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Post by hungerlow on Oct 3, 2018 13:57:33 GMT
I tried tolerating this for months, but now I feel like this needs to be addressed.
Does anyone notice that during a match, the ref will never count to 3 if you're attempting a pin on the lower side of the ring? 100% of successful pins in my game occur when the pin happens on the upper side where the ref is standing. Seems like this is because on the lower side the ref takes his time to walk into position, while in the upper side he's always standing there as his default position.
Is there any way to fix this? I know that it's impossible to have the ref stand in random positions, but this seems like a major flaw with the game. How is it that victories on the lower side of the ring can only occur with submissions?
I would appreciate some help, because right now I don't even want to sim anymore. every match takes 40+ minutes to conclude unless I get lucky and the action mostly takes place on the upper side of the ring.
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TravBot
Steel Johnson
Mr. Kyu Kyu Dolphin
Posts: 111
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Post by TravBot on Oct 3, 2018 14:06:01 GMT
I tried tolerating this for months, but now I feel like this needs to be addressed.
Does anyone notice that during a match, the ref will never count to 3 if you're attempting a pin on the lower side of the ring? 100% of successful pins in my game occur when the pin happens on the upper side where the ref is standing. Seems like this is because on the lower side the ref takes his time to walk into position, while in the upper side he's always standing there as his default position.
Is there any way to fix this? I know that it's impossible to have the ref stand in random positions, but this seems like a major flaw with the game. How is it that victories on the lower side of the ring can only occur with submissions?
I would appreciate some help, because right now I don't even want to sim anymore. every match takes 40+ minutes to conclude unless I get lucky and the action mostly takes place on the upper side of the ring.
Edits with high recovery and refs with slow counting are a very bad combination.
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Post by hungerlow on Oct 3, 2018 14:08:51 GMT
I tried tolerating this for months, but now I feel like this needs to be addressed.
Does anyone notice that during a match, the ref will never count to 3 if you're attempting a pin on the lower side of the ring? 100% of successful pins in my game occur when the pin happens on the upper side where the ref is standing. Seems like this is because on the lower side the ref takes his time to walk into position, while in the upper side he's always standing there as his default position.
Is there any way to fix this? I know that it's impossible to have the ref stand in random positions, but this seems like a major flaw with the game. How is it that victories on the lower side of the ring can only occur with submissions?
I would appreciate some help, because right now I don't even want to sim anymore. every match takes 40+ minutes to conclude unless I get lucky and the action mostly takes place on the upper side of the ring.
Edits with high recovery and refs with slow counting are a very bad combination.
I've been simming desertpunk34 edits quite a bit as of late and using the default Red Shoes ref. Is that a bad combination? I have no clue how to check the ref stats because you can't make a copy of the refs.
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Post by LankyLefty17 on Oct 3, 2018 14:20:31 GMT
You’ll want to potentially make your own ref with “fast movement”- that should solve the issue. If you're queezy about making a ref, the guides section has a good setup abd explanation for each stat category...
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Post by Senator Phillips on Oct 3, 2018 14:22:53 GMT
Edits with high recovery and refs with slow counting are a very bad combination.
I've been simming desertpunk34 edits quite a bit as of late and using the default Red Shoes ref. Is that a bad combination? I have no clue how to check the ref stats because you can't make a copy of the refs. Default Red Shoes is slow as molasses. Find or make a ref that moves faster than that for sure.
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Post by hungerlow on Oct 3, 2018 14:25:31 GMT
I've been simming desertpunk34 edits quite a bit as of late and using the default Red Shoes ref. Is that a bad combination? I have no clue how to check the ref stats because you can't make a copy of the refs. Default Red Shoes is slow as molasses. Find or make a ref that moves faster than that for sure.
Any suggestions for good Puro refs on the Workshop?
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Post by dnmt on Oct 3, 2018 16:20:07 GMT
Default Red Shoes is slow as molasses. Find or make a ref that moves faster than that for sure.
Any suggestions for good Puro refs on the Workshop?
I have two Red Shoes', one is a remake of the default one and one has black IWGP Title match shirt. Just look up Red Shoes Unno, my PSN is LarryxDavid. Overall, I gave him stats that are more reflective of how real NJPW matches go (i.e. very long ring out count, slow pinfall count, etc.). He's good for NJPW 20+ minute singles-match main events but very specifically made for that. With my edits, there's a good chance a guy kicks out of one finisher, but no more than that. If my Omega hits the One-Winged Angel for the first time late in the match, that's often the finish. So on and so forth.
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Post by hungerlow on Oct 3, 2018 16:32:11 GMT
Any suggestions for good Puro refs on the Workshop?
I have two Red Shoes', one is a remake of the default one and one has black IWGP Title match shirt. Just look up Red Shoes Unno, my PSN is LarryxDavid. Overall, I gave him stats that are more reflective of how real NJPW matches go (i.e. very long ring out count, slow pinfall count, etc.). He's good for NJPW 20+ minute singles-match main events but very specifically made for that. With my edits, there's a good chance a guy kicks out of one finisher, but no more than that. If my Omega hits the One-Winged Angel for the first time late in the match, that's often the finish. So on and so forth.
Slow pinfalls seem to be the exact opposite of what I'm looking for though. The problem is that my matches never end unless a pin occurs at the upper edge of the ring.
