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Post by LankyLefty17 on Jul 17, 2018 0:18:21 GMT
Welcome! This is a showcase thread for all my efed creations, from edits to arenas to parts and moves. If you're interested in checking out the fed itself, you can do that HERE (I also regularly post updates in the efed section of this site). All of my edits now contain custom parts and moves. While the vast majority are created by me, I do utilize others work. I'll keep this credit list as up to date as I can: Custom Parts:
-JustinP (I've used some of his tex parts as a base for my own creation's, his collection can be found HERE) -sdss9462 (collection HERE) -KRadiation (he's on PS4 but various users have uploaded some of his stuff to steam)
Custom Moves:
-Brain Pasta (collection HERE) -Suneed (collection HERE) Also shout out to Dakota for all constant feedback to make sure my moves suck a little less.
The majority of my moves, as well as vanilla versions of all my edits (without part craft or move craft) can be grabbed: HERE If you wish to use any edit for eFed purposes, please get my permission first (I'm likely to say yes, just want to make sure I know who is going where). Random sims/streams are totally fine whenever.IT SHOULD BE ASSUMED THAT MY EDITS USE DLC MOVES/PARTS.
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Post by ripper on Aug 1, 2018 19:03:06 GMT
I have plans for a strikingly similar edit to your Masshole character. Still a huge sports fan in team gear, but mine is a backyard wrestler turned "pro" named The Yahd Tahd. Great minds...
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Post by LankyLefty17 on Sept 7, 2018 19:22:31 GMT
Some tweaks were just uploaded, mostly visual across the roster (though some minor logic tweaks and parameter balancing happened as well). I've been tinkering with body morphing to try and lower the big head/big hand syndrome the sprites tend to display. For the most part I think it improved how everyone looks overall, or maybe now everyone has shrunken head/little hands syndrome- whatever. Some guys got a more impactful update: LankyLefty: his finisher was changed from the grapple cutter (which has a terrible animation) to the Gun Stun standing strike. This had downstream impacts on his moveset and logic, but I think he mostly sims the same. I'll keep testing to make sure there isnt finisher spamming, since this is the first edit I've make with a standing strike as a finisher. Kevin Hunter: reworked his logic and made some changes to his moveset, mainly adding a spear as a finisher, removing the reverse tombstone, and adjusting from there. This will play into storylines through my efed, as he'll probably be getting a significant push in the near future. He also got some skin tone updates, since what I was using made him look super washed out. He may also be getting a name change in the near future- which is also going to play out through Warrior Pro (and its getting hinted at already).
Joe O'Neil (Joey O'Shea): The less popular Masshole got a name change. I didnt like the old one, and didnt want to use it- not much more than that. His new name will just get retconned since the tag team hasn't really been formally introduced in Warrior Pro yet anyways.
Gears of War- Logic was updated to be more in line with the updates I made to everyone else a few weeks back John Logan- Visual I gave him more hair. His original hair line I felt was receding after every match, so I basically increased his hairline. I felt if I didn’t do anything I was going to have a shorter Hulk Hogan on my hands. And I didn’t want that. We’re also going to all pretend that hair was always there. No hair plug storyline is planned… for now… Jimmy Hawkins/Jack Gold- Reducing big move spamming from running and the top rope Their logic was tweaked to tone down finishers and auto-pinned moves. With both edits I found they were crushing people, especially power based edits, at an alarming rate despite having point totals that should make them upper mid carders. The logic is now much more balanced, they don’t spam top rope finishers (Hawkins especially was spamming his top rope logic) and the results is they can still tire out big boys, but they are way less big move reliant. Vic Baron- Logic and finisher changes A bunch of logic balancing and a new finisher. I was never sold on the GTS as his main non-submission finisher, and since the inspiration for Vic was some combination of Kurt Angle and Owen Hart, the Olympic Slam made more sense and frankly fit his move-set better. This is another thing I’m simply retconning and not playing out as a storyline- Austin Baron was updated as well to reflect this as well.
Vic has been a struggle to get performing the way I want, his intention is to be a top face, yet he can struggle to beat anyone consistently. Flattening out his ukemi and switching his styles from orthodox to technician has helped, and cutting out his running back switch for a real move has also helped (relying on front grapple to gait the back switch). What was posted today is much closer to what I’m looking for, although there is probably more tweaking in the future. Machine Gun Mayhem- Complete overhaul Machine Gun has, at least by Steam metrics, been my most popular edit. I would assume this is based on his look more than how he sims. He was the second edit I made in world (Logan is the first) and the vision in my head has never really translated to the edit itself. His point total was bloated. His matches seemed to end quickly (via him losing) or go really long (with him winning 50/50). His intention is as more of a OP badass heel, who should work 10-15 min matches and win most of his matches. I didn’t want to use hardbody- I wanted a tough edit, but wanted to build a strong edit before just adding a skill that made him hard to pin. I spent two solid days tweaking and simming before giving up, and deciding to start from scratch.
The results are (in my opinion) a much more focused edit. He’s still not perfect, none of my guys are, but he is more in line with what I had intended of him. His moveset is completely overhauled, with only a few call backs to the original moveset. He is also no longer point bloated (or as point bloated), meaning I think his points are better utilized to get the match I want from him without spending a shit ton to get there. His ukemi still feels… close but not quite where I want it- he seems to sell a bunch mid-late match regardless of where I set the last two values. I’ve also held off on a specific special skill (right now he just has finisher), though I’ll likely add one down the line. His match ending moves are better spread across his moveset, though I still need to tweak frequency (a challenge I feel like I fight with all my edits).
