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Post by Mr. Dogmeat on Sept 27, 2019 3:12:45 GMT
It's amazing to me how there are people who cannot fathom how, in such a small, niche community, it would be much more welcoming and conducive to growth to NOT be human garbage and answer a couple newer folks' questions.
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Post by Recall on Sept 27, 2019 5:50:32 GMT
Every new edit has some bellend asking for a Chyna edit on FirePro-w.
Use the search function!
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Post by menace40 on Oct 2, 2019 19:31:16 GMT
Hi guys, I have been downloading edits for FPWW but haven't really started my leagues. I actually just finished year 20 in FPR, 1040 cards and 11 real years. Bitter sweet feeling, because I have never given a game more than 10years of my time. Really hope FPWW will do the same, looking forward to another 10 plus years of simming.
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Post by AtomicTurd on Oct 19, 2019 8:56:38 GMT
Hey guys!
Just a couple of quick ones if you don't mind.*please be gentle 😊*
* Does the dlc ever go on sale? I've kept an eye open but no joy as of yet.
* Does a wrestlers size affect what moves they can do on larger opponents? I'm trying to make the Street Fighter roster and want small women to throw around giants.
Cheers in advance.x.
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Post by Dawnbr3ak3r on Oct 19, 2019 9:17:39 GMT
Hey guys! Just a couple of quick ones if you don't mind.*please be gentle 😊* * Does the dlc ever go on sale? I've kept an eye open but no joy as of yet. * Does a wrestlers size affect what moves they can do on larger opponents? I'm trying to make the Street Fighter roster and want small women to throw around giants. Cheers in advance.x. Fire Pro DLC generally goes on sale during sale seasons ~ Steam has quarterly sales. The next major sale will be coming around Christmastime. It's probably best to get everything then if you can afford to. It occasionally goes on sale during developer flash sales, as well as when a new DLC releases, though that's not as common.Whoops, didn't realize this was the PS4 section. The same may still apply, however. No, size doesn't really affect who can do moves to others. Size affects Breathing Rates and Damage calculations. A Giant will do more damage to a Large character, and so on.
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Post by Nth on Oct 19, 2019 9:24:36 GMT
The DLC does go on sale off and on during flash sales on PSN. It was actually on sale last month.
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Post by AtomicTurd on Oct 19, 2019 12:54:44 GMT
Thanks to both of you, just what i wanted to hear! 😁😁👍👍👍
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Post by OrochiGeese on Oct 19, 2019 21:06:33 GMT
Just to play off what Dawnbreaker said:
Size doesn't prevent any wrestler from having access to moves in move selection or in performing the moves in matches. A "small" or "joshi" sized wrestler will be able to choose and use any move on a larger wrestler. However, size does play into things like damage, breathing, etc. And it can effect countering too, I believe, especially when paired with certain Return Skills.
So a "small" sized wrestler doing a DDT to a "medium" sized wrestler will do less damage than that same move performed by the "small" wrestler against another "small" wrestler.
What this means is that you're gonna want to beef up the stats of smaller/female wrestlers to compensate, provided that you want all the wrestlers to have an approximate equal chance of winning matches. You mentioned creating a Street Fighter roster so, for example, you'd have to give Chun Li higher offensive and defensive parameters than Zangief to compensate for the size advantage that Zangief has, and also likely the higher damage that the moves themselves do that Zangief does compared to Chun Li). The size and parameters will function as multipliers for the base damage a move does. The moves themselves do different damage and a basic piledriver will likely do more damage on its own in FPW than just about any of Chun Li's moves before even taking into account parameters and size. So take that into consideration too.
Ryu and Ken can have more or less equal parameters due to being the same size and using the same types of moves. That is, unless you are using SF Alpha Ken whose ponytail is like as big as Chun Li 😁
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Post by IamAres on Oct 19, 2019 21:12:12 GMT
One caveat/special situation: a Giant-size character with Giant style and Giant counters with 0 ukemi across the board (in other words, Andre the Giant) will be harder to do lifting moves on for everybody. Still quite possible, he just has to be much more worn down than a normal wrestler.
But, like, an S size can lift an L size just as well as another L size could, yeah.
