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Post by Deleted on Feb 9, 2020 0:53:13 GMT
INTRODUCTIONI've been thinking about sharing this for a while. Back in late 2018, a friend of mine was talking to another friend of his about character creation and world building when he brought up a fantasy fed we had created together in the 2000s. So, he asked me what I could remember about it and got the memory train rolling. Right now this is just a primer on the history as well as some of the more memorable characters and angles. I combed through my old notebooks for how the roster developed during its life and may do an expanded writeup eventually, when I can find things to say about the rest. I also found the remnants of a half-finished event card that might get completed for fun. No pictures yet, though, so I'll break this up into a few posts to ease the wall of text. But yeah, for a large part of the 2000s I used to run a fantasy fed called the IFWA, the Independent Freestyle Wrestling Alliance. I say "run" in the loosest sense of the term here, since it was basically just a WWF No Mercy conversion where I sometimes made up storylines as I played matches. It never operated on a schedule or had official records or anything. After I first got the game for Christmas in 2000, I decided my CAWs were part of a promotion called the Insane Wrestling Association, or IWA. The IWA was basically a teenager's interpretation of ECW as filtered through a WWF game. Over the course of 2001 and 2002 I compiled at least six volumes of theme song CDs inspired by it. I wrote a few shows. I even tried to do NES hacks based on it, now long since lost. Definitely a high period of inspiration for me as I developed all these new characters. But by 2003, I wanted a change. I'd learned that there were already a fair few promotions in the real world with the same initials, or even the same name. I was also starting to get bored with the default roster. For some reason I decided the way to freshen things up was to turn everyone into an original character. So, I enlisted my friend Mike for help. He suggested changing the name to IFWA, with a backstory that the promotion was merging with one of his own called the Freestyle Independent Federation, or FIF. He was a big Five Iron Frenzy fan. Thus, it became a shared universe as he provided me with a number of his own characters to help fill in the roster spots. By the end of the 2000s, though, the project tapered off and eventually ceased. I've even reverted my copy back to (mostly) the default wrestlers since then. There are a few good reasons for its end but I'd rather focus on the highlights of its life here. For mood I suggest the IFWA main theme: The Theme Fiasco.
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Post by Deleted on Feb 9, 2020 0:59:10 GMT
THE BEGINNING
As mentioned in the introduction, I wrote a few shows during the early days of the IWA. I even found one archived on the Wayback Machine (no, I will not link to it). It may have its historical significance but damn can I tell I was a rookie writer. This is from some time in 2001, though I can't place a more accurate date. I feel like it's relatively early.
I bring it up mostly because some of the old guard of the IFWA made their debuts here, and some of them are pretty different from how I remember them.
Anyway, this particular show is a one-night tournament for the top belt because the current champion is leaving. Said champion is HHH. The backstory held that the WWF had previously folded(!), with the IWA taking on some of their former talent(!!), but I think that was mostly to excuse the inclusion of a few default wrestlers among my originals. I feel like I probably hadn't had the game for very long when I wrote this and may have only had a handful of CAWs ready at the time.
Anyway, HHH is leaving for - wait for it - the WWF.
Yes, Vince has resurrected his promotion and is naturally targeting the promotion that "stole" his stars. Stars like Steven Richards and X-Pac. Oh, and the aforementioned HHH, somehow. I should also note that this promotion is described within the show as a small indie fed running on cable access in Oklahoma City. Like I said, rookie writer.
But yeah, let's meet the roster.
PHREAK: Very loosely based on my best friend Jason. He's a big power dude with surprising agility and a sadistic streak, so he's a favorite to win the tournament. His main finisher is called the Bong, so that commentators might slip and say he "hit the Bong." Unfortunately he gets injured by HHH after the first round because, reasons? Guess he wanted to screw his now-former employer on the way out by shelving one of their big draws. Makes sense, since he also buried the promotion and its top belt in his opening promo.
