a lot of the missing modern wrestlers and fighters. I've laid out my Exhibition like so: WWE Main (RAW/Smackdown/205 Live) NXT D-X The Heenan Family Money Inc. Freelance (Unassigned like Undertaker and former WWE guys like Enzo) Legends
NJPW Main LIJ CHAOS Seigi-gun GBH Suzuki-gun Bullet Club Young Lion Freelance Legends
SUPER WCW (Basically WCW/ECW/NWA) Main nWo Four Horsemen ECW (Might move to the Big Japan promotion) Freelance Legends (Mostly NWA guys)
AJPW Main Wrestle-1 NO FEAR Freelance Legends
NOAH Main Wild II Freelance Legends
IMPACT Main ROH (Might move to NJPW) Freelance (Mostly Lucha Underground and MLW) Legends
MUCHA LUCHA (AAA/CMLL/Mexican Freelancers. Crap name, any suggestions?) CMLL AAA Freelance Legends
ALL ELITE Main Oriental Wrestling Freelance (Might just be Joey Ryan)
ZERO-ONE Main Emblem Freelance Legends
BIG JAPAN Main FMW Freelance (US and Japanese Deathmatch wrestlers) Legends
MICHINOKU PRO Main Mu no Taiyo Kaientai Dojo (Seemed like a good fit) Freelance Legends
DRAGONGATE Main Tribe Vanguard Maximum Natural Vibes Freelance Legends
DDT Main Osaka Pro (It was either here of Michinoku) Freelance Legends
EUROMANIA (European freelancers and Legends. Again, crap name so I'm taking suggestions) Freelance Legends (World of Sport and some Anthology FPW guys)
JOSHI PRO (Joshi wrestlers both legends and active) Main Freelance Legends
CRITICAL (UFC/PRIDE/RINGS/PANCRASE etc.) Main Freelance Legends
SWA (SWA Defaults, HAL/SPIKE originals and characters from Tiger Mask anime) SWA Babyface SWA Heel Heroic Wrestling Federation Famicom Wrestling Association Freelance Anime Legends
I'd love feedback and suggestions to help me with my structure. Some of my stables are HUGE, I think my WWE Legends is probably close to 150. I've then put these promotions in to Promoter in that order but tweaked the regions and styles to fit the promotion minus SWA (Again, this is work in progress and would appreciate feedback). I've just let the game choose the rosters by default, it seems to pick the first however many names in the list. I'm starting with my custom promotion Brutal Deluxe (I'm a Speedball 2 fan) which is a King's Road promotion based in Europe. I'm about to start booking my first show, so I'll post an update after my first year.
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Post by marvell2k on Feb 28, 2019 13:35:47 GMT
I think the OP's 2 request are the ones I have the biggest gripe with. The 6 wrestler limitation is certainly annoying especially if you have a promotion will all the talent and storylines you want to book right off the bat. Also only being able to negotiate with one Free Agent a month is ridiculous. I could understand if you can only negotiate with an individual talent but to not be able to negotiate with more than one talent is annoying as all hell. Also if you wanted to make an all female promotion or female division there is no way to have a belt and have men not wrestle the women as far as I know.
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Post by jetlag on Feb 28, 2019 13:54:12 GMT
I checked out Fire Promoter. It's pretty much the GBA version with some tweaks and added limitations that just leave me baffled. When you add your own promotions, they get chopped up and seemingly half to 3/4ths of the roster gets thrown into free agent pool. Why? Why did I even bother carefully researching and setting up rosters when this happens? Why not just let us setup the free agent pool separately?
EDIT: Okay, I figured this out. You can actually set up which wrestlers a promotion uses as free agents. I'm less mad now.
Seemingly we can't even use the new original wrestlers outside the promoter mode. WHY??? Some of these are pretty cool even!! At this point I've kind of given up on Spike ever getting it right. I've been patient with them before, but this... oof. They had every chance to make this game a success and blundered it. It seems there is always a good addition with new limitations and headscratchers added. No new moves, no new arenas despite teasing them... it would be so easy to make everyone happy, but they just don't. And after a year of working on it... really? I get that the team is small, but 1 guy probably could've done a good job creating a better slightly more elaborate mode than this. Just look at something like EWR, not to mention the modders who seem to have a better grasp of the game than the developers. I'm just shaking my head.
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Post by Guacamole Anderson on Feb 28, 2019 14:04:55 GMT
I’m not playing the mode as a replacement for an e-fed. I'm playing it for it's intended purpose. Thanks for this. I’ve been holding off on starting my e-fed to see if Fire Promoter would be a suitable way to administer it. I’ll likely purchase FP down the road for fun.
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Post by webbhead1584 on Feb 28, 2019 14:17:49 GMT
Anyone know what the director means when he twitted about showing the back command to fire Promoter
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Post by lyonhard619 on Feb 28, 2019 14:24:51 GMT
Im disappointed that i cant play the matches in promoter with more then one controller , id like to play some matches in my events with my friends :(
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Post by Recall on Feb 28, 2019 14:26:46 GMT
I checked out Fire Promoter. It's pretty much the GBA version with some tweaks and added limitations that just leave me baffled. When you add your own promotions, they get chopped up and seemingly half to 3/4ths of the roster gets thrown into free agent pool. Why? Why did I even bother carefully researching and setting up rosters when this happens? Why not just let us setup the free agent pool separately?
