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Post by unimportantguy on Mar 30, 2023 6:52:10 GMT
If nothing else, you guys remind me to stick to my guns on my strict 2000 workshop subscription limit.
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Post by OrochiGeese on Mar 30, 2023 7:00:50 GMT
I'm at 7865 right now and my game is not loving it 😳 Most of those are edits or moves but parts have a disproportionate effect. Removing 15 parts last Fall had an effect similar to removing like 100 moves. I think edits take up the least amount of room. My game crashed literally just 4 times before Move Craft came out. It's crashed over 300 times since then 😬
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Post by Dawnbr3ak3r on Mar 30, 2023 13:14:01 GMT
I'm at 7865 right now and my game is not loving it 😳 Most of those are edits or moves but parts have a disproportionate effect. Removing 15 parts last Fall had an effect similar to removing like 100 moves. I think edits take up the least amount of room. My game crashed literally just 4 times before Move Craft came out. It's crashed over 300 times since then 😬 Yeah, I think I just need to do a good, thorough cleaning up of moves, parts, and edits (again). I need to be a lot more careful just downloading things I "might" use and only download things that are required for other edits and things I know I will use. Custom parts really tax the game as does just a large amount of moves. I recently dropped my guard and went back to subscribing to a lot without also doing regular deletions and I'm feeling the effects. Multiple crashes the past week. I have to save super frequently and be efficient with what I do. I had the game crash last night ruining an entirely new attire I made. I crashed three or four times yesterday afternoon before resigning to leaving it be for the day. I crashed in Move-Set creation a couple of times and then I crashed rotating a calf in Move Craft, so that's fun. I did get some work saved on this non-pinning Somato though: These two new edits of yours are phenomenal. I see them and immediately want to sim them! You always find such great performances to give them too. Especially love the 3rd/4th ones for Sakura and the first for Momo. You really know how to make maximum usage of some of the default parts and make them feel like new. Is that one high pony tail for Sakura a subscribed part? Sakura looks so incredibly fun and Momo has such strong presence that they have my attention! I like to challenge myself to use the same parts over and over again to see what I can do with them. A lot of the CASSANDRA edits use the Starlight Kid parts, but I can make different characters with them. I've also used the SLK head base enough times that I have an entire class of "Tiger Mask" edits on the roster, lol. I think this is the first time I've used Toa Henare's tights parts as a pleated skirt, though. Taunts/Performances can make or break an edit and mine rely on them more heavily than others' may. I am more interested in the "character" side of wrestling more than the "wrestling" side. Sakura is an amalgamation of various wrestlers and ideas I had in mind. Momo is inspired by a handful of wrestlers, words and other characters all using the name or word "momo". I deliberately wanted to recreate a character that looked and acted like Momo Tani, a freelancer joshi who works for Command Bolshoi's promotion, PURE-J. She also borrows elements from Ninja Gaiden/Dead or Alive's Momiji and a teensy-weensy bit of Sailor Mars (Maybe I should give her a fireball, lol). Her move-set is fairly derivative of both Momo Tani and Mahiro Kiryu and makes use of various strikes and perhaps some martial arts throws. Momo Tani's move-set is meant to be geisha-esque and Mahiro Kiryu's move-set borrows elements from mahjong. Coincidentally, Both edits use the same head base and hairstyle. I don't know off the top of my head (heh), which tail I used because they tend to flip flop sides in certain animations, for reasons I don't understand - Probably a flub on the original author's part. Idol Hair Twintail L: steamcommunity.com/sharedfiles/filedetails/?id=2531493992Idol Hair Twintail R: steamcommunity.com/sharedfiles/filedetails/?id=2531493933If nothing else, you guys remind me to stick to my guns on my strict 2000 workshop subscription limit. "Download anything to your heart's content", they said. "There's virtually no limit", they said.
