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Post by Deleted on Aug 27, 2018 3:14:47 GMT
There's a pinned post with a link to the discord.
All new versions will be posted there and all support questions/concerns/reports should be made there.
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Post by Old School Oni on Aug 27, 2018 4:07:40 GMT
Thanks. I thought that was the intent but figured it didn't hurt to ask in case I was misreading. Sorry you've had a rough week.
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Post by andaleo on Sept 5, 2018 7:45:46 GMT
Hello,
is it possible if i can control the royal rumble mod games of a wrestler who is not among the first 8 wrestlers?
Sorry for my bad englisch
Thanks
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Post by kikrusher99 on Sept 9, 2018 15:16:09 GMT
When I was testing logic the other day, in a barbed wire match with barbed wire corners. I noticed in one match, sometimes they would rebound off of the barbed wire like it was a regular rope setup. Then there were a few occasions where the edits would leave the ring and both just stand there. One occurred after Necro threw Cactus Jack into the guard rail. It was like Jack had just stopped, contemplating his future. IDK it was funny in that moment.
I figured this might occur from time to time because it's a mod, but thought I should mention it. I used a regular match and then the MMO to set it up.
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Post by eightbitzombie on Sept 10, 2018 9:07:23 GMT
When I was testing logic the other day, in a barbed wire match with barbed wire corners. I noticed in one match, sometimes they would rebound off of the barbed wire like it was a regular rope setup. That's pretty fuckin' hardcore!
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Post by Deleted on Sept 11, 2018 21:32:05 GMT
MOD SUITE UPDATE LIVE!!! This update adds the following: Edit Import/Export - A tool for sharing edits without the need for the workshop. This entirely futureproofs the game, as even if the Workshop goes down in the future, we'll still have the ability to share edits. This also has the added benefit of sharing all the modded information with the edits (with the exception of .bytes files for moves, and .tex files for custom parts, those will still need to be installed through their respective mods in order to work properly, however you'll get a message letting you know if a move or part is missing.) Mod Suite Save Data - This allows you to have multiple installs of the game read from their own save locations. If this is enabled for any install of Fire Pro, the game will read and write it's save game to the .\ModSuiteData\ folder instead of the normal save location. All Mod Suite data files will also be read from this location while the option is enabled. This also automatically skips Workshop edit download as there's no way to have different "subscribed" lists for each install since we all only have one Steam account. It also makes fundamental changes to the crowd chant mod. Instead of chants being universal, they are now ring specific. In order to get crowd chants you need to create folders with the same name as your rings inside the .\ModSuiteData\Chants\ folder and place all mp3s there. It also allows the loading of generic chants that are not linked to any particular wrestler. These can be given the name Generic_*.mp3 inside each ring folder.
This also is the first public release with the Anti-Piracy measure. If you've been using the mod suite with a pirated copy of the game, that will no longer be possible. It was necessary to limit the ability of pirates to use the suite in order to add the Edit Sharing functionality. If this is a problem for you, buy the game, fucknose.
Download link is pinned in the #release-version-download-links channel on the Mod Suite Testing Ground discord.
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Post by s1zzle on Sept 11, 2018 21:40:05 GMT
MOD SUITE UPDATE LIVE!!! This update adds the following: Edit Import/Export - A tool for sharing edits without the need for the workshop. This entirely futureproofs the game, as even if the Workshop goes down in the future, we'll still have the ability to share edits. Mod Suite Save Data - This allows you to have multiple installs of the game read from their own save locations. If this is enabled for any install of Fire Pro, the game will read and write it's save game to the .\ModSuiteData\ folder instead of the normal save location. All Mod Suite data files will also be read from this location while the option is enabled. This also automatically skips Workshop edit download as there's no way to have different "subscribed" lists for each install since we all only have one Steam account. It also makes fundamental changes to the crowd chant mod. Instead of chants being universal, they are now ring specific. In order to get crowd chants you need to create folders with the same name as your rings inside the .\ModSuiteData\Chants\ folder and place all mp3s there. It also allows the loading of generic chants that are not linked to any particular wrestler. These can be given the name Generic_*.mp3 inside each ring folder. Download link is pinned in the #release-version-download-links channel on the Mod Suite Testing Ground discord. You, sir, are a legend among mere mortals. Thank you again for this.
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Post by The Ferg 94 on Sept 11, 2018 22:01:32 GMT
I'm unable to start the game after patching in the update.
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Post by Deleted on Sept 11, 2018 22:04:35 GMT
That's not a lot of information.
How are you unable to start?
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Post by The Ferg 94 on Sept 11, 2018 22:07:31 GMT
PWGR loads up with the mods I've got patched in, but the game itself gets stuck with a message in Japanese that starts with "Esc".
I currently use:
- Mod Suite - Ace's Mods - View619's Extra Features - More Match Types
Ace's Attire Extension mod comes up with no edit list.
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Post by Deleted on Sept 11, 2018 22:09:57 GMT
Generally that means you're missing files. Did you install the suite fully?
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Post by The Ferg 94 on Sept 11, 2018 22:13:22 GMT
I think I've found out why it wouldn't start. I have Ace's attire extension mod and it can't load the edits from the save that the new Save Data feature makes. I unpatched the save data mod and it started up OK.
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Post by Ace ♠ on Sept 12, 2018 1:50:36 GMT
I think I've found out why it wouldn't start. I have Ace's attire extension mod and it can't load the edits from the save that the new Save Data feature makes. I unpatched the save data mod and it started up OK. It should work if the new save file is already there. I just tried it with 2 different copies/saves and got 2 different edit lists. Although it might have trouble the first time it gets created by the mod suite.
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Post by Old School Oni on Sept 12, 2018 2:40:41 GMT
I'll start over with the newly posted version but otherwise had zero luck with the file you provided last night (which I fear is this one). It launches the official installed directory no matter where I run the executable file from and only saves there. I'm going to try to start over from scratch and maybe not have a saved game file, to see if it will prompt me to create like you described. I never got that prompt, but I did have a saved game file already (I know you said elsewhere that you were betting that was the culprit). Will check back in, in a day or two as work is crazy busy right now.
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Post by Deleted on Sept 12, 2018 3:19:22 GMT
Are you making sure to check off the Mod Suite Save Data option in the patcher?
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