gbm
JIM MINY
Posts: 76
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Post by gbm on Sept 10, 2018 17:41:58 GMT
I'm reaching a frustration point, thought I'd reach out for some advice.
The plan is simple:
I'd like my Andre, John Studd and Bundy to NOT be slammed and suplexed around the ring all match, but I can't seem to find the sweet spot in the settings.
So far I've tinkered with:
Giant style (and return) Adapt (to give them a boost so they arent suplexed as much I've cranked their defensive throw stat to ten I've even lowered their Ukemi to 10/10/10
Is this an uphill battle? Any advice you can give?
Thanks!
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Post by Dawnbr3ak3r on Sept 10, 2018 17:57:09 GMT
That's not how the game works at all.
That's the advice I'm going to give.
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gbm
JIM MINY
Posts: 76
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Post by gbm on Sept 10, 2018 18:04:12 GMT
That's not how the game works at all. That's the advice I'm going to give. I appreciate the reply but I'm asking that you do a little better than that.
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Post by BozoSama on Sept 10, 2018 18:11:55 GMT
That's not how the game works at all. That's the advice I'm going to give. I appreciate the reply but I'm asking that you do a little better than that. While the reply was a bit short, making an 'un-slammable' opponent is essentially impossible with this engine. All it takes is facing an edit with a slam/suplex in their logic to throw any and all planning you had prior. The best advice to achieve your goal would be don't have Andre face anyone with slams/suplex/etc. Defensive parameters don't effect anything about counter rate. Ukemi can effect some things related to countering, but its more about just not 'allowing' himself to take moves while he can still lose the grapple.
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Post by mbxfilms on Sept 10, 2018 18:12:28 GMT
What you would need to do is make an edit of everyone with no lifting moves and only use them against your giants. Don't give them slams and suplexes. Then have the normal versions for fighting each other with all the throws.
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gbm
JIM MINY
Posts: 76
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Post by gbm on Sept 10, 2018 18:22:09 GMT
What you would need to do is make an edit of everyone with no lifting moves and only use them against your giants. Don't give them slams and suplexes. Then have the normal versions for fighting each other with all the throws. Oh wow, that's an awfully creative way to do it.
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Post by adwhizz on Sept 10, 2018 18:24:52 GMT
If that's the case, what DOES the throw/suplex defense parameter do?
I've seen wrestlers shrug off kicks/punches and throws I thought that was a combination of size and parameters
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Post by turrible666 on Sept 10, 2018 18:29:10 GMT
What you would need to do is make an edit of everyone with no lifting moves and only use them against your giants. Don't give them slams and suplexes. Then have the normal versions for fighting each other with all the throws. If you're going to do that, but want to set it up where the normal-sized guy has a shot at winning, put a body slam in large grapple somewhere with a low %, and make it a signature or a finisher.
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Post by mbxfilms on Sept 10, 2018 18:32:31 GMT
What you would need to do is make an edit of everyone with no lifting moves and only use them against your giants. Don't give them slams and suplexes. Then have the normal versions for fighting each other with all the throws. If you're going to do that, but want to set it up where the normal-sized guy has a shot at winning, put a body slam in large grapple somewhere with a low %, and make it a signature or a finisher. Right, if their normal finish just wouldn't be possible on the giants then that would look pretty nice. If it means that much do not have the giants thrown then this is the work you need, which would just be a quick copy and a few move and logic changes. Not really that big of a deal. I have through about doing a giant killer version of some smaller wrestlers, so their normal version could have lifts for fighting the same weight class. Cruiserweights would do powerbombs to each other, but couldn't do it to the bigger opponents.
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gbm
JIM MINY
Posts: 76
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Post by gbm on Sept 10, 2018 18:32:36 GMT
What you would need to do is make an edit of everyone with no lifting moves and only use them against your giants. Don't give them slams and suplexes. Then have the normal versions for fighting each other with all the throws. If you're going to do that, but want to set it up where the normal-sized guy has a shot at winning, put a body slam in large grapple somewhere with a low %, and make it a signature or a finisher. Makes sense. I've also began off setting other parameters by using others. For example, if my ukemi is 10/10/10, that doesnt give much room for breathing, so I turned up Disrection to 70% to allow some time for breathing. Is that on the right track?
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Post by zenoparadox on Sept 10, 2018 18:39:33 GMT
if you have nothing nice to say, don't say anything at all! - signed, your despotic vice-admin
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Post by LankyLefty17 on Sept 10, 2018 18:49:07 GMT
That's not how the game works at all. That's the advice I'm going to give. (expletive deleted)Thats uh... an aggressive first post on the forums...
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Post by Spunk on Sept 10, 2018 18:51:39 GMT
That's not how the game works at all. That's the advice I'm going to give. (noooooooooope)While his reply may be brief, perhaps even curt, it's not incorrect. Giant return style makes it so bigger slams won't happen and the big character will most likely block a lot of stuff. That's about the best you can do in the game. This isn't like the old AKI games or current WWE games where there's a weight limit for certain moves.
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Post by sofia on Sept 10, 2018 19:05:59 GMT
I'm reaching a frustration point, thought I'd reach out for some advice. The plan is simple: I'd like my Andre, John Studd and Bundy to NOT be slammed and suplexed around the ring all match, but I can't seem to find the sweet spot in the settings. So far I've tinkered with: Giant style (and return) Adapt (to give them a boost so they arent suplexed as much I've cranked their defensive throw stat to ten I've even lowered their Ukemi to 10/10/10 Is this an uphill battle? Any advice you can give? Thanks! Adapt does not make it so they aren't suplexed as much. Throw makes them take less damage from throws, but they'll still take some damage. Frankly, I'd lower throw and impact defense to 1 or 2 for a giant wrestler, because their bodies are not meant to be thrown around like that. ANY ukemi above 0 means they have a chance of selling a move that they'd normally reverse when losing a grapple. The best you can do is heed that last point as advice - reduce ukemi entirely, to reduce any RNG fuckery and also eliminate any chance of a babyface comeback. Otherwise, I'm sorry, but you can't make an invincible giant who never leaves his feet.
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Post by Severla on Sept 10, 2018 19:21:29 GMT
if my ukemi is 10/10/10, that doesnt give much room for breathing, so I turned up Disrection to 70% to allow some time for breathing. Ukemi has nothing to do with breathing. Ukemi is how often they'll purposely take a move.
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