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Post by Timberwolf on Nov 24, 2018 0:30:35 GMT
The problem is, Spike is not as responsive to bug reports as some other devs are.
I've played some games where a bug is reported and the Dev would respond in a timely manner saying something like "thank you for the report. We will look into this". I have not seen anything like from Spike since the game left EA.
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Post by OrochiGeese on Nov 24, 2018 0:59:44 GMT
I've played some games where a bug is reported and the Dev would respond in a timely manner saying something like "thank you for the report. We will fix it with hypnotic infinitely scrolling chains ⛓ in the menu background" Fix't - this is Spike's solution to Fire Pro issues But seriously, yeah, it's been a fiasco getting them to respond to bug fixes ever since FPW left EA. Even if they do add it to their list, the actual release of the patch to fix it may not come in months. For now we'll just have to hope it's not too frequent of an issue. To be fair, I spent the past few weeks simming tag leagues constantly (like for 2-3 hours for 4-5 days of the week) and have only noticed the problem in that one match.
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Post by OrochiGeese on Nov 24, 2018 7:58:48 GMT
THRASH's "Concussed Kick" is brought to you by the piece of dislodged brain matter from the missed diving headbutt 🤕
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Post by DM_PSX on Nov 24, 2018 8:28:58 GMT
This is Redneck Ray a poster over at a forum this efed is based on. He turned into a guy who steals finishes. In the last post he blew a fire ball, reversed into a low blow and then got the pin. Here he no sells a figure 4 finishing move and immediately just gets the pin.
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Post by OrochiGeese on Nov 24, 2018 9:37:26 GMT
LOL yes!! I love his taunt after the victory too!
Do you remember what the Victory screen said the finish was? That was probably amusing too.
That's an awesome looking ring logo and ring too 🏆
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Post by Senator Phillips on Nov 24, 2018 14:47:39 GMT
I've played some games where a bug is reported and the Dev would respond in a timely manner saying something like "thank you for the report. We will fix it with hypnotic infinitely scrolling chains ⛓ in the menu background" Fix't - this is Spike's solution to Fire Pro issues But seriously, yeah, it's been a fiasco getting them to respond to bug fixes ever since FPW left EA. Even if they do add it to their list, the actual release of the patch to fix it may not come in months. For now we'll just have to hope it's not too frequent of an issue. To be fair, I spent the past few weeks simming tag leagues constantly (like for 2-3 hours for 4-5 days of the week) and have only noticed the problem in that one match. Agreed. It's like how in one of the last updates, they weirdly reversed their genius fix to the battle royale CRITICAL issue. As we all know, back in FPR and before, if someone got KOed in a battle royale, everyone else would just target the fallen foe, without actively trying to do moves to them until they wandered back into the path of another active opponent. In early access, they finally fixed this, by making KOed people untargetable and fully inactive, so they didn't end up messing things up. But recently, this got changed back to the old way, much to my chagrin. I sent about four messages to Spike on various fronts, but there was no response, and I can only hope it gets fixed....again. Edit - just realized that the issue reared its ugly head again, as described above. It's beyond irritating that something that was actually fixed reverted to the old broken way.
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Post by Love Wilcox on Nov 24, 2018 22:06:42 GMT
So I finally started Fightning Road and it's pretty enjoyable so far, as for how my Young Lion is doing... well, I think this image speaks for itself: :)
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Post by OrochiGeese on Nov 24, 2018 22:54:38 GMT
^ Wow, nice!! Way to make an impact! 😎 Agreed. It's like how in one of the last updates, they weirdly reversed their genius fix to the battle royale CRITICAL issue. As we all know, back in FPR and before, if someone got KOed in a battle royale, everyone else would just target the fallen foe, without actively trying to do moves to them until they wandered back into the path of another active opponent. In early access, they finally fixed this, by making KOed people untargetable and fully inactive, so they didn't end up messing things up. But recently, this got changed back to the old way, much to my chagrin. I sent about four messages to Spike on various fronts, but there was no response, and I can only hope it gets fixed....again. Yeah, it's bad enough that they have neglected some bugs, have an edit mode so poorly designed that's its arguably broken for high frequency users, and had some weird oversights. But for them to actually fix something and then remove that fix is awful. It also pisses me off how they initially allowed fighting on the floor in death matches and turnbuckle moves in death matches (which I LOVED) but then they suddenly felt the need to spend time removing those features that people liked while neglecting things they needed to fix. That's the kind of decision that left me with serious doubt about their priorities. I know that we both want boxing moves, but I wish that Spike didn't utilize the " Slap Dash" as their finisher in creating and maintaining this game 😁
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Post by OrochiGeese on Nov 24, 2018 23:12:42 GMT
As mentioned before, Thunder Strike is kind of a jerk. Kicking a man when he's down is bad enough, but repeatedly kicking the downed ass of someone in a post-Thanksgiving food coma is just wrong...and kind of risky 💩
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Post by DM_PSX on Nov 25, 2018 1:36:47 GMT
I actually managed to trigger a third instance of my issue last night. This is insane. Wrestler A was in the ring. Wrestler B was on the outside and triggered a grapple on Wrestler C who was running interference just as Wrestler C was leaving. So he froze in place. Wrestler A stood in the ring for a few minutes, then exited the ring and couldn't interact with Wrestler B. Then started just entering and exiting the ring.
Again, this seems like a 'no valid target' issue.
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Post by Spunk on Nov 25, 2018 7:25:01 GMT
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Post by OrochiGeese on Nov 25, 2018 21:57:29 GMT
THRASH's brain recovered from yesterday and he redeemed himself. That was an awesome finish!! 😎
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Post by ligerbear on Nov 25, 2018 23:31:18 GMT
great finish with the count out!
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Post by Spunk on Nov 26, 2018 1:14:59 GMT
great finish with the count out! Very, very rarely do I see something in a Fire Pro match and find myself shouting, but this killed me. Desperation finisher on the outside to ensure neither man wins is some serious stuff.
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Post by htiman on Nov 26, 2018 21:06:41 GMT
Speaking of crazy moments in the context of edits just being weird, I was simming a random WCW match, and Eric Watts beat Hollywood Hulk Hogan (Bill Watts must have been booking that night). I also had a title tournament, and WCW era Eddie Gurerro and Scott Norton both almost got to the end, with Eddie in particular taking Hogan first to a draw then finally losing to Hogan. The Watts thing earlier was a fluke, but I actually copied the Norton and Eddie edits so that I could nerf them a bit (eve though Eddie Guerrero is my wrestler, wCW era Eddie shouldn't be consistently beating main eventers).
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