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Post by dnmt on May 11, 2019 0:36:49 GMT
Big update just uploaded - SANADA's new gear + 4 new edits!
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Post by brodatype on May 24, 2019 16:41:01 GMT
I'm loving that my edits are working perfectly with yours. I feel like I"m always going to be waiting for more reasons to start a proper fire promoter... but I will wait for more of your edits to fill out my New Japan 2 roster.
Did you update Naito with the Feint Jump and taunt roll? It looks cool when he does it.
I just wish there was a way to get the guys to stay outside the ring longer at the start of a match, as it seems to happen a bit more mid-match how I've set it up.
Great work! Cheers
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Post by dnmt on May 29, 2019 15:51:13 GMT
I'm loving that my edits are working perfectly with yours. I feel like I"m always going to be waiting for more reasons to start a proper fire promoter... but I will wait for more of your edits to fill out my New Japan 2 roster. Did you update Naito with the Feint Jump and taunt roll? It looks cool when he does it. I just wish there was a way to get the guys to stay outside the ring longer at the start of a match, as it seems to happen a bit more mid-match how I've set it up. Great work! Cheers That is an awesome idea for Naito. I will add that ASAP.
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Post by dnmt on Jun 10, 2019 17:36:18 GMT
Unfortunately I ran into the update glitch where none of my current edits could be updated or uploaded. So I deleted everyone from firepro-w.com and will be re-uploading everyone tonight. Huge pain, but I think I know what caused the glitch in the first place and will be able to avoid it moving forward.
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Post by dnmt on Jun 21, 2019 0:40:08 GMT
Everyone is officially re-uploaded!
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Post by abouttreefitty on Jun 25, 2019 6:51:50 GMT
Downloaded! Thank you for taking the time to reupload them.
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Post by rochebag on Jun 27, 2019 10:49:52 GMT
Loving the look of these! I just bought the game yesterday and noticed my main event matches between guys like Okada and Tanahashi were going only 10-15 mins. Can't wait til all these are done!
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Post by abouttreefitty on Jun 30, 2019 2:05:51 GMT
Do you have plans to update Jay White and Shingo?
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Post by Deleted on Jul 1, 2019 0:15:34 GMT
These are really, really good. Normally with the default edits, I would use 20 minutes as a time limit, since there is a chance of a draw sometimes. With your Okada/Tanahashi edits I had regular 30 minute draws, two Tanahashi submission wins with 30 seconds or less to go and one Okada win on a no time limit match, he did it as the 30:45 mark so again you are killing it with these two. Your Ishii edit also destroyed my jobber I use to test edits in 7 minutes, it was brutal.
I am incredibly impressed. I am going to use your edits for my G1. Thank you so much for making these, it brings so much life to the game.
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Post by dnmt on Jul 1, 2019 2:57:32 GMT
Do you have plans to update Jay White and Shingo? Absolutely. I am still going down the line, so they will unfortunately be done after the NJPW Jr. DLC guys. These are really, really good. Normally with the default edits, I would use 20 minutes as a time limit, since there is a chance of a draw sometimes. With your Okada/Tanahashi edits I had regular 30 minute draws, two Tanahashi submission wins with 30 seconds or less to go and one Okada win on a no time limit match, he did it as the 30:45 mark so again you are killing it with these two. Your Ishii edit also destroyed my jobber I use to test edits in 7 minutes, it was brutal. I am incredibly impressed. I am going to use your edits for my G1. Thank you so much for making these, it brings so much life to the game. Thank you very much. That is exactly what I am aiming for. I've been simming and playing Fire Pro for so long and am so captivated by how deep the AI and CPU Logic can be. Making edits that work like that and bring other people enjoyment is really fun for me and I am very glad to hear it! Just added Super Strong Machine, Tomoaki Honma and YOSHI-HASHI. Trucking along...
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Post by Deleted on Jul 1, 2019 3:17:36 GMT
It's interesting additionally because you utilize some theory I have been kicking around but you also do a few things completely different so I am interested in how these edits merge with mine. For instance I have taken all submissions and pins out of large damage since in theory, although it is a long shot, a move that occurs in large damage could end a match and you seem to do the opposite. I also saw the super high Ukemi setting for Tanahashi, which seems to work towards making him very difficult to defeat for simming.
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Post by dnmt on Jul 1, 2019 20:32:09 GMT
It's interesting additionally because you utilize some theory I have been kicking around but you also do a few things completely different so I am interested in how these edits merge with mine. For instance I have taken all submissions and pins out of large damage since in theory, although it is a long shot, a move that occurs in large damage could end a match and you seem to do the opposite. I also saw the super high Ukemi setting for Tanahashi, which seems to work towards making him very difficult to defeat for simming. So I universally nerf offensive parameters (-2 from defaults on everything) and buff defensive (+3 from defaults on everything), so it's essentially impossible to get subs outside of the "Opp. Critical" part of the match. I might even need to buff guys like SANADA and ZSJ to get a submission finish more often, but that is more fine tuning. As for the Ukemi, I have experimented with that a lot and I think it works pretty well. I have all the tough/never say die baby faces that just get their asses kicked all match (Tanahashi, Juice, YOSHI-HASHI, Honma) around that 40/80/10 Ukemi so they basically get their ass kicked for most of the match but take a lot to be put away. I try to give most guys the Finisher special skill as well, so it makes those moves do that much more damage in case a high Ukemi guy has too much spirit. It's all a work in progress but it seems to be working pretty well so far.
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Post by brodatype on Jul 2, 2019 23:50:36 GMT
Liking the new edits DNMT. I had a great fight with my Wynters and your Okada yesterday. Wynters didn't stand a chance but had a late rush that almost got him a pin. So much fun. I like bringing the offence down and pushing up Defense.
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Post by dnmt on Jul 3, 2019 1:16:46 GMT
Liking the new edits DNMT. I had a great fight with my Wynters and your Okada yesterday. Wynters didn't stand a chance but had a late rush that almost got him a pin. So much fun. I like bringing the offence down and pushing up Defense. Glad to hear it! Just uploaded Taichi!
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Post by Deleted on Jul 3, 2019 15:13:17 GMT
With the Ukemi, it almost makes Tanahashi invincible weirdly. So I ran the G1 with your edits and Tanahashi went undefeated in his block, only one draw against Okada at the 30 minute mark. I was using Ishii in the other block and beat him in the finals, but he was tough to defeat. It's the best use of Ukemi that I have seen.
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