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Post by LankyLefty17 on Sept 28, 2018 1:23:54 GMT
I've uploaded the latest version of my entire roster.
This will be my last non-DLC update, so if you've been enjoying any of my edits and don't plan on getting the DLC- now's your time to save a local copy. I'll probably not publish any updates for a little while since I"ll be playing around with the new moves and parts, and I've also been wanting to clean up this thread some. I'll probably give a warning shot before the next update, but take this as a warning.
Couple of notes on this upload:
All three tag teams got a major logic update (Reeds, Gears of War, Massholes). I'm finally happy with how they're simming- matches arent too long and they seem to build matches much better. They seem to play well with others outside of my edits too which is nice.
Roy Carter got a significant update. It always bugged me I didnt include any MMA moves given his MMA background, so I added that, and re-balanced him to be able to access that moveset. He's now much closer to what I've been envisioning him to be.
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Post by LankyLefty17 on Oct 8, 2018 18:26:58 GMT
Previews of my roster overhaul are now up, as well as some thread cleanup. Roy Carter and Doc Wyatt will have updated pics later tonight (having some issues getting them posted). Everyone will be updated on the workshop this evening as well- with notes on steam for whether they need the DLC or not.
EDIT: Everyone's bios are now update except Doc's, who because he's currently champ cannot be edited. That will happen on a future date...
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Post by LankyLefty17 on Oct 9, 2018 1:47:13 GMT
Everyone is now loaded on the workshop, in all their glory. I also look at Jack Gold, Brick, and Vic Baron's second attires as a starting point, so those will likely get updated over time...
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Post by LankyLefty17 on Oct 26, 2018 20:30:06 GMT
New collection of edits tied to Warrior Pro's Mexcio affiliate, Lucha POWER. See below a sneak peak (full bios are up on the 2nd post). These dudes will be available on the workshop shortly... Loco Dixon also recieved an update to his mask, since I was never really happy with how the first one came out. He is now available on steam with updates...
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Post by LankyLefty17 on Oct 26, 2018 20:50:48 GMT
And they're all up. Link to the collection is HERE
You can also get to that and everyone else from the link on my signature....
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Post by badcat on Oct 27, 2018 19:31:47 GMT
Just got these downloaded and organized. Can't wait to give them a shot, they look really good and the bios really flesh them out.
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Post by hamton on Oct 29, 2018 0:22:40 GMT
I agree. Love the bios
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Post by LankyLefty17 on Dec 4, 2018 17:05:45 GMT
Lots of updates posted today. A whole bunch of guys got some "Quality of Life" updates to logic/parameters/basic moves in my endless effort to make matches flow better. But there were also some more obvious changes: Doc Wyatt: Doc finally got a DLC update for his 2nd "ring" attire, as well as some logic updates I had been meaning to make but couldn't until champion editing crossed over to 2.0 John Logan Logan's "big match" attire got updated to something that I was finally happy with. There were some logic and parameter overhauls, mostly QoL but some were to buff him up for a push he's set to get in the promotion. He also dropped the...er.. dropkick as his finisher in favor of the falling lariat. I loved the new move, and Logan- who has a more brawling style- seemed to fit better with a devastating closeline than a dropkick. If you caught the last Warrior Pro show, you'll see that the move fits him well.
"Lanky" Lefty McDaniel
Small but significant change to his moveset. I added the Axe Bomber, a finisher his uncle (Tank) has to better draw on family lines. This didn't impact his logic, as he was previously using the spear (which I was never super happy with anyways). Pantero Negro Jr/Vic "The Technician" Baron With the interview mod, my dudes can now cut promos in style. Vic now has a track suit attire. Pantero wears stylish white jeans with white boots. You are welcome world. "Masshole" Tommy O'Malley Was never fully happy with Tommy's Red Sox attire, so I finally got around to giving it a proper update with DLC. And finally, as we start to enter 2019, some of the "Young Gun" rookies are going to be getting more comprehensive updates to their movesets and logic (including more than just placeholder names). One of those, Luke Casey (formally just "Miller") has already been entered into the "Star of the Jar" tournament. His look is still a work in progress, but here is a preview, including his SotJ outfit...
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Post by Senator Phillips on Dec 4, 2018 18:16:59 GMT
Love the tracksuit!
Have to ask, does the Masshole finally have a full set of signatures?
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Post by LankyLefty17 on Dec 4, 2018 19:52:05 GMT
Love the tracksuit! Have to ask, does the Masshole finally have a full set of signatures? Thanks! And yeah haha Tommy finally has a full set of sigs.
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Post by LankyLefty17 on Dec 6, 2018 20:23:25 GMT
One more addition, this one was created for the Queen of Roses tourney... Viper Lopez. Viper will be part of the Lucha POWER roster (and can be found in that collection). Her bio is posted on the Lucha post at the top.
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Post by LankyLefty17 on Dec 14, 2018 21:20:00 GMT
So, what started out as a small update to "Lanky" Lefty turned into a complete visual overhaul. I had been playing around with updating his look since the DLC dropped but hadn't been happy with any changes. I'm pretty happy with how this turned out. Changes are live and reflected in the main roster post. And yes, Viper's color scheme was partial inspiration...
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