EDIT: Okay, I figured this out. You can actually set up which wrestlers a promotion uses as free agents. I'm less mad now.
Seemingly we can't even use the new original wrestlers outside the promoter mode. WHY??? Some of these are pretty cool even!! . So anger based on not having put enough time into the mode to figure it? Also having wrestlers exclusive to the mode sort of justifies the reason to play the mode, don’t ya think?
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Post by FlashBurton on Feb 28, 2019 14:38:17 GMT
Seemingly we can't even use the new original wrestlers outside the promoter mode. WHY??? Some of these are pretty cool even!! That's bit of downer Hopefully this will get a few updates down the road once they get some feedback
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Post by marvell2k on Feb 28, 2019 14:48:26 GMT
I'd like to be hopeful that they will patch this mode to fix certain things but yeah I'm not holding my breath.
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Post by Deleted on Feb 28, 2019 14:51:19 GMT
Starting my first year through with Brutal Deluxe, I'm playing up until April for my write-up but feel this is a good place to stop. I've played, simmed and skipped matches to explore what else happens and these are my observation. I'm comparing it with Final Fire Pro, as I spent FAR more time playing and translating it than the management mode on Returns. I think there are some areas where I might sounds like I'm bashing Final Fire Pro but I'm not, I love it.
Good: Edit wrestler Free agents are automatically sorted by their Country from the bio. The inclusion of their age a nice addition. You can book up to 10 matches, quite an improvement on the 5 from Final Fire Pro. The introduction of stables affects the promotion popularity (A warning popped up when I tried to disband one). An interesting dynamic not in Final Fire Pro. There is a lot more depth to the merchandise than Final Fire Pro. Now the message about fans getting food poisoning from the Bento boxes makes a lot more sense! There's a greater level of detail with creating training facilities in comparison to Final Fire Pro. More customisation, more options and the addition of needing to repair stuff. I always enjoyed the news from other promotions in Final Fire Pro. It was mostly announcing new champions in the first month but I'm excited to see what happens now. It The feature in both MotR and FPromoter makes the game universe feel more alive and I can get more into it. Feedback on the sales of each piece of merch! "Sales aren't so hot, boss.". Damnit, should have gone with the Kenta Kobashi bento boxes. I like that the game tracks your expenses for the month. Very helpful when booking and planning. The "Swap Wrestlers" option is such a help! You can just move matches and wrestlers around rather than cancelling the entire match as you would in Final Fire Pro. The inclusion of your Forecast draw is great in the booking screen! Each option affects your draw forecast, from match order, wrestlers and titles. I booked a venue that was too large to see the impact on the audience. They're smaller and quieter! The post-show evaluation is helpful and it's nice to have another level of feedback.
Bad: You can only offer one contract a month! I don't think there was a limit on Final Fire Pro Wrestling. I get the idea for pacing and it gives more consequence if you mess up your negotiation. My own fault for not tweaking rosters but I was missing wrestlers that I really wanted in (e.g. Misawa). I can only have one match type per show. A bit disappointing if I'd wanted to end a feud in a cage or something. No option to customise the ring design. I wasn't expecting the option to use textures but it'd be nice to be able to choose the colours. Even Final Fire Pro had a couple of default rings to choose from.
Other Comments: The sound effect that plays when the "Fire Pro Wrestling World" logo comes up seems to have some sort of distortion in the background although it might just be a fire sound effect. Or is that just me? There is a smaller selection of referees from Exhibition, I'm not sure how they're chosen but my "Conrad Thompson" ref is present! I did pop for that. Since the update from last night, some of the text has been fixed. "Bye" is now "Auto" when running an event, I'm sure there's others. I did play as Kobashi in my January show. There's no way I was going to not have him as my inaugural heavyweight champion. Just speaking from personal experience, even the BEST venue (Other than Wembley Arena) I wrestled in didn't look like the worst in this game! I need to have a working men's club or a jumbo tent in a field. I marked out when my first match loaded and had forgotten Mr. Thompson was my ref and he took a bump! "Great Success"! I'm always going to read that in Borat's voice. I've been setting the "First name" to the most recognisable name (e.g. Inoki instead of Antonio) and it's paying off big time in the post-event news update. DA! I tried the "Random Entry" option for my 2nd card. I did this in Final Fire Pro if I was testing my patch, but I feel like it took some of the fun away both there and here. A cap on your roster size depending on your facilities. Not sure how I feel about this yet. Randy Savage signed to Joshi Pro and won the world title...
TL;DR - I'm really enjoying the mode. I can't wait to have a proper play-through. There are a couple of down sides but it's better than MotR on the GBA and infinitely greater than the Returns booking mode. It's definitely more of a business sim than a wrestling sim, I feel more like an Eric Bischoff than a Dusty Rhodes. Not to the same depth as EWR/TEW but I found those to be a bit boring myself. I think fans of the GBA version will love this and considering there was an update for the PS4 version in 3 or 4 hours of it's release, I imagine we might still get a few more changes and updates.
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Post by FlashBurton on Feb 28, 2019 14:53:17 GMT
I had a quick play on lunch, I've made $ each event & on my third I had two guys injured leaving me with 4 to book a card with! A champ called Allen from another fed offered to wrestle a match for us which I thought was pretty cool
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Post by crippler19 on Feb 28, 2019 14:54:59 GMT
For people that have figured out “tweaks” like how to set up the free agents, selecting who goes in what promotion, etc. can you post as to how you did that?
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