LOKO: Very loosely based on myself. The story is that he's been under Phreak's wing until now, as part of a mentor program the IWA was doing (think NXT circa 2010). Naturally, he takes over for Phreak after his injury. So yes, this tournament is his debut. He doesn't win the belt, though. I may have been a rookie writer but I at least had THAT much sense. I mean, he does make it to the finals (which, to be fair, means he only wrestled twice) but still.
ROD THORNLEY: A character that actually predates No Mercy by a year or so, taking visual inspiration from Rodney of the Mean Street Posse. It turns out he's the one that bribed HHH into taking out Phreak in an attempt to avoid having to face him. Not that it helps since he gets wrecked by Loko instead. Rereading this show was weird because everyone keeps calling him a wimp and giving him zero credibility. I guess I had just gotten used to him being more of a threat than that.
SEAN WALTMAN: Yes, X-Pac. He's going by his real name here and has no plans to join the new WWF because everyone hated him there (since "X-Pac heat" was a thing by then in real life). As Rod's first round opponent, he's the first one to destroy him. Unfortunately he ends up having his victory reversed by a bribed referee, since Thornley is playing the "screw the rules, I have money" trope here. Oh well.
CHRIS HOUSTON: I remember an article at the time about trends in wrestler names. It talked about wrestlers with a Texas city in their name, and also guys named Chris. It then joked that the next big star would be named Chris Houston. So, I made one. He was a Jericho clone that wrestled in a vest and had a gimmick called the Three Strikes Challenge. If he couldn't bloody his opponent in three strikes, he'd give the vest to somebody in the audience. Naturally he always succeeded on the third strike. With a chair. His alignment is weird since I seem to be treating him like a heel but HHH attacks him as well during his first round match (again, he's JeriClone).
RICHARD STEVENS: This is Steven Richards in his Right To Censor gimmick. I thought I remembered him as a cheap knockoff but there's dialogue implying it's supposed to be the actual Steven Richards. I'm also wondering the point of the name change if the WWF wasn't around to claim a copyright on it before the show started. I guess teenage me didn't really think about these things. Regardless, he's entering the tournament because the champion apparently gets to set the rules and he wants to do away with the hardcore violence in the IWA, for the good of everyone in attendance and "the dozens watching at home."
YIFF DADDY: Not an actual competitor yet but he exists as a reference. As Richard Steven Richards is making his first round entrance, it's mentioned that he has no theme music after losing a previous match with "theme VS gimmick" as the stakes. It was basically an excuse to express how much I hated the RTC theme in real life, which should have been irrelevant in an independent promotion. Again, rookie writer. Anyway, I just threw Yiff Daddy out as a random name for a rival because it was a quick way to suggest why they feuded and I was going through a furry phase. It did eventually spin off into an actual character, though, and without the furry gimmick at that.
SPIKE THE SHARPMAN: Created by an internet friend I had at the time. He's the one to remind Stevens that, in order to abolish violence, one must first endure it. He also complains that getting rid of the hardcore style will kill the promotion, which has present-day me thinking this must be a garbage promotion if that's their biggest draw. I blame that on how late-era ECW influenced me as a teen. Oh and SPOILER but he ends up being the one to walk away with the belt. By the time I began the IFWA conversion I had more or less lost contact with his real life counterpart so the character was treated as a retired legend in the new canon.
PHOENIXX: Random mute goth guy. Follows the rare Wile E Coyote school of promos because he walks out with a sign saying "don't forget me" as the way he enters the tournament. Not that it matters because he loses in the first round. I don't really remember him, to be honest. He was around long enough to get a theme on one of the early IWA CDs, though. Oh, and the name did resurface during the IFWA conversion as a Cactus Jack replacement because of that "metamorphosis" cutscene in championship mode. Mankind's replacement was some random guy named Jon Grey. See what I did there?
