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Post by Fuee on Jan 16, 2022 16:33:44 GMT
For what it's worth, I asked Carl a while back about the memory leak thing and he said moves don't contribute to it, and it's to do with the way the game handles loading textures; any non-default textures can contribute to it, like parts, logos, and ring mats. iirc, how many before the issues start depends on your system, though I probably am misremembering this but I thought Carl said at one point that the total amount of subscriptions could cause problems with the memory leak - even if it wasn't moves specifically doing it. I don't have any downloaded parts for Parts Craft. I don't have that many logos or ring mats. More importantly, I don't have that many new logos/ring mats now than I did before getting the crashes. I've probably added 3-4 new logos and mats over the past few months but I don't think they caused the crashes. I haven't downloaded any in a while from the Workshop. All my subscriptions have been like 90% moves and 10% edits. The only thing I've seen that prevents the crashes is deleting some of my moves. That could just be a coincidence though. It may be something else under the hood that is unrelated. Oh true; yeah, too many subscriptions will mess with things, too. Which actually, that's a good reason to use the modpack - one of the things you can do with it is install downloaded things locally, so they're usable in your game, but you're not still subscribed to them. Of course, the downside is if the creators update those things, you don't get the updates without resubscribing. But it can help with subscription overload a ton Some of the crashing could be due to graphics driver updates; with nvidia, even using the "clean install" option sometimes leaves residual stuff in the registry that builds up over time. I was having some crashing issues in FPW and any other game I played recently. I ended up using DDU/Display Driver Uninstaller to clean that up and so far have had no issues (it's been somewhere over 2 months now). It's a bit daunting to use, though, and iono if that's what's causing your issues anyway. The whole having to play on low res right out of the gate thing would suggest it's not, I guess maybe unless you bought the laptop used It was a new laptop but it wasn't a super powerful one. I bought it with an emphasis of portability over just about anything else. I knew over time that would constrain me. Weird thing is - I've played games even a year or two ago that I thought were much higher resource drains without crashing. I've run Sleeping Dogs on this without a problem. Not recently, but in the lifespan of this computer. It's just weird to me that this computer could ever run Sleeping Dogs smoothly but crash with Fire Pro a year or two later. Yeah, Sleepydawgs should absolutely be a higher drain. Unless something in your laptop's failing (which you'd notice in other areas, too, usually), that would also point to too many subscriptions in Fire Pro, I think
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Post by Fuee on Jan 16, 2022 16:40:50 GMT
Oh, missed something It takes a solid 5+ minutes to load up 7000+ subscriptions. The demo reel just plays when I walk away from my computer while the game is loading and I get to it after it has loaded. iirc around 3000-5000 subscriptions is about when most people start having problems, and at this point I'd almost bet that's your issue 'cause hoo boy that's a lot
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Post by Dawnbr3ak3r on Jan 16, 2022 17:37:58 GMT
Operating system won't change much. Since you mentioned it, try playing Sleeping Dogs for any certain amount of time and if you have any other games to play, try those too. See if you crash more or less often. Some games require more resources to run. My modded Skyrim chugs compared to an unmodded game. Fire Pro is a CPU heavy game, so not running virus scans would be imperative to the game running better. You could also run a memory test to see if it's RAM related too. Something somewhere is running out of resources to run, causing your issues. I'm trying to remember the resource monitor I used in the past to diagnose issues. When I find it I'll share it with you as that would help tremendously.Edit: Found it. www.cpuid.com/softwares/hwmonitor.html
Run this program alongside Fire Pro and keep an eye on CPU/GPU temperatures. If/when it crashes, tell me what that number is. If that number is high, approaching 100+ degrees, that's a big-big problem. I know laptops have ventilation issues, so that could be one thing.
That said: I don't think it's a temperature issue, but it *could* be. Knowing the temperature could help troubleshoot, but I think it's something else entirely that we've previously discussed. We're checking things off a list in the hopes that it's easily fixable. At this point, I think it's a combination of age and memory issues related to subscriptions. I wish I knew more about it specifically so I could be of more help, but I feel like the only solution may be to get a new computer and, considering the environment right now, that's *a lot* easier said than done.
But yeah, if the temperatures from the CPU and GPU are running high at low resolution, then there's certainly an issue there. I know they sell cooling pads for laptops, but I don't know if that'd even help or if it'd only prolong the life of the machine without actually correcting anything. Once we get hardware off the list of issues, then we can determine if there's any other software-related issues before checking to see if there's Workshop Subscription issues. It *shouldn't* be crashing at low resolution like that. I don't think Subscriptions would affect it that much, but Fire Pro is a spaghetti monster of a game, so it's kind of a crapshoot.
Game has eighteen million things wrong with it technically and I've been lucky enough to not experience most of it. Ironically, if I did, I could be of much more help. Trying to troubleshoot something I've never experienced is nearly futile for me, but I digress. I'm helping as best I can anyways.
