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Post by sluggbugg on Oct 2, 2018 19:55:50 GMT
If I’d had one day notice for the update I would have used Carl’s delete mod to get rid of the ones I had needed too, but they sprung it on us with no warning. Now I’m screwed. :(
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Post by Senator Phillips on Oct 2, 2018 19:58:34 GMT
I obviously can't speak for anyone else, but I would advise you, and any of the other edit makers with tons of edits uploaded to the workshop, to simply update your current edits with the DLC moves/parts instead of creating and uploading separate edits. There is exactly a zero percent chance that I will delete all of your old edits, then download and reorganize the new edits just for the DLC moves/parts. It's simply too much work and I would rather just do without. Based on comments I've seen here the past few days, including many in this very thread, I'd venture a guess that most folks feel the same way. Besides, I'm guessing more players end up with the DLC in the long run than not anyway. I have to second this. I have about 2,000 edits from avenger, otaku, djkm, senator, greatness and a few others. Then you add in a couple hundred of FPCPP guys and their feds, it would take a year to weed through the crappy delete system and delete the old edits. :( I appreciate this, since I was 50/50 on how I was going to go about updating my old edits, giving Lesnar the Endless German, giving Roman his vest and the NJPW guys with their stuff. I was leaning towards the route of editing the old edits, but this confirms my choice, with good reasoning why it'd be overall more convenient to do that than to make new edits. If I get any major complaints, I can always make a nerfed version on request, but I don't really want to do that unless there's a major demand for it.
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Post by otaku2255 on Nov 19, 2018 9:48:51 GMT
I've been spending the past week updating my wrestlers. If you have my edits and don't have the DLC, please copy them so you don't lose anything. I'll probably upload this weekend.
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Post by eskiman on Nov 19, 2018 10:48:48 GMT
I've been spending the past week updating my wrestlers. If you have my edits and don't have the DLC, please copy them so you don't lose anything. I'll probably upload this weekend. Great news!! Look forward to seeing what’s changed! Will you be moving forward with new edits or just updates?
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Post by otaku2255 on Nov 19, 2018 11:39:32 GMT
I have a few dozen edits I hadn't uploaded yet, as well as several others I was working on. New edits will be uploaded soon enough as well. :)
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Post by eskiman on Nov 19, 2018 12:18:45 GMT
Brilliant news for a Monday! Great opportunity to start getting my fire promoter rosters into shape
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Post by Guacamole Anderson on Nov 19, 2018 15:53:06 GMT
I've struggled with this subject a lot.
On the one hand, I want my edits to accessible to as wide an audience as possible. And since most of my edits come from the late 70s and early 80s, there aren't a ton of elaborate attires or current-era moves in my edits.
On the other hand, the new moves open up new possibilities. The Grenade move makes for a pretty good thumb attack on my Ernie Ladd edit, which was a signature move for him.
I've decided to move forward using DLC, but only if it's crucial to the edit. Am also making sure to mark the "DLC required content" checkbox when posting edits.
Hoping there's some kind of sale in the near future so more folks can scoop up the DLC.
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Post by otaku2255 on Nov 19, 2018 21:29:35 GMT
Same.
Some of my edits, like my AJ for example, have over 10,000 subs. I know good and well that most of those people don't have the DLC. I was in a tough position for a while that kind of bummed me out about the potential to update my edits. I see all of my edits as a work in progress and constantly publish tweaks to colors, attires, movesets, and logic.
I decided to go ahead and update anyway.
I wish there was a measure in place that people who sub to an item don't need the DLC for THAT item, but can't copy said edit and make a new version since they don't have the necessary edit parts. Would make my life much easier.
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Post by OrochiGeese on Nov 19, 2018 22:23:09 GMT
I'm having trouble figuring out how to handle this situation too.
I really don't want someone's game to crash because Steam downloads an update (with a DLC part) to an edit of mine that someone else subscribed to before the DLC came out.
I've only uploaded one edit that had the DLC at the time of updating and I gave TWO clear messages there. (The little "DLC" check box is marked and I also added a message at the top of the Edit's description). But the problem is with my existing edits that were uploaded and subscribed to before the DLC came out. When i finally add DLC to them, I don't want someone's game to crash cause they didn't realize my edit has DLC.
It's super slow going right now updating my edits with the DLC (I have DLC on like 2-3 edits right now and only 1 of them publicly accessible via Workshop) but I do plan on eventually updating all of my future and currently updated edits with the DLC. If people really wanted an edit of mine without the DLC, I'd make a new slot and upload that one.
Two ideas:
1) Is it possible for me to take an edit down from the Workshop completely, not remove it from the same edit slot in my game, then re-upload it? That way people would see it's a new version of the same edit and not be auto-subscribed. I could then warn them that this updated version of the edit has DLC before they subscribe to it.
2) Can I remove subscription for edits so that they would have to re-subscribe once they see the DLC message?
