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Post by webbhead1584 on Sept 4, 2018 7:39:09 GMT
El Desperado and KUSHIDA up. Wanted 2 juniors to test any other juniors against. Having a lot of fun putting TAKA as Despy's second and having some interference and classic Suzuki-gun shenanigans. how are you setting up so they interfere I know it's in the setting but no does on mine..
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Post by dnmt on Sept 4, 2018 13:47:43 GMT
El Desperado and KUSHIDA up. Wanted 2 juniors to test any other juniors against. Having a lot of fun putting TAKA as Despy's second and having some interference and classic Suzuki-gun shenanigans. how are you setting up so they interfere I know it's in the setting but no does on mine.. I have the Second Interference % for Despy at like 60. It’s in his Logic.
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Post by webbhead1584 on Sept 12, 2018 0:07:54 GMT
Hay man just wondering if you got an update on any new edits coming soon been messing around with yor okada in a g1and he fitted in perfectly with the originals so tried Kenyans well and went the same.. Now starting. A super jr to see how yor jrs go.
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Post by dnmt on Sept 12, 2018 5:29:16 GMT
Hay man just wondering if you got an update on any new edits coming soon been messing around with yor okada in a g1and he fitted in perfectly with the originals so tried Kenyans well and went the same.. Now starting. A super jr to see how yor jrs go. Yep. I just did a big update to the 4 guys I had done, added some attire and tweaked a lot of CPU Logic to get the sims going exactly how I wanted. imgur.com/a/U5mMd2IWho do you think needs to be updated the most next? Fale, Juice, Tanahashi and Naito are some names I've seen thrown around as guys that are already outdated.
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Post by webbhead1584 on Sept 12, 2018 6:53:19 GMT
Juice is def outdated as for tanahashi I'd say he seem ok just missing your logic update and the newove they added for him. G.o.d need updating, ishii Yano fales move set seems wrong to me and sanada as well
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Post by webbhead1584 on Sept 12, 2018 10:04:47 GMT
A update on your update iv used kenny and just to let you know the moves are great and that but his lost 3 times in a row to niato to a German suplex and his kicked out of his one winged angle in every match ? I dunno maybe it's just me but I don't think that should happen
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Post by dnmt on Sept 12, 2018 13:23:05 GMT
A update on your update iv used kenny and just to let you know the moves are great and that but his lost 3 times in a row to niato to a German suplex and his kicked out of his one winged angle in every match ? I dunno maybe it's just me but I don't think that should happen Interesting. I don’t think that should happen either but it might be something wonky with base Naito. I revamped the parameters to be heavily skewed for defense so the matches last longer than they do with default guys. I did a lot of testing and Omega won like 75% of matches against Okada in about 30 mins usually. Try some sims vs. my Okada, and I’ll try to speed up the process to get everyone out ASAP so they are all balanced against each other.
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Post by webbhead1584 on Sept 12, 2018 15:49:11 GMT
Oh against okada there's no problem just found that a bot odd against niato okada bit him made him critical after bout 15 mins
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Post by webbhead1584 on Sept 14, 2018 22:21:03 GMT
What's with the ref are they any different ?
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Post by dnmt on Sept 16, 2018 5:47:57 GMT
Both my refs have the same stats as each other but are a bit slower than the base Red Shoes. Good for long main events. Fale is up too, hoping to get Tanahashi, Taguchi and Kanemaru done Sunday night.
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gbm
JIM MINY
Posts: 76
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Post by gbm on Sept 16, 2018 15:38:55 GMT
Do you have a recommended difficulty? I’ve seen people say 6 is usually good but was wondering if that’s suits how you built them. Also, is it designed to finish on one One Winged Angel, or would we see it multiple times? Been simming and playing on Level 8. From what I've read that is the first level you see the CPU try to crawl to the robes on submissions. It will finish with 1 OWA, I saw Okada kick out at 2.9 one time in probably over a dozen sims, but if Omega hits it in the middle of the ring it's going to be over 99% of the time. I am chiming in here just to gain a little clarity on what you did. Are you saying you tweaked it in a way where Omega is always going to win, and always with his finisher? Doesnt that kinda take away the entire aspect of a "sim?" Orchestrating it in a way where you always know the outcome? Or did I totally misunderstand what you actually did?
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Post by dnmt on Sept 16, 2018 21:06:11 GMT
Been simming and playing on Level 8. From what I've read that is the first level you see the CPU try to crawl to the robes on submissions. It will finish with 1 OWA, I saw Okada kick out at 2.9 one time in probably over a dozen sims, but if Omega hits it in the middle of the ring it's going to be over 99% of the time. I am chiming in here just to gain a little clarity on what you did. Are you saying you tweaked it in a way where Omega is always going to win, and always with his finisher? Doesnt that kinda take away the entire aspect of a "sim?" Orchestrating it in a way where you always know the outcome? Or did I totally misunderstand what you actually did? You are misunderstanding. Logic is still determined by RNG a lot. But the way logic works is that you ensure guys don’t even attempt to win in ways you wouldn’t want them to win. So Kenny isn’t going for pins in the Large Damage part of the match at all. He’s just hitting V Triggers and Dragon Suplexes and trying to go for the OWA. Based on that, if it’s late in the match, and he hits it, the opponent has prob taken enough damage by that point to where they will he put away. So if Omega wins, it will absolutely only be by OWA because he literally has won over 99% of his NJPW matches with that move. There’s no way to pre-determine him winning tho.
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Post by dnmt on Sept 20, 2018 17:04:43 GMT
Quick update. I created a massive "finisher log" that has tracked every single match-ending move for everyone on the roster since 2017. I am using that to re-do some logic to ensure no one of my edits will ever end a match with a move they haven't ended a match with in that time frame.
I've also taken a new approach to some categories like Stand Back (Stall) and Circle Opponent and those changes will be reflected in my next update.
Right now, Tanahashi and BUSHI are over 90% done and WILL be uploaded tonight. Good chance I get Taguchi and Kanemaru out tonight as well, maybe this weekend at the latest.
Next batch will most likely be Tama Tonga, Tanga Loa, EVIL and SANADA so I can focus a bit on tag team matches.
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Post by webbhead1584 on Sept 20, 2018 19:14:27 GMT
Jeez that's a big list you think it will get all done ?
I'm looking forward to it tho
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Post by webbhead1584 on Sept 20, 2018 19:19:13 GMT
Also just a heads up simmer some arches and kushida beats kenny a lot I'm not saying he shouldn't win but he was beating him easily
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