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Post by OrochiGeese on Jan 17, 2022 14:57:22 GMT
iirc around 3000-5000 subscriptions is about when most people start having problems, and at this point I'd almost bet that's your issue 'cause hoo boy that's a lot Thanks, I was looking for that suspicion to be confirmed. And I kind of remember hearing 3000-5000 as the range where things get tricky. I really went goose wild on moves ever since Move Maker was released. It's almost all moves (including my own) since summer of 2020 with very few new edits downloaded in comparison. So I think making a real effort to delete moves would help me. Like I said, even though it's just anecdotal evidence, I really do see less crashes on average when I make the effort to delete moves...without then adding 20 more the next day 😅 Oh true; yeah, too many subscriptions will mess with things, too. Which actually, that's a good reason to use the modpack - one of the things you can do with it is install downloaded things locally, so they're usable in your game, but you're not still subscribed to them. Of course, the downside is if the creators update those things, you don't get the updates without resubscribing. But it can help with subscription overload a ton That is good to know. I just wonder whether or not that benefit of the mod pack would be enough to counter what Dawn was saying about the mod pack being resource intensive. Thing is, I really do want the mod pack anyway just so I can easily upload all moves with edits when I post them on the Workshop. The main reason I haven't posted any edits (despite having like 20-30 ones ready) on Workshop over the past year is that it's a real pain in the ass to manually add moves to each edit's Workshop page. So I'd like to have the Mod pack for that automatic service. Yeah, Sleepydawgs should absolutely be a higher drain. Unless something in your laptop's failing (which you'd notice in other areas, too, usually), that would also point to too many subscriptions in Fire Pro, I think Since you mentioned it, try playing Sleeping Dogs for any certain amount of time and if you have any other games to play, try those too. See if you crash more or less often. Some games require more resources to run. My modded Skyrim chugs compared to an unmodded game. I haven't tried to run Sleeping Dogs over a year but it's probably worth doing an experiment now to see if it still works on my computer. Of course, the real experiment is whether i can load it up for a test without diving into the game again and forgetting to come up for air!! Fire Pro is a CPU heavy game, so not running virus scans would be imperative to the game running better. Yeah, I'm definitely cut out doing that at the same time. It can only help. You could also run a memory test to see if it's RAM related too. Something somewhere is running out of resources to run, causing your issues. I'm trying to remember the resource monitor I used in the past to diagnose issues. When I find it I'll share it with you as that would help tremendously.Edit: Found it. www.cpuid.com/softwares/hwmonitor.html
Run this program alongside Fire Pro and keep an eye on CPU/GPU temperatures. If/when it crashes, tell me what that number is. If that number is high, approaching 100+ degrees, that's a big-big problem. I know laptops have ventilation issues, so that could be one thing. Awesome!! I will run that at some point in the next few days and report back. I really appreciate you finding the program for me. It sounds like it could really diagnose the problem. That said: I don't think it's a temperature issue, but it *could* be. Knowing the temperature could help troubleshoot, but I think it's something else entirely that we've previously discussed. We're checking things off a list in the hopes that it's easily fixable. At this point, I think it's a combination of age and memory issues related to subscriptions. I wish I knew more about it specifically so I could be of more help, but I feel like the only solution may be to get a new computer and, considering the environment right now, that's *a lot* easier said than done. I think you are 100% right about all of that. I think the main culprits here are: 1) Computer that was never really meant to run games that required high RAM. 2) That computer aging. 3) Me filling my game up with subscriptions beyond the number most people's games can handle them. I wonder if my lack of storage may also have something to do with it. I was regularly in the "90-100 GB free" area about 6-9 months ago then my computer just seemed to have less space. I think Windows OS updates were the culprit. Right now I have a little under 80 gb free. But yeah, if the temperatures from the CPU and GPU are running high at low resolution, then there's certainly an issue there. I know they sell cooling pads for laptops, but I don't know if that'd even help or if it'd only prolong the life of the machine without actually correcting anything. Once we get hardware off the list of issues, then we can determine if there's any other software-related issues before checking to see if there's Workshop Subscription issues. It *shouldn't* be crashing at low resolution like that. I don't think Subscriptions would affect it that much, but Fire Pro is a spaghetti monster of a game, so it's kind of a crapshoot. My goal was to get a new computer this summer but I don't really know if that will happen or not. It's hard planning 6 months ahead these days. It's a goal but not necessarily a high one. As long as this computer is functional for other reasons, then I may just have to wait. Even if it means significantly deleting Workshop additions to the point where the game is at least functional. I have Fire Pro running in the background now in a league and my computer feels cool and the fans aren't even audible. So that's a good sign. Game has eighteen million things wrong with it technically and I've been lucky enough to not experience most of it. Ironically, if I did, I could be of much more help. Trying to troubleshoot something I've never experienced is nearly futile for me, but I digress. I'm helping as best I can anyways. And I really, really appreciate it!!! Thank you for taking the time to help, troubleshoot all of the possibilities, and think of all of these solutions! 😄
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Post by Dawnbr3ak3r on Jan 17, 2022 15:13:51 GMT
To clear up confusion:
A memory test is different from that program I linked. The program I linked monitors temperatures, fan speeds and power usage.
If the issue is subscriptions, then we can probably rule out overheating, but I want to hear back about Sleeping Dogs, just in case. And if Sleeping Dogs runs fine, then we can rule out a memory test. You might just need to clear as much space as possible to get it running good again.