I have a very specific edit organization system that I don't want to disrupt. It's a list that I took a long time to make in conjunction with porting edits from FPR using Freem's Tool. I don't plan on changing anything with that list and FPW's edit save system doesn't allow me to add new edits within the list, only at the end of it. (For example, if I have 1. Geese and 2. Kazuo, I can't move Kazuo to slot 3 by inserting another edit in between them. FPR was the same way, of course.). Right now all of the edits on that ordered list that are on the Workshop (or are planned to be on it) will eventually have DLC. That main list of mine will be DLC edits even if they don't have it right now. I don't really mind adding new "clones" of those edits that don't have DLC and sticking them on the bottom of the long save list to upload. But I am not going to make an entirely new list on my save: one with DLC and one without. That's way too much work for to do and maintain.
I just don't want to crash anyone's game. If there's a way to allow people to re-subscribe once the DLC is added to an already uploaded workshop edit, I'd like to know how.
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Post by LankyLefty17 on Nov 19, 2018 22:34:50 GMT
I'm having trouble figuring out how to handle this situation too. I really don't want someone's game to crash because Steam downloads an update (with a DLC part) to an edit of mine that someone else subscribed to before the DLC came out. I've only uploaded one edit that had the DLC at the time of updating and I gave TWO clear messages there. (The little "DLC" check box is marked and I also added a message at the top of the Edit's description). But the problem is with my existing edits that were uploaded and subscribed to before the DLC came out. When i finally add DLC to them, I don't want someone's game to crash cause they didn't realize my edit has DLC. It's super slow going right now updating my edits with the DLC (I have DLC on like 2-3 edits right now and only 1 of them publicly accessible via Workshop) but I do plan on eventually updating all of my future and currently updated edits with the DLC. If people really wanted an edit of mine without the DLC, I'd make a new slot and upload that one. Two ideas: 1) Is it possible for me to take an edit down from the Workshop completely, not remove it from the same edit slot in my game, then re-upload it? That way people would see it's a new version of the same edit and not be auto-subscribed. I could then warn them that this updated version of the edit has DLC before they subscribe to it. 2) Can I remove subscription for edits so that they would have to re-subscribe once they see the DLC message? I have a very specific edit organization system that I don't want to disrupt. It's a list that I took a long time to make in conjunction with porting edits from FPR using Freem's Tool. I don't plan on changing anything with that list and FPW's edit save system doesn't allow me to add new edits within the list, only at the end of it. (For example, if I have 1. Geese and 2. Kazuo, I can't move Kazuo to slot 3 by inserting another edit in between them). Right now all of the edits on that ordered list that are on the Workshop (or are planned to be on it) will eventually have DLC. That main list of mine will be DLC edits even if they don't have it right now. I don't really mind adding new "clones" of those edits that don't have DLC and sticking them on the bottom of the long save list to upload. But I am not going to make an entirely new list on my save: one with DLC and one without. That's way too much work for to do and maintain. I just don't want to crash anyone's game. If there's a way to allow people to re-subscribe once the DLC is added to an already uploaded workshop edit, I'd like to know how.
The game won't crash, they just wont be able to use your edit- it will be greyed out when they go to select it for a match, so you shouldnt worry about it breaking the game. You can take down an edit without it impacting your local save, but if you're just going to re-upload with DLC you're actually better off just uploading the existing one with DLC I think.
If you're concerned that people won't be able to play with your edits, you really only have two options. Create duplicates with/without DLC, or send a note on the forums that they have "X" amount of time to save a local copy of the edit before you are planning on updating with DLC.
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Post by view619 on Nov 19, 2018 22:43:03 GMT
Best way to approach would be to create DLC versions of your characters. Instead of updating the older versions, simply stop working on them so subscribed players without the DLC aren't screwed and move forward with the new versions. If that's too much work, you can create duplicates and mass delete all the old wrestlers; that should eliminate the existing workshop subscriptions for those edits and allow you to publish the updated copies without fear of locking players out of the old versions.
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Post by otaku2255 on Nov 20, 2018 7:29:07 GMT
Best way to approach would be to create DLC versions of your characters. Instead of updating the older versions, simply stop working on them so subscribed players without the DLC aren't screwed and move forward with the new versions. If that's too much work, you can create duplicates and mass delete all the old wrestlers; that should eliminate the existing workshop subscriptions for those edits and allow you to publish the updated copies without fear of locking players out of the old versions. When you're pushing upwards of a thousand edits, that is simply too much work on my end. I already burned through about half of my roster applying updates and adjusting colors (I'm switching to the new darker black Spike made standard with the NJPW guys; also tweaked some skin and hair colors). That was the conundrum of this post in the beginning. I know Spike has been a step away from being reachable for a while now, but I really wish I could urge them to make such a measure so that nobody gets locked out of any edits. I remember back when I was a heavy gamer, there were a few shooters that had DLC map packs. If you played online and someone chose that map, you could also play. You couldn't be the host and choose that map, however. Spike could easily (well, maybe not so easily with their development woes) implement something along those lines.