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Post by AtomicTurd on Oct 20, 2019 8:00:22 GMT
Wow, thanks again to you both.
So, would you say then give Ken (without ponytail 😄) a 5 on throw attacks, Zangief 7? (Whereas I would normally give him 10) and then Chun Li a 9 to make things fair?
I think the problem I have is seeing the overall number score for each wrestler and taking that as how much better they are than each other.
I only create for fun and don't really want to go into the minutia of stats etc, just want Akuma to win most of his matches with Dan etc.
Not sure if this helps or hinders me in fact but I put my wrestlers into tiers so A (very rare/powerful ) - Shin Akuma all 7 defence, B - Ryu all 6's, C- Dan all 5's etc.
Anyway thanks for all the help everyone, loving the game.
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Post by OrochiGeese on Oct 20, 2019 21:03:37 GMT
So you are going to have some fighters stronger than others based on the tiers you put them in.
Within those tiers, you will probably be looking for even matches.
So you have to be careful about one thing in Fire Pro:
A move that is done a lot that also has a high offensive parameter is going to lead to an early victory.
So let's say you want Ken and Zangief within the same tier.
Ken relies more on punches than Zangief and has a stronger punch. So you may be tempted to give him a high offensive parameter for punches. The problem is, if you have do a lot of punches, he's going to dominate the match with that high offensive parameter.
If you are aiming for matches (within a tier) that are even, you can't base your parameters JUST on what you feel the characters can do or what they deserve based on SF canon. You also have to figure out how often they are doing their moves AND the defensive parameters of their opponents.
Chun Li is going to do a lot of kicks so if she has a high kick offensive parameter and other fighters have low kick defensive parameters, she'll squash opponents.
In any of the SF games, a Zangief throw is going to do more damage than a Ken throw. But Ken doesn't throw all that much so it's okay if he has a higher offensive parameter. It doesn't happen that often so when it does occur, it can be strong. But Zangief's throws are his main offensive weapone. So he would destroy someone in a very short time if he has a high offensive parameter for his throwing moves AND frequent throws, especially if other fighters don't have a high defensive parameter against those throws.
That's the balance you have to navigate. And there's no tried and true formula. You kind of have to test out different parameters and see what works in getting the balance within tiers that you want.
Remember that "Specials" and "Finishers" each add points to the existing parameters of a move. Marking a move "Special" adds one point to each offensive parameter the move uses. Marking a move "Finisher" adds two points. Certain special skills also increase damage of moves in specific conditions.
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Post by AtomicTurd on Oct 21, 2019 17:04:20 GMT
Thanks Geese.x.
What you described is exactly how I've been doing things unfortunately eg Balrog 10 on punch but having all his moves being punch so he's going to be an absolute unstoppable beast!! Lol
The way you've explained it has really helped a lot, I'm going to go back and change things up a bit (I've got to see past the numbers and focus on what makes a decent match up)
Thanks again and to all who have given advice.x.
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Post by OrochiGeese on Oct 22, 2019 5:45:36 GMT
Thanks Geese.x. What you described is exactly how I've been doing things unfortunately eg Balrog 10 on punch but having all his moves being punch so he's going to be an absolute unstoppable beast!! Lol The way you've explained it has really helped a lot, I'm going to go back and change things up a bit (I've got to see past the numbers and focus on what makes a decent match up) Thanks again and to all who have given advice.x. Balrog with his SF2 moveset with 10's on punch is going to cause "3 second turn punch" KO fests! 🥊 Which is exactly what Bison wants him to do! 😁 I'm very glad that I was able to help with my post 😎
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Post by IamAres on Oct 22, 2019 17:26:29 GMT
Bear in mind that you don't HAVE to give Balrog a 10 punch just because he primarily does punches. If he's too dominant at that level, he could have a 9 or an 8 or whatever puts him in the right place, dominance-wise. Or you could lower his defense further than your other guys' so his fights are just faster and more brutal, but he's not beating people he shouldn't.
You have a lot of options; his points don't all have to "add up" to a certain value.
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Post by DM_PSX on Oct 22, 2019 19:22:50 GMT
You should also give him at least 1 weakness so that certain people can eat his lunch. Look at Brock/Goldberg for example.
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