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Post by harris on Aug 17, 2018 20:51:05 GMT
Absolutely incredible post, thank you so much Phil (and Ryan)!
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Post by kikrusher99 on Aug 18, 2018 3:42:24 GMT
Looks like the patch is live
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Post by crippler19 on Aug 18, 2018 5:34:35 GMT
Notes from Firepro-w.com regarding current issues: (bold text is from me) 【Important】 Notice concerning trouble 2018-08-18 12: 06: 00
About bug fixes currently occurred About bugs discovered after the release We sincerely apologize for the inconvenience and inconvenience caused by many users .
Among them, we will inform you about our future response regarding bugs that many reports have been received .
■ Subscribe bugs The following symptoms have occurred due to the problem that saved data is corrupted by performing a specific operation during subscription . · Unable to proceed, such as not moving from the loading screen · Stop with error when previewing the players · Unintended players, organizations, etc are growing
Patch 1.03 has taken action to alleviate the problem so if you apply the patch Even if symptoms are not improved, it is very troublesome, but please reinstall with the following procedure.
【Recovery procedure】 ① Confirm that Fipro World is closed ②Select the setting in PS4 menu> Application Save Data Management> Save Data of Main Storage > Delete and delete data of Fire Pro-Wrestling World ③ Latest Patch 1.03 Installation Confirm that it is done ④ Fipro World Launch
■ About a bug that freezes for a moment during the game The following symptoms have occurred due to the fundamental processing problem during the game . · Petit Freeze during match · Delay in on-line match · Failure in over 7 matchups
This is a malfunction that spans the entire game so we will make improvements soon and distribute the patch after checking.
In the future, we will continue to investigate and correct defects, and we will continue the improvement work so that we can play more comfortably. We sincerely apologize for inconveniencing this incident.
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Post by kingradical on Aug 18, 2018 9:04:25 GMT
Was there a price announced for the Steam version? And are the moves a free update or are we going to have more segregated edits?
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Post by eskiman on Aug 18, 2018 17:32:01 GMT
Was there a price announced for the Steam version? And are the moves a free update or are we going to have more segregated edits? Expectation is $50 for the season pass and $20 for the NJPW/Fighting Road standalone Moves are part of the DLC, the UI update is free
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RyanCE
Steel Johnson
Posts: 107
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Post by RyanCE on Aug 19, 2018 1:01:31 GMT
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Post by view619 on Aug 19, 2018 1:11:29 GMT
Yeah, they touched up the splash for Tanahashi.
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RyanCE
Steel Johnson
Posts: 107
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Post by RyanCE on Aug 19, 2018 1:16:08 GMT
Awesome. The old animation bothered me with how far the arms were spread out but I didn't want to say anything about it.
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Post by view619 on Aug 19, 2018 1:17:13 GMT
Spike had to give The Ace some love, he is the savior of NJPW after all.
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Post by kikrusher99 on Aug 19, 2018 6:01:32 GMT
Go Ace
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Post by ligerbear on Aug 19, 2018 19:32:17 GMT
Somewhat worried these glitches are going to happen next week on the pc as well...
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Post by sofia on Aug 19, 2018 23:17:10 GMT
They're two different platforms... I don't think there would be as much of a risk of corrupted game save data on PC as there is on PS4, or at least not a heightened risk thereof. That's the main issue people have had and it's been related to FPW NET.
And some of the glitches mentioned have been in the PC version for months too, namely the momentary in-match hitches.
At any rate, back up your saves, I guess. :/
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Post by romanticmisery on Aug 20, 2018 5:07:57 GMT
Momentary in-matches hitches, happen specially if you're running Mp3's as sound media of choice.
I'd change to ogg. but 'im too deep with the mp3s already and changing everything would mean reassigning the track names to all my edits and i don't want that.
I think it has to do with unity? But 'im not certain, that might improve in the future.
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Post by Dawnbr3ak3r on Aug 20, 2018 12:35:57 GMT
Momentary in-matches hitches, happen specially if you're running Mp3's as sound media of choice. I'd change to ogg. but 'im too deep with the mp3s already and changing everything would mean reassigning the track names to all my edits and i don't want that. I think it has to do with unity? But 'im not certain, that might improve in the future. I've heard that WAV files remove the issue, but those can be quite large in file size or space can be used up quickly if using multiple themes as a result; I limit my themes to roughly 30 seconds anyways. I'm currently using MP3s and only experience a very brief slowdown - like half a second or so. I've also stopped using the Random BGM setting because it would freeze for several seconds at a time and the game has crashed while streaming as a result (I haven't been able to get a crash log, but that's a discussion for another time). You can convert MP3s to OGG files by setting up a hook in Audacity - if you're going to do that, I suggest looking up a guide on how to do it; It's pretty simple to do really. You can also edit the Theme Database file itself with a text editor by replacing all of the .MP3 entries with .OGG file extentions. Don't screw this up or it'll cause the game to freeze - This happened to me and I had to find a missing integer in a single entry. I was able to fix it and it's been fine ever since.
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Post by dublindestroyer on Aug 20, 2018 16:32:31 GMT
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