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Post by LankyLefty17 on Nov 20, 2018 7:49:17 GMT
Best way to approach would be to create DLC versions of your characters. Instead of updating the older versions, simply stop working on them so subscribed players without the DLC aren't screwed and move forward with the new versions. If that's too much work, you can create duplicates and mass delete all the old wrestlers; that should eliminate the existing workshop subscriptions for those edits and allow you to publish the updated copies without fear of locking players out of the old versions. When you're pushing upwards of a thousand edits, that is simply too much work on my end. I already burned through about half of my roster applying updates and adjusting colors (I'm switching to the new darker black Spike made standard with the NJPW guys; also tweaked some skin and hair colors). That was the conundrum of this post in the beginning. I know Spike has been a step away from being reachable for a while now, but I really wish I could urge them to make such a measure so that nobody gets locked out of any edits. I remember back when I was a heavy gamer, there were a few shooters that had DLC map packs. If you played online and someone chose that map, you could also play. You couldn't be the host and choose that map, however. Spike could easily (well, maybe not so easily with their development woes) implement something along those lines. I'm pretty sure they aren't completely locked out. Someone would need to confirm this, but I believe even after you update people can make a local copy of the edit and just remove/replace the DLC parts. Before the offline patch I recall being able to access my edits that had DLC in the edit screen, I just couldnt play with them.
Still not ideal I know, but at least people can still access the edits.
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Post by view619 on Nov 20, 2018 16:27:22 GMT
Spike will need to make a post explaining how to access and remove dlc assets then. Most players will just see the edit greyed out and assume nothing can be done. For your followers, the best way forward may be to make a statement on your edit collection page explaining what the plan is, and give them time to unsubscribe if necessary.
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Post by OrochiGeese on Nov 21, 2018 5:48:20 GMT
I keep ninja-editing this thread 😬 Okay - three ideas here: Idea #1: I'm not sure if it's been tested. Let's say I uploaded an edit last year and set him to "Friends Only". In the time since I uploaded him, some people have subscribed to that edit. What would happen if I put that edit on "Private"? Would people not be able to download or access that edit after they have been put on "Private" even if they had a subscription? Would putting an edit on "Private" actually nullify people's subscriptions? And if I then put the edit back to "Friends Only," would they have the ability to re-subscribe? Idea #2 - if I just take an edit down from the Workshop, can I reupload them again? Or once an edit is up, that "save slot" is up and I could never put another edit up from that slot? I'd be 100% fine with taking all my edits down then re-uploading them as long as I don't have to mess with my save structure in game. I just don't want to crash anyone's game. If there's a way to allow people to re-subscribe once the DLC is added to an already uploaded workshop edit, I'd like to know how. The game won't crash, they just wont be able to use your edit- it will be greyed out when they go to select it for a match, so you shouldnt worry about it breaking the game. You can take down an edit without it impacting your local save, but if you're just going to re-upload with DLC you're actually better off just uploading the existing one with DLC I think. Okay so that's good. I'm glad that an edit with DLC won't crash the game of someone that has DLC. Idea #3: I figure that not everyone is going to check the Workshop Pages of every edit they downloaded to see if an edit they downloaded a year ago has DLC updates. Some people have too many edits. However, I figure that "greyed out" status you speak of is actually a good way for them to see something is up with that edit. They could then go to the Workshop page of the edit that is greyed out, see my message about it now having DLC, and see a link to a NEW version of that edit without the DLC. They can unsubscribe to the old edit and then subscribe to the new edit. Do you guys think that is a good solution? If it doesn't do any damage to someone's game just seeing the edit in grey, that's the best way for them to actually get signaled that they need to unsubscribe. Otherwise, there's no guarantee they'll even notice the edit in their game or notice any message I give on Steam or these boards. Otherwise, I really don't see myself cloning my entire save list into "non-DLC" and "DLC" edits. Especially because it would mean that -- since my non-DLC parts are currently on Steam - it would mean the DLC edits would have to be on the bottom half of my entire save list. Those are the edits I'd actually be using myself so it's kind of ridiculous I'd have to scroll down the entire menu just to get to edit them. I want to turn the non-DLC edits into DLC edits in my game and on Steam. As long as other people without DLC won't have their game crashed, I'm comfortable with "grey status" being the worst case scenario for those without the DLC. I think it's a fair compromise here. They can then check out the Workshop page and see what is going on. They can unsubscribe if they want, especially if I have a non-DLC edit I'd put up elsewhere they can subscribe to. If there was a way that I could mass unsubscribe people, I would do it. Then they can resubscribe if they want. Otherwise, this seems like a ton of work to have to take everything down from my Workshop (rather than turn the non-DLC edits into DLC edits) and I don't have nearly as many edits as some of you guys do.
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