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Post by dltesq on Aug 6, 2018 19:56:13 GMT
In the old SFPW Premium X roms, they were modded so that all of the moves could be selected in any slot, ie.... Strong moves in Weak move slots. I've looked all over and I haven't seen a mod that can do this. Am I missing something or is this just not possible?
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Deleted
Deleted Member
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Post by Deleted on Aug 6, 2018 20:07:42 GMT
It's totally possible, and already part of the mod suite...it just requires a command line code that I'm not giving out.
A few people figured it out already, maybe they can chime in.
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Post by dltesq on Aug 6, 2018 21:00:37 GMT
It's totally possible, and already part of the mod suite...it just requires a command line code that I'm not giving out. A few people figured it out already, maybe they can chime in. I thought that might be the case, but I figured I'd ask. Thank you for your response and hopefully someone will take pity on me and post the information.
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Post by nomansghost on Aug 7, 2018 7:06:36 GMT
A slider to adjust the rate of countering finishing moves would be a nice addition. I feel like Finishers are too easy to hit, and typically in real life matches, a finisher is attempted at least once or twice and countered, before it is properly executed.
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Deleted
Deleted Member
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Post by Deleted on Aug 7, 2018 7:10:39 GMT
If your logic is programmed correctly, that really wouldn't be an issue in the first place.
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Post by nomansghost on Aug 7, 2018 17:15:38 GMT
If your logic is programmed correctly, that really wouldn't be an issue in the first place. I think you misunderstand what I’m looking for. I would like to see wrestlers go for their finisher at the 10-15 minute mark of the match (which my CPU logic accounts for), however I’d like to see the finisher be countered at least once or twice at that point in the match. Typically by the 10-15 minute mark, both fighters are significantly worn down to the point where an attempted finisher is guaranteed to hit. This would add to the suspense and ultimate climax of the match, when the finisher is hit and leads to a 2.9 or 3 count. This tactic of countering the opponent’s finisher is commonly used today by wrestlers as a way to draw bigger reactions from the crowd and work an overall more exciting match.
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jbravos
Steel Johnson
Old School Guru
Posts: 193
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Post by jbravos on Aug 8, 2018 13:39:12 GMT
I don't know if this request is possible but here goes. In Tag team matches is there a way to get the ref to give the 5 count on a partner being in the ring illegally? I really hate that in tag matches the double teams go on damage is done & the ref just stands there
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Post by heelsinc on Aug 8, 2018 16:40:38 GMT
I don't know if this request is possible but here goes. In Tag team matches is there a way to get the ref to give the 5 count on a partner being in the ring illegally? I really hate that in tag matches the double teams go on damage is done & the ref just stands there This would be cool if instead of being set in the ref settings it would just be a 5 count
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Post by kikrusher99 on Aug 8, 2018 17:38:52 GMT
Is there any way to extend the barbed wire ropes up into a cage texture so we can have an exploding cage match like in FPD?
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Post by mrjenzie on Aug 11, 2018 14:41:52 GMT
is there a save tool to import and export between WORLD saves NOT the tool for RETURNS? since you all use steam and therefore the same savefile not many would need something like this
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Post by ligerbear on Aug 11, 2018 16:18:05 GMT
if we uninstall the mod suite do any changes we made to ring/ref alphabetizing, and entrance themes assignment revert back or will they stay put?
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Deleted
Deleted Member
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Post by Deleted on Aug 11, 2018 18:22:01 GMT
Entrance themes will probably need to be reset. The other stuff should stay put.
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Deleted
Deleted Member
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Post by Deleted on Aug 11, 2018 18:23:09 GMT
is there a save tool to import and export between WORLD saves NOT the tool for RETURNS? since you all use steam and therefore the same savefile not many would need something like this
The only valid use for this as long as the workshop is up and running is to enable people who pirated the game to transfer edits.
It's actually incredibly easy to do, but I won't do it.
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Deleted
Deleted Member
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Post by Deleted on Aug 11, 2018 20:03:28 GMT
Can the actual "run-in check" time for tag team matches be edited? It seems that in FPWW, the shortest time is too short and the next shortest time is too long, allowing guys to break up pins all the way on the other side of the ring. In FPR the second shortest time seemed perfect.
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Post by mrjenzie on Aug 11, 2018 21:12:12 GMT
i bet it is totally easy too yeah trying a few things, using freems save tool and does that although because of the updated game not everything is covered and even looking at the raw hex to see if it was uncrunched so to speak, even saving a caw in the game to see if it made an actually different save ..... alas none works. i've only found two savefiles to use and scouring the net, like i did with SFPWXP and FPR, and i'd already started to play my SUPERFEDS 3.0 only a few months ago! would have been nice to just combine them ..... i was gonna ask in the introductions thread about having a save deposit for the game like before, but i guess the evil empire ain't with that. and only because my usb stick with ALL my spreadsheets for FPR (along with a on load of other game stuff) failed on me and waiting to see where i can put it in to save the data on it! and there is a LOT on it, my simming competitions are absolutely massive! just killing time until then also pirating
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