KUNIO: From the Nekketsu games (e.g., River City Ransom). Only speaks Japanese but has a translator named Ryan. Bashes Thornley with a trash can during the opening promo but loses to Spike in his first round match. And that's pretty much everything there is to say about him. Oh, that and I feel like his presence is further proof that I hadn't had the game for very long when I wrote this.
Still, the final entrant could've been worse. I had also made a Jon Talbain CAW as one of my first originals after getting the game, for example. Now that I think about it, I also remember making a number of musician CAWs.
So, yeah. That was kind of embarrassing to read again but it still has its part in the history of the IFWA.
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Post by Deleted on Feb 9, 2020 1:01:01 GMT
THE REBIRTH
PART 1: THE ORIGINALS
Now for the IFWA proper. Some of its more memorable CAW stars include:
MIKE REESE: Personal CAW of the other main contributor to this project. Rated N For Nifty. He once described his character as "basically a glorified me. Switches between angsty pseudo-heel and snarky smart-ass. X-Factor and Burning Hammer finisher. Oh, he uses kicks and quick strikes a lot. I usually give him a Superkick as a move that isn't a finisher." He also went through a few different tag partners during his time.
ADRIAN MUNOZ: The former Loko. He was more or less my MAIN main guy back then. I even tagged him as the "heart" of the IWA before the merger. His style is built around his leg strength, either through kicks, agility, or his moonsault finisher. He has a tendency to feud with wrestlers that are larger than him even though he's like 6' himself. He started out as a white guy that knew Spanish (last name was Moon) but then I eventually (2004-ish?) decided to go with it and make him be Latino instead.
ROD THORNE: The former Rod Thornley. As one of my main antagonists, he's basically meant to embody the things I despise most, which has evolved over time but usually means he's a rich asshole. He's had a LONG feud with Adrian. As a reflection of that, his fighting style focuses on wearing down his opponent's legs. He was also usually backed up by a group dubbed The System, which mainly involved Rick Knoll (who developed from Richard Stevens and eventually broke away on his own) and some guy named Krystof. It also had a revolving door of other members.
PHREAK: The same Phreak from the first show. He's been a part of my No Mercy game for almost as long as Adrian so of course he still had a presence in the IFWA. Maybe not to the same extent as in the IWA days but he was around. They also had more history beyond the mentor angle, including a tag team title reign. During a defense, though, Loko got injured and they lost. On the next show, Phreak starts giving this speech about not being there when things matter the most... until the swerve sets in and Phreak complains about Loko not being there for him. Bong, heel turn.
JEREMY MOORE: Rival turned reluctant ally and eventual friend of Adrian. Once devised a finisher (Downward Spiral/Complete Shot) as a counter to one of Adrian's own (STO). He also feuded with Mike Reese over one of the belts at some point, with each of them having their own ESRB parody shirt (he was Rated W For Wicked). Interference from The System during one such match is what started their alliance, which also saw Rod hiring a former rival of Jeremy's to counteract him. Also something of a habitual smartass. When asked to give a nickname to his fans once, he could only come up with "Moore-ons."
JUSTIN BAILEY: Former high flyer that became more of a brawler as he increased in age and weight. A one-time partner of Adrian but he tended towards heeldom too much for that to last. Which is too bad because they had great chemistry. Loves beer, hockey, and 90s metal, so of course he has a mullet. Also, he mainly exists because I wanted to name a character after the famous Metroid password.
RAZOR: Loosely based on Razor from Maniac Mansion, in that she's a red-haired punk. Technically she's part of the women's division but she'll fight anybody regardless of gender or even size. It doesn't matter that she's barely 5' herself, since she pretty much runs on spite. A guy once complained that her look isn't very "feminine," so she beat the crap out of him while wearing a little black dress (with appropriate athletic wear underneath, of course). Has also had a tumultuous partnership/rivalry with Alanna.
