|
Post by Lord Worm on Nov 24, 2020 14:12:58 GMT
So i stepped away from the game right before Edit and Move craft became available. I honestly don’t know where to start at this point.
My skills as a creator was getting the most out of the limitations in the base game.
Did the crafts ruin the game? Does everyone have to have each craft item to subscribe to an EDIT? does the crafts automatically come with the wrestlers when subscribed?
I don’t know if I should even start up again.
|
|
|
Post by Love Wilcox on Nov 24, 2020 14:40:32 GMT
It's intimidating for sure, I can cerainly emphasize with you here. I'd suggest just taking things slow for now, downloading just a few items and see how you get on. Have a play around with move craft with the sole goal of having fun rather than churning out move after move.
It takes time to get into, I can't deny that. If you stick with it and take your time then I'm sure you'll figure it out.
|
|
|
Post by Fuee on Nov 24, 2020 15:15:58 GMT
I stepped away myself right before move craft came out, and getting into that when I came back was a trip for sure But if you get into them, both things expand the game pretty greatly And if you don't, they're optional anyway
And yeah, if an edit is made using custom parts or moves, you need those to use the edit - they should be listed on the edit's workshop page, though. I don't know if they're subscribed to automatically
|
|
|
Post by Lord Worm on Nov 24, 2020 15:54:05 GMT
I’ve always done everything myself so I wouldn’t be using other people’s crafts, I don’t know if I were to start creating again that I’d be making edit or move crafts. I don’t think I’d want to use others.
Yeah, maybe I’ll just start small and go from there.
Maybe start with original creations to get acclimated again?
|
|
|
Post by bolleat on Nov 25, 2020 0:49:47 GMT
Good to see you here Worm. I have been trying to limit use of craft parts except when absolutely necessary. So I think you can use as much or as little as you want. You can just port your old returns edits in and have just as much fun.
|
|
|
Post by Phil Parent on Nov 25, 2020 4:33:07 GMT
Trust me, I get the feeling.
I feel like I come from another time, editing wise.
Of course, since all I do is porting the old games, I don't HAVE to use the Craft tools.
I just wish I had the skills to do it. I don't.
But I'm happy that you are back, and yes you should create. Your edits are your edits, and you're one of the greats.
---
I was thinking... I know Kagura is aware of World, even though he's no longer anywhere close to the scene. He did post on the FPC FB to say the game looked great when the hype started. For him, who was the first edit maker to stand out from the pack, this would be INSANE. At least we sorta came up with it, then it arrived and kicked our asses but he's been gone forever.
|
|
|
Post by sdss9462 on Nov 25, 2020 6:46:49 GMT
My skills as a creator was getting the most out of the limitations in the base game. Did the crafts ruin the game?
I totally know what you mean. The wrestler-specific outfits and photo-realistic faces that people have done aren't really my cup of tea either. Honestly, even some of the licensed parts for NJPW and Stardom kinda feel like too much for me. Too much realism goes against the charm of the game in my opinion. That's why I make mostly generic stuff that fits as closely with the base parts as possible.
That said, you should start up again. Lol. I set Fire Pro aside for months at a time and always find my way back, thankfully, and enjoy it. So I vote for anyone to keep playing and creating.