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Post by OrochiGeese on Mar 30, 2023 22:09:44 GMT
Yeah, I think I just need to do a good, thorough cleaning up of moves, parts, and edits (again). I need to be a lot more careful just downloading things I "might" use and only download things that are required for other edits and things I know I will use. I need to sit down with the game for like an hour or two to delete moves. I hate taking the time to do that though when I have active energy to create edits or do e-fed stuff. But the game is crashing enough that it's actually costing me edit progress. So time to load up a show on DVR and shave off like 50+ moves. I also need to be more selective with the moves I download with the same strategy you mention. I download too many moves with the "those are cool, I may use them" mindset and need to limit myself to moves I'll definitely use. I crashed three or four times yesterday afternoon before resigning to leaving it be for the day. I crashed in Move-Set creation a couple of times and then I crashed rotating a calf in Move Craft, so that's fun. I crashed in Move Craft last week too. It's really annoying too cause I'm more mentally locked in for that than I am for building an edit. It's hard to get the exact mindset back for what exact rotation you wanted the calf at 20 minutes later when the game finally re-loads! I did get some work saved on this non-pinning Somato though: That's really cool! Definitely see a lot of fun things you can priority that into as well. I like to challenge myself to use the same parts over and over again to see what I can do with them. A lot of the CASSANDRA edits use the Starlight Kid parts, but I can make different characters with them. I've also used the SLK head base enough times that I have an entire class of "Tiger Mask" edits on the roster, lol. I think this is the first time I've used Toa Henare's tights parts as a pleated skirt, though. I was working on an edit appearance last night - really trying to raise my game beyond my standard approach to it. I was thinking how you do it since your appearances are constantly next level yet you use the same parts I have. I think I just need to experiment more with some parts I don't use as much and also experiment more with layering possibilities. Much as I said about your creativity with priority chains, your appearances inspire me to raise my game 💡 Taunts/Performances can make or break an edit and mine rely on them more heavily than others' may. I am more interested in the "character" side of wrestling more than the "wrestling" side. Sakura is an amalgamation of various wrestlers and ideas I had in mind. The performances you chose and the way you present the edits by framing them with the performances is instantly eye-catching. You know the perfect ones to choose too. You also have a lot of FUN edits who really come across great in those performances. Momo is inspired by a handful of wrestlers, words and other characters all using the name or word "momo". I deliberately wanted to recreate a character that looked and acted like Momo Tani, a freelancer joshi who works for Command Bolshoi's promotion, PURE-J. She also borrows elements from Ninja Gaiden/Dead or Alive's Momiji and a teensy-weensy bit of Sailor Mars (Maybe I should give her a fireball, lol). Her move-set is fairly derivative of both Momo Tani and Mahiro Kiryu and makes use of various strikes and perhaps some martial arts throws. Momo Tani's move-set is meant to be geisha-esque and Mahiro Kiryu's move-set borrows elements from mahjong. Wow, a mahjong element sounds really cool conceptually. I'm not so familiar with it myself but I love the creativity! There are a lot of cool influences to her character. Those are really cool, thanks for linking them! I grabbed those parts (in defiance of my earlier comments lol) but I can really see using them.
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Post by Dawnbr3ak3r on May 22, 2023 0:36:39 GMT
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Post by Dawnbr3ak3r on May 26, 2023 10:15:32 GMT
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Post by Dawnbr3ak3r on Jun 3, 2023 1:30:01 GMT
I spent some time sprucing up a couple of edits I started working on some months ago. First, I redesigned Kenzie McKenzie's attires. I covered up the arms to play up her heel personal trainer persona. She's a show off, and quite abusive in the ring, pummeling her opponents' heads into the mat every chance she can get. I had to design my own Flex taunt in the Mount category because the one I had downloaded no longer exists on the Workshop: I also worked on Lulu Shakubyoshi. She's named after the Japanese percussion instrument/s of the same name - Shakubyoshi are commonly two wood planks smacked together to make noise and/or music. It ties into her "Conductor of Chaos" character pretty well. A lot of her move-set includes musical references, but also train references as well. She has many flash pins, tricks/gags, and a recurring theme in her move-set is spinning/whirling moves - The Slingblade and Twisting Octopus Stretch are prevalent. She sometimes finishes matches with a huge Diving Elbow. I came up with additional "wholesome" moves after giving her a Wholesome Stunner from the Workshop. I will probably work on this one a bit more over the weekend if I get the chance - Maybe I'll use the frames from the Hair Whip or the Push Down, so that it's less snappy into the back bump. I really like the "cheek pinch" portion of the moves.
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Post by Dawnbr3ak3r on Jun 4, 2023 1:23:59 GMT
"Baka! Baka!" I love how much of a pain the ass WHIP Nanae has become. I mean, she was a nightmare before, but she's something else, lol.
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Post by Staubhold on Jul 13, 2023 12:14:55 GMT
Why is the taunt listed under suplex in-game? Could you please fix that?
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Post by Dawnbr3ak3r on Jul 13, 2023 17:40:12 GMT
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Post by Staubhold on Jul 13, 2023 18:33:07 GMT
Thank you.
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Post by Dawnbr3ak3r on Aug 20, 2023 12:43:03 GMT
Nothing too crazy this morning, but I worked on a couple of variants for the Appeal Headscissors that Suneed made since I think these were requested at one point and I forgot to do it, and they would also be useful for an edit of mine. To be clear: I am no longer taking requests and will only fulfill them should I find use for them personally. (I've already made adjustments on the ring shake frames.)The Original animation with a full series of loops: Version B, with no submission loop: Version C, which ends with the Defender Face Up after the squeeze frame: Version D, which ends with the Defender Face Down after the squeeze frame: I have some mostly finished edits in the pipeline that will get shared at some point, I'm sure.
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Post by Dawnbr3ak3r on Aug 28, 2023 19:48:05 GMT
All of these Headscissor variants were uploaded last week and I forgot to make a post about it. Also, I finally got around to fixing this Pop Up Arm Drag originally created by Suneed. The Attacker's angles weren't set up properly, so now they appear as they should. (The previous version had the angles would cause the attacker to teleport weirdly when connecting with the opponent.) steamcommunity.com/sharedfiles/filedetails/?id=3027297835
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Post by Dawnbr3ak3r on Sept 7, 2023 18:21:41 GMT
Ever since Fuee uploaded his remake of the High Fly Flow with the original animation before it was changed in an update, I've been working on an update to Riri Kanazuki, my yandere idol that can't handle super-stardom all too well. I discovered that she was annihilating her opponents with the Scythe Attack, so I opted to make a new one specifically for her. Hana recommended I make something "cute", so here you have it, a cute Scythe Attack, if it's even at all possible to make a scythe attack cute.
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Post by Dawnbr3ak3r on Sept 20, 2023 11:14:15 GMT
Made some ninja-y stuff over the past few days:
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