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Post by view619 on Sept 2, 2018 23:23:53 GMT
Usually moves that I wouldn't normally see, and that allow potential upgrades further down the line. I've been upgrading moves into stronger versions with the recent milestones (Sleeper Hold to Cobra Clutch, grounded Chin Lock to Sleeper Hold, etc) and added a custom rule so I could spend an upgrade on my previous tag partner (I gave him a Fierce Headlock, since my character uses it often and we could set-up a gimmick with it), but saved one of the free move choices for the planned "Training with mentor" scenario. Fortunately he beat my character with german suplexes in one match, which allowed me to pick up a german suplex type move.
Also, I tried to potentially pick up moves as a second while watching New Jack (secondary mentor) vs Sabu but all the stuff was too high flying/hardcore for the route I want my character to go; didn't help that Sabu won with the Arabian Facebuster. Also the one hardcore match that I threw my character into resulted in a minor body injury via weapon strike critical, so that probably won't be tried again for a while.
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Post by IamAres on Sept 4, 2018 18:00:35 GMT
Nice, when you've hit milestones that allow a free choice of move - what moves have you gone for? I tend to go for stuff that opponents are unlikely to hit me with or are low %-age moves and would otherwise be hard to learn. Milestones that allow the what now? I went back and looked for this rule and I don't see it. When should I be doing this?
Also, I've started using a spreadsheet to keep track of my history and my current and total RP. I'm not a master of google sheets, but it's working better for me than writing down in notepad and doing the math after every match. You type in your opponent, any partners, the result (using the letters W or L,) the match time, rating, RP earned, RP spent, what you spent it on, and any moves learned. It figures out your total RP, current RP, your win/loss record, average match time, and average rating. It could probably be modified to track more complicated stuff by someone a little more proficient with google spreadsheets.
I set up a blank/example page here: link
Right now, it's set so anyone with the link can view. I'm hoping that will let anyone interested copy it for their own work, but let me know if it doesn't work that way and I'll try and fix it.
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Post by view619 on Sept 4, 2018 21:08:59 GMT
The move milestones are specific to Johnny Jett's variation on the ruleset.
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Post by IamAres on Sept 5, 2018 3:41:24 GMT
The move milestones are specific to Johnny Jett's variation on the ruleset. Okay, must have missed that. I think I prefer the original system but I might incorporate that aspect. I do like the idea of "upgrading" a move to a more distinctive version.
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Post by tigermuppetcut on Sept 5, 2018 21:25:20 GMT
Nice, when you've hit milestones that allow a free choice of move - what moves have you gone for? I tend to go for stuff that opponents are unlikely to hit me with or are low %-age moves and would otherwise be hard to learn. Milestones that allow the what now? I went back and looked for this rule and I don't see it. When should I be doing this?
Also, I've started using a spreadsheet to keep track of my history and my current and total RP. I'm not a master of google sheets, but it's working better for me than writing down in notepad and doing the math after every match. You type in your opponent, any partners, the result (using the letters W or L,) the match time, rating, RP earned, RP spent, what you spent it on, and any moves learned. It figures out your total RP, current RP, your win/loss record, average match time, and average rating. It could probably be modified to track more complicated stuff by someone a little more proficient with google spreadsheets.
I set up a blank/example page here: link
Right now, it's set so anyone with the link can view. I'm hoping that will let anyone interested copy it for their own work, but let me know if it doesn't work that way and I'll try and fix it.
Hey I realised I had made some tweaks over the years and not reflected them in the original post (which is how I used to do things in the first couple of years). I've now changed the original post but for convenience here are the altered sections (note these tweaks were based on KoC which has sooo many move slots to fill and more detailed entrances etc. so you may want to tweak as you see fit or stick to the originals for FirePro - though these still work): 1) Added a 40point milestone 2) Tweaked the 50 point milestone 3) Tweaked the 100 point milestone Paste follows: Every 40 points = free choice of move. Pick any move you like, no restrictions. Every 50 points = Stance change, Taunt, Body (inc. tattoo), Double Team Move, 30% Tag Logic Changes, Celebration Taunt (1st time), + the attire from also hitting another 25 point milestone. Alter your stance and/or change your body type one step or get a tattoo. Pick a double team move of your choice. Make 30%'s worth of changes to double team moves (e.g. cut-play 10% up and tag speed 20% up), The first time (and only the first time you hit 50 you also get to pick a celebration taunt. Every 100 points = Pick a 3rd trainer (you can now train with them and learn from them, but they don't affect your parameters). Create a full entrance. + All the stuff from also hitting another 50 point milestone.
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Post by Mista Li on Sept 8, 2018 12:30:10 GMT
First time looking into this, very intrigued.. But also a tad confused..! I like the DnD aspect of Johnny Jetts variation, can his be followed from scratch or do I need to follow TigerMuppet's original post first, as a sort of framework?
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Post by view619 on Sept 8, 2018 12:55:53 GMT
First time looking into this, very intrigued.. But also a tad confused..! I like the DnD aspect of Johnny Jetts variation, can his be followed from scratch or do I need to follow TigerMuppet's original post first, as a sort of framework? You can follow Johnny Jett's from scratch. I've been using it for a career with some custom rules thrown in, using his original rule set as a base, and it works very well. Once you've gotten past the initial rival/partner milestone, it's pretty straight-forward.