RISC: Stylistically he's pretty much your basic 90s/00s hardcore wrestler in street clothes, but he also loves to dance. In other words he's a happy Raven. He also has one of my favorite entrances because it looks like he's giving himself a quick shave with a barbed wire 2x4. One of the best comedy spots I ever made up was in a match against Phreak. He tried ramming Phreak's head into the turnbuckle multiple times, with no effect. He then tried running his own head into the turnbuckle to see if that would work. It did.
JOEY THUNDER: Started out as a generic "white boy rapper" over D'Lo Brown but has developed into one of my favorite original characters. I love imagining him yelling "JOEY THUNDAAA~!" while doing the D'Lo head waggle. He picked up a kickboxing/MMA background as I started to develop him. He was also in a faction called F.L.Y. (Fun Loving Youth) but that must have come pretty late in the project since I didn't see them in any of my old notebooks. I remember his partners' names, though: Crash Cassidy and Scotty Havok.
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Post by Deleted on Feb 9, 2020 1:02:25 GMT
PART 2: THE CONVERTS
Like I said, the IFWA existed as a total conversion project, and No Mercy had quite a few spots to fill. I have a full list of which character(s) filled each spot over the course of this project but these are some of the more memorable ones, most of which came from Mike.
RUSS VALENTINE: Over HBK. He and his faction were inspired by the movie "Ocean's Eleven," though I don't remember what Mike had in mind with that exactly since I've never seen it myself. From the sound of it I'm guessing something like the "Leverage" team, since that's a more familiar reference to me. His entourage consisted of hired muscle Andrew Slade (Bossman) and valet Miss Julia Bale (Terri). They ended up running with Rod's System crew at some point for reasons I don't recall, which led to Rod stealing his theme.
JASON TRIUMPH: Over The Undertaker. A former tag partner of Mike Reese's from the independent circuit, he got injured before reaching the next level and he developed a (kayfabe) chip on his shoulder over it. Mike's version of him on the Smackdown games had him going from a high flyer to technician after the injury, and he was meant to have "some kind of wicked submission finisher." As I recall he also had a different last name originally but it was changed after a real world athlete with the same name got into some pretty serious trouble.
SEAN MADUREIRA: Over Bull Buchanan. A frequent tag partner of Reese's, also known as "Sean Mad" and "Madman." A heavy daredevil that takes some pretty wild bumps, since Mike was a big Mick Foley fan too. They also had a female teammate named Jenny Zero for the full Hardyz/Lita effect, with their group being dubbed Team Freestyle.
TREVOR RITCHIE: Over Christian. Hot Topic's best customer. I remember coining "Pass The Anarchy" as a band he likes, as the first thing that popped in my head when Mike prompted me for one once. Edge's replacement, a generic goth guy named Poe, was meant to be like a "true" goth that Trev was trying to copy. Which made seeing this stoic goth guy do a five second pose kinda funny. They also had a goth girl named Alyria hanging out with them, apparently. At one point their team's name was given as Vagrant Trust. I could see him listening to Vagrant Records bands and maybe Trustkill, but I don't know if that's where Mike got the name. Somehow I doubt it but I could be wrong.
RON MATTHEWS: Over Essa Rios. A luckless jobber, he had a more successful alter ego in the masked Dragon Taro. For reasons I don't recall, he had to hide the fact that he was Taro. I'm imagining a scenario where he got fired as Matthews and decided to seek a new contract in disguise. Except, after earning one as Taro, the company decided to rehire Matthews. Lucky for him that the bodysuit made him look bigger. Still, this led to humorous situations such as him having to compete in a battle royale twice, once as Matthews and once as Taro.
ED SHEARER: Over The British Bulldog. Not to be confused with Ed Sheeran. Basically he's a wrestling Ned Flanders. Overly nice but with a hidden temper that tends to manifest in rather... unique ways. Actual quote: "I WILL EAT YOUR UNHAPPINESS!" (I don't know about you but I like to imagine that in the Caboose voice from Red VS Blue.)
