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Post by patmanqc on Sept 20, 2023 13:32:35 GMT
I saw somebody else mentioned take down for the Commodore 64. I don't remember much about that game although I did like the presentation. A couple other good games for the 64 were championship wrestling and my personal favorite rock and wrestle or bop'N wrestle here in the states. The name change was due to the rock and wrestling connection. This game was released I think in 85 or 86 but it is fantastic especially for only having one button. You can only play as one character in single player mode but the controls are intuitive and you have splashes off the top rope, running clotheslines, drop kicks, body slams, airplane spin's, piledrivers and possibly more. Again, all with a single fire button.
Anyway, sorry to get off topic.
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Post by cobrettie on Sept 20, 2023 18:58:52 GMT
I saw somebody else mentioned take down for the Commodore 64. I don't remember much about that game although I did like the presentation. A couple other good games for the 64 were championship wrestling and my personal favorite rock and wrestle or bop'N wrestle here in the states. The name change was due to the rock and wrestling connection. This game was released I think in 85 or 86 but it is fantastic especially for only having one button. You can only play as one character in single player mode but the controls are intuitive and you have splashes off the top rope, running clotheslines, drop kicks, body slams, airplane spin's, piledrivers and possibly more. Again, all with a single fire button. Anyway, sorry to get off topic. Bop n' Wrestle has an "official" release on steam now... or someone is hoping to make a few bucks under the radar, either way, it is in the Steam store. As far my picks for least favorites I'm going with Kinnikuman Dirty Challenger for Super Famicom and Beast Wrestler for Genesis. I did manage to find manuals for them, so maybe they will be better games now that I have an inkling on what to do!
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Post by Shadow Master on Sept 26, 2023 20:12:36 GMT
I saw somebody else mentioned take down for the Commodore 64. I don't remember much about that game although I did like the presentation. A couple other good games for the 64 were championship wrestling and my personal favorite rock and wrestle or bop'N wrestle here in the states. The name change was due to the rock and wrestling connection. This game was released I think in 85 or 86 but it is fantastic especially for only having one button. You can only play as one character in single player mode but the controls are intuitive and you have splashes off the top rope, running clotheslines, drop kicks, body slams, airplane spin's, piledrivers and possibly more. Again, all with a single fire button. Anyway, sorry to get off topic. Bop n' Wrestle has an "official" release on steam now... or someone is hoping to make a few bucks under the radar, either way, it is in the Steam store. As far my picks for least favorites I'm going with Kinnikuman Dirty Challenger for Super Famicom and Beast Wrestler for Genesis. I did manage to find manuals for them, so maybe they will be better games now that I have an inkling on what to do! The Kinnikuman games were never known for being the most technical of grapplers, but Dirty Challenger is at the top of the heap for bad programming. Dirty Challenger's biggest offence is the game's unresponsive grapple system. Good luck trying to pull off a hold against the CPU. Other unresponsive grapple engines worth mentioning: 1. Astral Bout 2 (SFC) 2. Sengokuden Hyper Tag Match (PS1) 3. Shin Nippon Fantastic Story (SFC)
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Post by cobrettie on Sept 26, 2023 22:23:04 GMT
Dirty Challenger's biggest offence is the game's unresponsive grapple system. Good luck trying to pull off a hold against the CPU. Other unresponsive grapple engines worth mentioning: 1. Astral Bout 2 (SFC) 2. Sengokuden Hyper Tag Match (PS1) 3. Shin Nippon Fantastic Story (SFC) Shhhh... don't tell anyone... I kinda like the Astral Bout Series
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Post by Shadow Master on Apr 18, 2024 20:23:00 GMT
We already talked about Toukon Sanjushi and my disdain for it's terrible graphics. After today, I have a brand new reason to dislike the game. You need a friend with a second copy of the game (and a link cable) to access the FULL roster!Even in 1993, only being able to use three characters was greatly underwhelming. Yet, if you wanted to use the hidden boss characters (Hiroshi Hase, Tatsumi Fujinami or Riki Choshu), you needed a friend with a second Gameboy, a link cable and copy of Toukon Sanjushi (yeah, good luck with that one)! Only then would the game unlock the other three characters for use in a round robin tournament. To put things into perspective, the Gameboy port of King of the Ring released that very same year featured a grand total of 8 characters. All of which had different sprites, and didn't require the use of buying the game twice just to access the full cast!
While Pokemon would go on to monopolize on version exclusive monsters in the years to follow; at least the games attached to the ordeal was worth the headache.
If there ever was a reason why VARIE wasn't allowed to create more handheld NJPW titles, I blame this game.
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Post by Shadow Master on May 14, 2024 3:45:25 GMT
Personally, I hate turn-based Wrestling games. When I want to take turns picking moves and waiting six seconds for my character to (hopefully) pull them off ...I'll stick to RPG's ...not a Wrestling title.
Games like Maniac Pro-Wrestling (PC Engine), Microleague Wrestling (PC), Tag Team Wrestling (NES/ARC), Blizzard Yuki (SFC) and Fight Da Pon! (SFC) are just a few of the offenders that come to mind.
Luckily, the whole turn-based fad never really took off; realizing most Wrestling gamers preferred beating the snot out of their opponents themselves, instead of letting the computer handle most of the legwork.
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Post by Shadow Master on Jul 6, 2024 19:24:13 GMT
While I absolutely love the older Fire Pro games, I will always hate the early title's password system. Before the Fire Pro series added a built in save feature by Final Bout, players had to write out unnecessarily long passwords. As an example, here's a password for Super Fire Pro-Wrestling 2: The only break players got was if they kept their game on after completing all of the matches ...then immediately
going to the password screen where the password would be pre-loaded for them. In an era before save states and emulation, players had no choice but to keep their games running, or write out each password every time they wanted to continue playing. Ouch.
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