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Post by OrochiGeese on Jan 17, 2022 15:50:57 GMT
To clear up confusion: A memory test is different from that program I linked. The program I linked monitors temperatures, fan speeds and power usage. If the issue is subscriptions, then we can probably rule out overheating, but I want to hear back about Sleeping Dogs, just in case. And if Sleeping Dogs runs fine, then we can rule out a memory test. You might just need to clear as much space as possible to get it running good again. Cool, I think I understand a little better now. I will run Sleeping Dogs at some point tomorrow and see how that goes. If it doesn't crash and is as smooth as I remember it being (not quite console smooth but very playable) then we'll have good grounds to assume the issue is my thousands of Fire Pro subscriptions and/or having too many other files taking up space on my computer. I've had Fire Pro running now for about 2 hours without any crashing. Just league stuff but everything is going smoothly. My computer fans aren't coming out guns blazing. I only have Chrome (3-4 tabs), Steam, and Fire Pro going so that probably helps.
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Post by Dawnbr3ak3r on Jan 17, 2022 17:40:29 GMT
I've had Fire Pro running now for about 2 hours without any crashing. Just league stuff but everything is going smoothly. My computer fans aren't coming out guns blazing. I only have Chrome (3-4 tabs), Steam, and Fire Pro going so that probably helps. That sounds really good. When I play Fire Pro, that's generally how I have things set up too. I also have Discord running, but when I stream, I shut off as many background programs as I can as streaming takes up additional resources. Most of my crashes come from the memory leak in the game. It's rare for it to happen to me, but it happens.
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Post by OrochiGeese on Jan 17, 2022 17:59:28 GMT
Yeah, my computer has been very calm today and I think it's because I didn't have too many things running or running at once. I did all my AV scanning before I loaded up Chrome or Fire Pro.
I'll definitely try Sleeping Dogs tomorrow and see how that goes.
If it's fine, then I think my next step will just be to try to continue deleting moves and edits I don't need as well as try to offload files I don't currently need onto an external drive to clear up overall space
At any given time, the only programs I typically have open are Chrome and Fire Pro. (Occasionally I'll have MS Word or .txt files open too) Ever since my computer's screen saver went on a long vacation, I've used Fire Pro leagues as my screen saver. Plus, it's a fun thing to look at in the background when I'm doing something else or watching TV. Despite having Fire Pro on for a long time, the crashes usually occur within the first hour and not hours later. It's rare that it crashes after being on for 2-3 hours.
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Post by Dawnbr3ak3r on Jan 17, 2022 23:23:38 GMT
Fire Pro will likely be the one using the most memory unless you have multiple tabs open on Chrome, then Chrome becomes a resource hog. I have to close it down and flush out the cache every once in a while to get things going smoothly again.
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Post by Nth on Feb 25, 2022 19:30:05 GMT
Now that the Steam Deck has launched you can scan your game library to find out which of your games are currently compatible with the Steam Deck. Fire Pro Wrestling World is officially validated compatible.
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Post by OrochiGeese on Feb 25, 2022 23:33:20 GMT
That's awesome! Really glad compatibility has been confirmed!! 😎
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Post by guanshavez on Jul 14, 2022 5:22:54 GMT
I’ve recently been playing on my PlayStation again and was thinking of buying a Steam Deck and rebuying the game on Steam so I can play it on the road but was wondering is there a cap size for the number of wrestlers you can have? I know on PlayStation the cap size is 1500 and was wondering how it was on Steam. If anyone could help it would be helpful.
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Post by faulknasty on Jul 14, 2022 12:58:41 GMT
I’ve recently been playing on my PlayStation again and was thinking of buying a Steam Deck and rebuying the game on Steam so I can play it on the road but was wondering is there a cap size for the number of wrestlers you can have? I know on PlayStation the cap size is 1500 and was wondering how it was on Steam. If anyone could help it would be helpful. The only cap on PC is the memory of the computer. Some pcs slow down with lots of subscriptions during start up though.
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Post by Dawnbr3ak3r on Jul 14, 2022 20:56:43 GMT
I’ve recently been playing on my PlayStation again and was thinking of buying a Steam Deck and rebuying the game on Steam so I can play it on the road but was wondering is there a cap size for the number of wrestlers you can have? I know on PlayStation the cap size is 1500 and was wondering how it was on Steam. If anyone could help it would be helpful. The only cap on PC is the memory of the computer. Some pcs slow down with lots of subscriptions during start up though. Yeah; The official word from the devs is/was "virtually unlimited", but 10000 appears to be the range in which most people have started seeing issues.
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Post by guanshavez on Jul 16, 2022 7:03:30 GMT
The only cap on PC is the memory of the computer. Some pcs slow down with lots of subscriptions during start up though. Yeah; The official word from the devs is/was "virtually unlimited", but 10000 appears to be the range in which most people have started seeing issues. 10,000 is a lot better than 1,500. Couldn’t even download some wrestlers I wanted because the PlayStation version caps at a certain amount making me lose out on a lot of good wrestlers and full rosters for promotions I tried recreating.
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