MATT HAYES: Over Mark Henry. The "Dark Angel," he's basically just some random guy I'd been making over that spot since before I even decided to begin a total conversion project. Kind of a generic power wrestler, so basically a smaller Mark Henry without the "Sexual Chocolate" gimmick. Once feuded with a mysterious character named Mr. Eious. Late in the project he also formed a tag team called the Love Machines, with a character that was replacing The Godfather. I guess that's like Supply & Demand II?
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Post by Deleted on Feb 9, 2020 1:03:47 GMT
PART 3: THE TEAMS
Naturally, a wrestling promotion has to have a few teams.
SUBVERSION: An anarchist faction led by Cassius Morgan (Test), a bald goateed guy with a cult leader gimmick. I'll remind you again that this was back in like 2003. The other members were bat-wielding enforcer Charlie Kincaid (Albert), East Indian martial artist Jayany Ramsoomair (Venis), and random punk chick Roxy. Honestly she only exists because their base characters all had Trish as an ally. Oh, and their group was always written with the capital letter in the wrong place (suBversion) because, as Mike put it, "it was the 2000s."
FALL: The Future Angels of Lucha Libre, over DX. I hadn't heard Ace in a wrestling context yet and Angel was just the first word I could come up with for A. Anyway, it was comprised of Jack Hughman (Road Dogg), a boring serious guy who happened to look like Hugh Jackman; Lester Moore (Billy Gunn, and no relation to Jeremy), a whiny heel with a knack for "creative" video editing like his "cousin Michael"; and Manuel Leybor (X-Pac), a fat but agile luchador. They were all following Ventura, an aging lucha libre star whose style must have gotten pretty Americanized by then since he was replacing HHH. Stephanie got a thematically appropriate makeover as well (Maria Cristina) but she was pretty much a non-factor in storylines.
KAKUMEI-1: Or Revolution-1, over Kaientai. A pair of puroresu weebs, basically. "Late Night" Nate Knight and Matt Long. One story had them looking for an Asian friend to hang out with, which saw them getting kicked around a lot before finding one. Not that he was exactly happy to see them either. Also, they feuded with FALL over who innovated the moonsault, Great Muta or Chavo Guerrero Sr. I couldn't find a clearer answer than "it's one of these two" at the time. I found out later that it was Chavo's brother Mando, with Chavo helping to spread it abroad. Anyway, it all started with a variation of the classic "rabbit season/duck season" bit. You know: "Great Muta!" "Chavo Sr!" "Great Muta!" "Chavo Sr!" "Chavo Sr!" "Great Muta!" "AHA!" "-dammit!" Lester later presented "evidence" in the form of a bad Photoshop of Chavo Sr doing a moonsault in somewhere absurd like ancient Greece.
TWO FISTS: Over The APA. They were basically doing a similar "protection for hire" gimmick, except it was coming from a pair of totally-not-yakuza-we-swear types. So, less "hired protection" and more "protection racket" maybe? Makes more sense that way given how the APA was characterized in championship mode. Anyway, they were both named Ken, hence the "two fists." The Kakumei-1 guys probably knew better than to bother them. Then again, maybe not. So yeah, "Fugitive Alien" was referenced, they tried to kill someone with a forklift (probably), and a good time was had by all.
E-Z-E: Over Too Cool. Started out as a bunch of generic "white boy rapper" types that were apparently named after skateboard part manufacturers (e.g., Ricta) before they turned into a weird mismatched trio dubbed E-Z-E. It still had one white boy rapper (Phat E, over Rikishi) but he was instead joined by raver kid Kray Z (Sexay) and 80s glam rock throwback Trick E (Scotty).