|
|
|
Post by OrochiGeese on Nov 25, 2020 7:38:06 GMT
So i stepped away from the game right before Edit and Move craft became available. I honestly don’t know where to start at this point. My skills as a creator was getting the most out of the limitations in the base game. Did the crafts ruin the game? Does everyone have to have each craft item to subscribe to an EDIT? does the crafts automatically come with the wrestlers when subscribed? I don’t know if I should even start up again. It's really great to see you, Worm! 👋😄 I 100000% agree with your post. I've been kind of adrift over the past few months with edit making/tweaking. A lot of my fun in FPR was getting the most out of the limitations of the game in regard to strategies and logic. I enjoyed those limits but until this year I never realized how much I truly needed those limits. FPW tested those limits by giving us more priorities. That's why I ended up with like 2 versions of each of my main edits. I couldn't decide on a definitive version of an edit. But at least I kept myself to like just 2 versions. Move Craft just completely blew the doors off the place and I feel like I got shot out into the abyss ever since. For the first 2-3 months I LOVED Move Maker. Making moves is all I did. Then I started realizing that I was only putting 10% of those moves on my actual edits. Then I started realizing I stopped even modifying my edits with those new moves. I was just making moves. It was fun. At first it felt godlike creating moves and actions in this game I've played since 2002. But then I realized a) it's super time consuming and b) I wasn't enjoying my FPW experience. Then in September I stopped making moves. I've only created a few since then but even though I like the ideas, I'm not really doing anything with them. And I had to get myself out of that headspace cease it was ruining FPW for me. I haven't created a new edit in months. And every time I want to modify an existing edit (which is most of what I did in FPW before Move Maker came out), I am just stuck by decision paralysis. Do I make an entirely new move that has its own priority chain? Do I modify a default that I like but could like more? If there are two moves I like as a finisher, do I try to make a hybrid? Is that unholy? Or just too time consuming!? 🤷♂️ Making matters worse is that I have so much less time to play FPW than I used to. So when I do have the time, it's frustrating to spend it making so many "what do I do" choices rather than actually building an edit. Pretty much all I can do if I want to create a new edit is pretend as if Move Maker doesn't exist and make the new edit. Then later, I can decide if any of the moves or strategies could be enhanced by something I can make. Senator mentioned that a few weeks ago - to treat Move Maker like the ability to add "rare" career evolution moves when it's appropriate rather than going into Move Maker to like create a lot of moves move for a new edit. Cause if I go into an edit fresh with the possibility of using Move Maker, I won't be able to do it. There are just too many possibilities. My advice to you and to me is to ignore Move Maker until you get your FPW groove back 😎
|
|
|
Post by Love Wilcox on Nov 25, 2020 8:28:40 GMT
I couldn't agree more with Geese. I love Move Maker but it's almost like FPW is a different game now. I've learned to love it again by using Movecraft sparingly and only when I really feel it'll add something to a particular edit. Partly because that's how I have fun with it but also because I don't really have the mad skillz for any more than that xD
And when all else fails... just leech all your moves off of Fuee ;)
|
|
|
Post by OrochiGeese on Nov 25, 2020 9:24:51 GMT
It's funny cause I'm convinced that Move Maker has paralyzed my FPW but am still at awe and love what so many people continue to do with it!! I continue to subscribe to and straight up MARVEL at what Fuee and others do but I stopped adding all new moves to my edits cause it feels overwhelming. Every time I start to, it forces me to consider other moves I could do add (and the infinite strategies and sequences that can result). The cycle ends in me not doing anything.
This wasn't an issue with the DLC cause we only got a few moves per DLC version.
I call to attention an ancient proverb:
"Sell a man a DLC move, he assigns it in a day. Teach a man to make DLC moves, he blows out his sphincter from infinite possibilities."
(citation needed)
And like I said, so much of my own problem stems from just not having the time I want with the game, especially compared to what I used to have with FPR. FPW is the best Fire Pro game but FPR is my favorite Fire Pro experience. I put in and got everything out of FPR that I could but I have only scratched the surface with FPW even before Move Maker came out. That isn't FPW's fault or even Move Maker's fault. But it's just adding to my issues. How can you fit infinite potential through an increasingly narrowing door of free time? You can't (without butter 🧈 ). So I just feel frustrated a lot of the time. But even if I had like 12 hours a day for general FPW and Move Maker, I'd still have difficulty with all the potential we have now.