I downloaded a ref on the WS called Mr Optimal, and he's based on Wonderland's tuning. I had matches with him and so far it's been great. Matches generally last about 15 minutes.
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Post by Hal on Oct 3, 2018 19:24:12 GMT
Fast fall count and fast walk speed. Then again I don't tend to use multiple 2.9 stuff, my pro wrestler style edits rarely kick out of finishers and more likely to kick out of the big spots.
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Post by dnmt on Oct 3, 2018 19:52:31 GMT
I have two Red Shoes', one is a remake of the default one and one has black IWGP Title match shirt. Just look up Red Shoes Unno, my PSN is LarryxDavid. Overall, I gave him stats that are more reflective of how real NJPW matches go (i.e. very long ring out count, slow pinfall count, etc.). He's good for NJPW 20+ minute singles-match main events but very specifically made for that. With my edits, there's a good chance a guy kicks out of one finisher, but no more than that. If my Omega hits the One-Winged Angel for the first time late in the match, that's often the finish. So on and so forth. Slow pinfalls seem to be the exact opposite of what I'm looking for though. The problem is that my matches never end unless a pin occurs at the upper edge of the ring. I downloaded a ref on the WS called Mr Optimal, and he's based on Wonderland's tuning. I had matches with him and so far it's been great. Matches generally last about 15 minutes.
Well to be honest it seems like that is a problem with the edits logic and parameters, especially if you are getting every match to go over 40 minutes. My Okada/Omega tests, with the Red Shoes with the slowest count possible, went like this They are designed to go long matches, and the kick outs felt like they should have occurred when they did. So I don't think matches going 40+ and never-ending are entirely cause of your ref.
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Post by hungerlow on Oct 3, 2018 20:18:49 GMT
Slow pinfalls seem to be the exact opposite of what I'm looking for though. The problem is that my matches never end unless a pin occurs at the upper edge of the ring. I downloaded a ref on the WS called Mr Optimal, and he's based on Wonderland's tuning. I had matches with him and so far it's been great. Matches generally last about 15 minutes.
Well to be honest it seems like that is a problem with the edits logic and parameters, especially if you are getting every match to go over 40 minutes. My Okada/Omega tests, with the Red Shoes with the slowest count possible, went like this They are designed to go long matches, and the kick outs felt like they should have occurred when they did. So I don't think matches going 40+ and never-ending are entirely cause of your ref.
Like I said, it really comes down to where the pinfall takes place. At the upper end of the ring I'll get a 3-count eventually, but on the lower end the ref will ALWAYS count to 2 regardless of how badly injured the edits are. It's obviously because the ref spends most of his time standing on the upper end, and has to walk all the way down to the lower end if that's where the pinfall takes place. At least with the fast refs it'll give me 3 counts on the lower end, even if the pins on the upper end produce quicker 3 counts than usual (not that big a deal because I don't mind matches that end in 10 minutes).
Seems like it would help if the ref stood in other extremities of the ring instead of always being in the upper corner.
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Post by dnmt on Oct 3, 2018 20:33:45 GMT
Well to be honest it seems like that is a problem with the edits logic and parameters, especially if you are getting every match to go over 40 minutes. My Okada/Omega tests, with the Red Shoes with the slowest count possible, went like this They are designed to go long matches, and the kick outs felt like they should have occurred when they did. So I don't think matches going 40+ and never-ending are entirely cause of your ref. Like I said, it really comes down to where the pinfall takes place. At the upper end of the ring I'll get a 3-count eventually, but on the lower end the ref will ALWAYS count to 2 regardless of how badly injured the edits are. It's obviously because the ref spends most of his time standing on the upper end, and has to walk all the way down to the lower end if that's where the pinfall takes place. At least with the fast refs it'll give me 3 counts on the lower end, even if the pins on the upper end produce quicker 3 counts than usual (not that big a deal because I don't mind matches that end in 10 minutes). Seems like it would help if the ref stood in other extremities of the ring instead of always being in the upper corner.
Good point. It would be cool if the referee moved more to shadow the wrestlers and didn't just hide in that one corner lol.
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Post by OrochiGeese on Oct 3, 2018 20:41:46 GMT
Honestly, the best thing to do is check out Wonderland's ref guide: www.criticalclub.com/thread/235/wonderlands-referee-settingsI use his recommendations for just about everything. I'll usually use Fast Movement and Medium-Fast Counting Speed. But even that can still yield a 3 count in the bottom half of the ring. Some people will go Fast Movement + Fast counting speed to basically guarantee a pin can happen anywhere but "double fast" doesn't work as well for my own main event style goals. I like getting a few more 2.9's before the match is over.
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Post by webbhead1584 on Oct 3, 2018 21:06:05 GMT
Edits with high recovery and refs with slow counting are a very bad combination.
I've been simming desertpunk34 edits quite a bit as of late and using the default Red Shoes ref. Is that a bad combination? I have no clue how to check the ref stats because you can't make a copy of the refs. hold up is desertpunks edits on the psn ??
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Post by hungerlow on Oct 3, 2018 21:36:53 GMT
I've been simming desertpunk34 edits quite a bit as of late and using the default Red Shoes ref. Is that a bad combination? I have no clue how to check the ref stats because you can't make a copy of the refs. hold up is desertpunks edits on the psn ??
No, I own both versions. :)
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