SUICYCO: Over The Hardy Boyz. A pair of daredevil Latino punks, though whoever replaced the Hardyz were almost always daredevils of some stripe. Most of the time they were pretty generic. The only other one worth mentioning was the Bomb Squad, who were basically more realistic takes on Jason and myself. This was to distinguish us from our previous characters Phreak and Loko, who had evolved a lot by then anyway. I think that was around 2006 so, yeah, five years later seemed like a good time to revisit the idea.
TAKU & TAKA: Over The Dudley Boyz. Japanese twins that changed last names a few times before settling on Migitera. It's appropriate that they ran with one of my other CAWs, Trent "Man of 1000 Name Changes" Yamazaki, AKA the former Yiff Daddy. Before that, their replacements were Daijiro Zama and Eric Starback from Blazing Tornado (by way of Super Fire Pro Wrestling X Premium), who still served as the inspiration for their appearances.
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Post by OrochiGeese on Feb 9, 2020 6:41:44 GMT
Wow, awesome and informative thread!! π
I've been enjoying hearing about your fed backstory in our PM's (which...once again, I apologize for taking so long in replying to π₯) and so this thread was a huge dose of awesomeness in the world you've created.
I'm still LOL'ing at "Moore-ons" π
And Moore's Complete Shot as a specific counter to Munoz' STO was a great idea π‘
Also love that you created a character named "Justin Bailey" and a character inspired by Maniac Mansion!
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Post by Deleted on Feb 9, 2020 13:55:33 GMT
Thank you for the kind words. :) I don't know why I was so nervous about sharing this. Anxiety is goofy like that, I guess.
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Post by OrochiGeese on Feb 9, 2020 21:13:06 GMT
Oh, I totally get it. Every now and then I read some of my earlier shows and my writing is really rough. I'm glad people were patient with me back then (and now too, LOL). But I also know I had to start somewhere.
Thing is, I always have been better at booking and planning then actually executing. I've long accepted that. Part of that is because I book so long in advance. So the angles I get initially excited about can kind of fizzle in enthusiasm by the time I actually write them out like a year later π But the other reason is that e-fedding through text always has certain limitations given that I think of the angles playing out in my head like they are on TV. So it's always kind of a chore having to express those ideas through text when I think them up and experience them entirely differently. And then when I look back at those shows, years later, I just see the finished product and don't always remember the concepts that were guiding it. Or, worse, I do remember how excited I got for the concept and see how much my writing fell short of the actual concept π
But I look at your posts and I see all of the great ideas you had for characters and story lines π‘
And I can see the pride and passion you had for these characters and that's what I walk away with π
Keep posting! π
Do you have any plans on bringing these characters back in a future project?
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Post by Deleted on Feb 10, 2020 3:44:44 GMT
I heard a quote once that goes something like, "the expert in anything was once a beginner." I try to remind myself of that when I look at my early works. Even if the execution is rough, it was still a learning experience and I had fun with it.
Anyway, yeah, I have a number of other projects that some of these characters have popped up in since the end of the IFWA. I once thought about making a "compendium" save on Fire Pro Returns, for example. There's also a hack of NHL 94 I've wanted to do for ages that would be a massive crossover from all the various projects I've done.
If nothing else, I still have more characters here I could write up eventually, when I can think of something to say for them. And there's still that half-finished card to polish. I don't think I have it in me to restart this as an efed at this point but it's still fun to reminisce.
I'm pretty passionate about my characters and enjoy having a chance to talk about them, so I'm glad that shone through in my writing.
The ones in the "originals" part (barring Mike and Risc) tend to be the ones I use the most in assorted projects. That also includes a few that belong there but I haven't written up yet, like Alanna.