I do wish I could spend more time on my ideas for "built in pin" tag team moves though. Tag team moves is one category where FP has always been limited in variety. So simply adding a few new tag moves and making sure they can be pinned afterward would have a measurable and direct effect on my tag matches. This is manageable. Whereas my infinite oosotogari problem gets biggari by the day 😁
|
|
|
Post by Lord Worm on Nov 25, 2020 12:24:00 GMT
Thanks for the responses guys. I’m glad to know I’m not alone. I am afraid that my time has passed creatively in Fire Pro. Returns was the apex, even if World is clearly the best game in the series. I dunno. I say that now but a few months from now I could have made 100 new EDITs. I really do love Fire Pro and this community. But I'm happy that you are back, and yes you should create. Your edits are your edits, and you're one of the greats Wow thanks Phil. In the infamous words of Nic Cage in his SNL appearances on Weekend Update “That’s high praise” Side note: I’ve lost my credentials on Blogger and can no longer access my Blog. Kinda bummed about that.
|
|
|
Post by Ramon on Nov 25, 2020 15:11:39 GMT
Lord Worm Your edits are amazing, I can understand being intimidated by the crafting stuff. Heck, it still intimidates me most of the time I make stuff. I'd still love to see you making edits because the quality and effort you put into your edits are hard to beat. Move-craft can be really scary at first, but when you put together your first move and find out a little bit about how that wacky contraption works, it becomes really rewarding. Just start small and take your time, you'll be back in it in no time. :)
|
|
|
Post by TheAvenger3 on Nov 25, 2020 16:38:04 GMT
I love the addition of custom parts and moves, but I still try not to use them unless they really enhance a wrestler. Appearances can be always done without custom parts, but Move Craft really helps fill in the gaps when there isn't a good enough move replacement.
I haven't used anyone else's parts and moves, either. There was a problem previously that resulted in major issues if the original creator pulled a custom part off the Workshop or firepro-w, but that's been patched by Spike - parts would be deleted from everyone's games and you'd see crazy stuff like headless wrestlers.
However, there's still an issue when you have a lot of subscribers, which you always have, when a creator pulls a part or move. While people already subscribed will be fine, new subscribers wouldn't be able to use edits if the custom stuff you used is no longer available for them to download. You certainly can use other peoples' custom stuff, but I'd make sure they have no intention of pulling anything off the community shares.
On PS4, you won't have the flexibility to back up parts and moves. If a part or move goes missing, you'd need to replace it with a new part or remove it.
If you've got Photoshop, I've got some actions ready to make quick logo parts. For Move Craft, Spike put out some tutorial videos, and while there's a learning curve, making moves isn't so bad. Starting by combining existing animations is a good place to start.
|
|
|
Post by faulknasty on Nov 25, 2020 19:12:51 GMT
Yeah I agree with it being intimidating with the addition of parts and move craft(making edits without those has always been intimidating to me). I still think parts craft was not a good idea and selling what essentially seems to be a export and import tool for $30 is a terrible idea especially for those who just want to use other custom parts. Move craft is a time investment I don't have because I don't even have time just for edits anymore, I can barely run one of my feds with the time I have. Also the workshop is flooded with moves that I don't know what the names mean even if they are in english. So I mostly stick to subscribing to the moves I need to keep the edits of creators I like to use a lot and might use some of those. So I definitely think the craft additions have made it harder to even keep up with edits.
|
|
|
Post by Dawnbr3ak3r on Nov 26, 2020 8:37:53 GMT
I'm a much more mechanical person, so Move Craft came quite easily to me. It took time to learn, but I enjoy it and making moves from seemingly nothing is a lot of fun. I find next to no use for Parts Craft.
Move Craft has sparked more interest in continuing to make edits (when I have the motivation to do so) than Parts Craft ever has. I bought Parts Craft because I had the means to. I seldom use edits that require it. I personally don't use any custom parts.
I find it a lot more fun to create an edit from the base game and DLC parts. Sure, it gets repetitive, but most of the fun for me is using that repetition to create something new. I've created well over 300 edits by now using the same parts we've had for three years. Even though I feel like my edits have stagnated visually, I find ways to make things look different.
I've used Move Craft to make my own edits feel entirely unique. I don't think I've created a move yet that anyone can use for a general purpose. *A lot* of my stuff is pretty outlandish and nonsensical.
|
|