Has it been noted that Push Away also has the dropkicks' knock-out-of-ring property?
Reminds me that I want to rework one of my painfully slow working edits to just shove people over and that's essentially all she'll do.
She's meant to be slow-moving, almost zombie-like character. One that's very very slow to (re)act, but will absolutely ruin your day if she's able to get ahold of you.
Dragons, Emus, and Wolves are all hearing impaired. Sounds about right.
1) Is it possible to have a move that goes into a Pin and then turn into a Submission?
To give an example, I want to create a cross arm breaker that initially holds the opponent down for a pin with the attacker's legs (without wrenching on the arm). Then if/when the defender don't stay down for the pin, the attacker starts wrenching on the arm for a submission. I want the ref to initially count the pin but then count a submission.
I tried to do that but the Animation List only seems to allow me to have one "S" total. I put the "SL" in the "LP" section to activate a Pin. When I try to put a second "S" after the pin is over so that I can start the submission, the original S disappears. Am I able to work with one "S" but somehow manipulate the move.
2) A related question: What does the "19. Change to Submission (Tap Out) " setting do in the AS area next to the Animation Library? How does one use it? Could I use it to accomplish what I wanted to above?
Last Edit: Feb 22, 2022 12:46:38 GMT by OrochiGeese
IIRC, the Change to Submission setting changes the referee's animation from the Give Up check to the Shocked-Bamboozled animation from the Chair Illusion.
I've gotten away with using a Double Submission loop, using separate Give Up Checks on the Attacker and Defender. I don't think it'd work for a Submission to Pin transfer. It'd be unreliable at best and, at worst, jarring to see the Defender win the Pinfall.
Last Edit: Feb 20, 2023 1:55:44 GMT by Dawnbr3ak3r
Dragons, Emus, and Wolves are all hearing impaired. Sounds about right.
Yeah, you can't have the attacker doing both 'cause pins and submissions use the same loop column. No real way to fudge it, but you could do something like pin, look around (suggesting the ref is ignoring the pinfall for some reason) and go well alright and put on the hold, but of course then they'll do that whole spot every time You can do reversal pins to submissions, though, like attacker pins, then defender reverses into a hold (and I think you can do the same with pins), but like Dawn said, it'd probably be functionally awkward
Thanks for the information and confirmation Dawn and Fuee 😎
It's too bad we're limited like that. I would have loved to create a submission into a pin or vice versa. Even a double submission (break both ankles in separate animations within the same move) would be cool.
But it sounds like due to the engine/Craft limitations, simulating anything close to that would take a ton of work for something that wouldn't look that great in a match.
IIRC, the Change to Submission setting changes the referee's animation from the Give Up check to the Shocked-Bamboozled animation from the Chair Illusion.
It's really hard to resist making a move that leaves the referee Bamboozled for a long time! 😄
BAMBOOZLE!
Last Edit: Feb 22, 2023 9:13:49 GMT by OrochiGeese