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Post by Johnny Jett on Sept 8, 2018 16:02:13 GMT
First time looking into this, very intrigued.. But also a tad confused..! I like the DnD aspect of Johnny Jetts variation, can his be followed from scratch or do I need to follow TigerMuppet's original post first, as a sort of framework? Yeah, no, the Empower System owes a LOT to the Reinvigorate System in concept and execution (which is why I put it in this thread and didn't set it up on its own), but it's designed to be used entirely as a standalone system. It's not dependent on reading or following the original. You can just follow along with the Empower System and be good to go. First time looking into this, very intrigued.. But also a tad confused..! I like the DnD aspect of Johnny Jetts variation, can his be followed from scratch or do I need to follow TigerMuppet's original post first, as a sort of framework? You can follow Johnny Jett's from scratch. I've been using it for a career with some custom rules thrown in, using his original rule set as a base, and it works very well. Once you've gotten past the initial rival/partner milestone, it's pretty straight-forward. I'd really be interested in hearing about your custom rules, View. I'm sure there are ways to improve on the ruleset. Maybe we could work out an Empower 2.0 or something, I'd be super into collaborating on that.
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Post by view619 on Sept 8, 2018 18:45:12 GMT
I'd really be interested in hearing about your custom rules, View. I'm sure there are ways to improve on the ruleset. Maybe we could work out an Empower 2.0 or something, I'd be super into collaborating on that. The custom rules are just some modifications to the point allocation after a match, and some additional items for tag teams. Also I'm using a progressing time system (2 matches per week), so a lot of this wouldn't really apply if you don't take your aging wrestler into consideration. - You can be a second for a match, where you gain one point for a loss or two points for a win. This was implemented so my wrestler could still stock up new move opportunities based on the match finisher, while recovering from any injuries. You can only second for a wrestler that you know well, such as a partner or one of your mentors (if you want to get the full Young Lion experience); not a bad choice if you want potential moves from opponents out of your league.
- In addition to partners and rivals, I added a friends and enemies system so your relationship progress can be tracked when your wrestler switches promotions/goes on excursion/etc.
- You can train with any wrestler within your character's current region, but you gain no points regardless of the match results. Also, you can learn one basic move from this wrestler based on his style of fighting; if he's using a lot of mat-based techniques for example, you can learn a basic mat wrestling ability.
- When hitting a move milestone, you can give your tag partner (if applicable) one of your wrestler's signature moves; this can be a move with the "Signature" flag, or something that your wrestler just likes to do. Afterwards, you can update the partner's logic to use this move more often.
- Alternatively, when hitting a move milestone you can give a rival one of your signatures instead.
- I'm using an external injury system, so I don't roll an injury saving throw unless my system returns a "major" injury.
Otherwise, I just make some stuff up as I go depending on the scenario. Most of the season has stayed close to the base rule set, but you know how house rules can be. :P
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Post by Mista Li on Sept 8, 2018 19:53:23 GMT
Thanks so much to you both for getting back to me, much appreciated. Looking forward to giving this a go.. Need something to do while waiting for that DLC to drop..
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Post by tigermuppetcut on Oct 24, 2018 18:34:05 GMT
How are everyone's rookies doing? Any great feuds, belts won, retired through injury etc?
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Post by view619 on Oct 24, 2018 21:51:20 GMT
My rookie is almost 2 years (22.5 months) into his career and found his gimmick. A lower mid-carder right now, still trying to break into a solid mid-card spot but jobbing more often than not. When he's older, I'll change the Critical setting for matches from "Low" to "Medium" so injuries are more likely; all in all it's steady progress. Currently, I'm trying to work out a story-line/reason for an Excursion to Japan. One of his recent rivals was Oka Tomoyuki in a British promotion, so maybe I'll piggy-back on that.
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Post by tigermuppetcut on Oct 25, 2018 19:36:13 GMT
Nice, I actually did the reverse with my critical settings, starting high to reflect sloppy rookies then dropping to Med. But, yeah if you are thinking age / wear and tear then the reverse makes sense too! :)
Elijah Stone looks great! I hope he gets to adventure in Japan.
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Post by Zealot on Sept 19, 2019 22:45:50 GMT
Been studying into this more and I plan to fully implement this into my next batch of 16 rookies in NEBULA Factory with a few checkpoints e.g. start on ground work then earn top rope ability. I'll post my results as they happen, but it will probably start before the end of this year.
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Post by IamAres on Sept 20, 2019 2:49:44 GMT
I do love this system quite a bit, and it's great for when you know you wanna make someone, but you don't have your own ideas at the moment. You can grow them through this system instead and figure out who they are as you go.
I liked it well enough that I started a handful of people for my fictional Indy fed with it. That's where it can have a little bit of an issue, because if you go through the same company, you're gonna get exposed to the same people and the same finishes and have the same partners at the same times, so a lot of their influencing factors can end up the same.
If you're not an absolute stickler for the system, you can pick their matches a bit differently so they don't follow the same path. You just have to keep yourself honest because you could easily pair them up against people with stuff you want them to learn.
Another thing I've played with in that respect is to have a "young lion" phase, where they face each person in your fed in rapid succession, but only earning half points that they can't spend yet. THEN you send them on "excursion" where they go through a different roster with normal rules and they can start spending their points, learning from the people in that fed and developing their own identity. I don't know how long to have this part last-maybe just until it feels right.
When it's time, you bring them back and have them go through your roster in the normal way, maybe starting from the middle or at least above your other "trainees." Then you have someone who has a lot of potential to be really unique from all your other guys (especially your guys made with this method) and they come back into your fed with this more developed identity. Of course, this is only an issue if you only put these guys through the same fed, and/or if you do a bunch of them close together (which I did, because I loved it so much the first time through). But having the young lion phase and the excursion phase do help keep things fresh and interesting.
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