Deleted
Deleted Member
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Post by Deleted on Jul 16, 2018 23:13:44 GMT
This is a space for all your requests and suggestions that are not specific to an existing mod.
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Post by DakkoN on Jul 17, 2018 9:25:18 GMT
Carl, would it be possible for a mod to disregard the damage bonuses (and possibly whatever other bonuses their may be) for the different size wrestlers? I've always thought it was weird that just because a dude may be small, that he doesn't do the same damage as a guy that is large/giant.. Isn't that what parameters are for?
I believe the scale for the size differences are:
-4 = 84% -3 = 87.5% -2 = 92% -1 = 96% 0 = 100% +1 = 104% +2 = 108% +3 = 112.5% +4 = 116%
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Post by DakkoN on Jul 18, 2018 10:35:19 GMT
How about alphabetizing the moves in edit mode without having to use the Custom Moves mod? I personally don't use that mod right now because of the stutters that it causes in match, but I do appreciate the usefulness in having the moves ordered in alphabetical order.
EDIT: I guess I'm dumb. Apparently the move data editor mod also sorts alphabetically.
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Post by Phoenix Nitro on Jul 18, 2018 12:50:58 GMT
Would it be possible to have a companion mod to go along with the already existing Green Screen mod? A mod that could change the background of the edits in Edit Mode to solid green(making it easier to cut images out for efeds, etc.) Background in question(just the blue/purple background behind the edits in a solid green)
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Post by omegadroid on Jul 18, 2018 22:21:25 GMT
How about a mod to make the clock run in real-time? I know some of the classics had this like Super Fire Pro X Premium.
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Sooj
JIM MINY
Posts: 88
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Post by Sooj on Jul 18, 2018 22:26:56 GMT
How about a mod to make the clock run in real-time? I know some of the classics had this like Super Fire Pro X Premium. I wouldn’t mind that, to be honest - not exactly sure why I didn’t think of it (ever). Maybe because most matches would seem a bit too long (given the damage scale in Fire Pro)?
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Post by omegadroid on Jul 19, 2018 2:45:39 GMT
How about a mod to make the clock run in real-time? I know some of the classics had this like Super Fire Pro X Premium. I wouldn’t mind that, to be honest - not exactly sure why I didn’t think of it (ever). Maybe because most matches would seem a bit too long (given the damage scale in Fire Pro)? I'm not sure how hard it would be to implement, but personally I would love to see this. As someone who does more playing than simming, I think it would be more satisfying to see my actual time put into a match — especially after a really grueling bout.
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Deleted
Deleted Member
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Post by Deleted on Jul 19, 2018 2:50:51 GMT
That's doable. I'll try to include it to the next mod suite update.
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Post by Phil Parent on Jul 19, 2018 2:52:29 GMT
I'd love edit parts that would let us color the shadows on the bodies of the edits independently from the actual skin color.
Basically a "Shadows" part.
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Post by wahoosleg on Jul 19, 2018 3:19:01 GMT
Supposing I want to run an old school, Memphis sim, where a move such as a Jumping Piledriver is automatically a Critical. Would such a thing be possible, or is it already included in the Move Data Editor?
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Post by view619 on Jul 19, 2018 3:21:24 GMT
Supposing I want to run an old school, Memphis sim, where a move such as a Jumping Piledriver is automatically a Critical. Would such a thing be possible, or is it already included in the Move Data Editor? You could probably use the protected finisher mod, and make the jumping pile-driver a finishing move. It prevents the opponent from kicking out of finishing moves.
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Post by IamAres on Jul 19, 2018 3:22:43 GMT
I'd really love a means to make wrestlers who aren't Giant-sized in-game, but who have Giant offense and defense styles, to share the countering ability (IE, being too heavy for most lifting moves) of the Giant-sized wrestlers. IE, a guy who is visually M (or L, or S) height, but still as hard to lift as if he were G height.
I don't know what the most effective and/or easiest method would be. Would it be possible to create a list of wrestlers to be treated as Giants, and have that supersede their "actual" size for gameplay purposes? Doesn't the Heels Database work something like that?
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Sooj
JIM MINY
Posts: 88
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Post by Sooj on Jul 19, 2018 3:33:40 GMT
Thanks for the real-time clock, Carl
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Post by omegadroid on Jul 19, 2018 4:41:14 GMT
That's doable. I'll try to include it to the next mod suite update. Thanks!
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jd
JIM MINY
Posts: 53
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Post by jd on Jul 20, 2018 4:06:23 GMT
I was always curious if it would even be theoretically possible to get some amount of damage to carry over in a tournament. It is a minor thing but it is the one small detail I always wished the games would address.
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