celt
Bobby Bobby
Posts: 4
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Post by celt on Aug 14, 2020 9:15:53 GMT
I've just been thinking about some thing I've yet to see pop up on the workshop that would make my little puro dreams come true.
It would be great to use movecraft to simulate the no sells we see in Japanese (and now all) wrestling.
Back counters that have the attacker take a German suplex and get straight back up.
Or instead of strikes for strike exchanges, have taunts that beckon the opponent to hit them again. On top of being able to make a real hard ass in exchanges, used with the ModPack it could make for some really dynamic back and forths.
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Post by OrochiGeese on Aug 15, 2020 7:05:23 GMT
I've just been thinking about some thing I've yet to see pop up on the workshop that would make my little puro dreams come true. It would be great to use movecraft to simulate the no sells we see in Japanese (and now all) wrestling. Back counters that have the attacker take a German suplex and get straight back up. Wow, that is an awesome idea! 💡 So the attacker would actually be taking the move but then no-sell it and either hit another move or just leave the opponent dazed so that the attacker could then dip into their priorities for a follow-up. Or instead of strikes for strike exchanges, have taunts that beckon the opponent to hit them again. On top of being able to make a real hard ass in exchanges, used with the ModPack it could make for some really dynamic back and forths. I can't fully remember but I do think I saw something similar to the taunts in place of moves in the strike exchange. Either that or taunts as part of the strike exchange.
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Post by Dawnbr3ak3r on Aug 15, 2020 9:52:41 GMT
If a strike is disguised as a taunt, it can pass off as a priority sequence. I believe this was talked about in the Discord server briefly.
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