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Post by OrochiGeese on Feb 10, 2020 5:01:57 GMT
I heard a quote once that goes something like, "the expert in anything was once a beginner." I try to remind myself of that when I look at my early works. Even if the execution is rough, it was still a learning experience and I had fun with it. Exactly, you had fun with it and it helped your growth. It was all worth it π Anyway, yeah, I have a number of other projects that some of these characters have popped up in since the end of the IFWA. I once thought about making a "compendium" save on Fire Pro Returns, for example. There's also a hack of NHL 94 I've wanted to do for ages that would be a massive crossover from all the various projects I've done. The NHL 94 project is a crossover with everything? Including the wrestling promotions?! Reminds me of how I played a lot of NES and SNES baseball game with customized teams. And I'd always make wrestlers on those teams π Heck, I made Orochi Army as a team on a Super Dodge Ball port a few years ago. If nothing else, I still have more characters here I could write up eventually, when I can think of something to say for them. And there's still that half-finished card to polish. I don't think I have it in me to restart this as an efed at this point but it's still fun to reminisce. Maybe you don't restart it as a full-time traditional e-fed but as a project that you set up and occasionally update about. Like a fed that kind of runs in the background which every now and then you report about. Just an idea to keep the characters "alive" to you without expending e-fed level energy. I'm pretty passionate about my characters and enjoy having a chance to talk about them, so I'm glad that shone through in my writing. It absolutely does and that really just makes me think there's gotta be some way to keep them around in the present, even if it's not in traditional e-fed form.
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Post by Deleted on Feb 10, 2020 15:10:44 GMT
The NHL 94 project is a crossover with everything? Including the wrestling promotions?! Reminds me of how I played a lot of NES and SNES baseball game with customized teams. And I'd always make wrestlers on those teams πΒ Β Heck, I made Orochi Army as a team on a Super Dodge Ball port a few years ago. I did something similar on my copy of that Super Dodgeball port as well. IIRC, the last time I played it, I had a team of my main guys, a Spring Hill team, an AJPW team, and Swedish (all blondes) and Irish (all redheads) teams. I forget what I did for the last custom slot. I'm a sucker for character creation and customization options in games. But yeah, NHL 94 is easy to mod these days. It's entirely possible to turn it into a game for whatever league you want, even a fully original one like I've been trying to develop. Most of my main characters captain their own teams, I have a few teams representing other projects, and there are a few that are new creations. It's more work this way but it's kinda exciting. Maybe you don't restart it as a full-time traditional e-fed but as a project that you set up and occasionally update about. Like a fed that kind of runs in the background which every now and then you report about. Just an idea to keep the characters "alive" to you without expending e-fed level energy. There's a thought. And it's not like I haven't weighed my options there before. I mean, I have No Mercy and VPW2 on my phone (modern technology is amazing) as well as the GBA Fire Pros. Sometimes I sim matches on one of them if I ever hit a lull at work. I guess it wouldn't hurt to take a moment to go "hey, this happened" every now and then if I see an interesting match. I also considered doing something super atypical once and running a league on a hacked version of NHLPA 93, since it has fighting. Give box scores and fight highlights. πΒ It absolutely does and that really just makes me think there's gotta be some way to keep them around in the present, even if it's not in traditional e-fed form. I have ideas, for sure, but the problem is I already have so much I want to do and only so much spare time/energy between work and other obligations.
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Post by OrochiGeese on Feb 10, 2020 21:01:57 GMT
I did something similar on my copy of that Super Dodgeball port as well. IIRC, the last time I played it, I had a team of my main guys, a Spring Hill team, an AJPW team, and Swedish (all blondes) and Irish (all redheads) teams. I forget what I did for the last custom slot. I think I made Orochi Army teams for Super Dodge Ball and a Nekketsu Track and Field game. It was especially fun using them in the "brawl" race where Geese just constantly cheated and bodied everyone π I'm a sucker for character creation and customization options in games. But yeah, NHL 94 is easy to mod these days. It's entirely possible to turn it into a game for whatever league you want, even a fully original one like I've been trying to develop. Most of my main characters captain their own teams, I have a few teams representing other projects, and there are a few that are new creations. It's more work this way but it's kinda exciting. That is really cool. Such an incredible game NHL 94 was, particularly on Genesis. I had the SNES version of '93 growing up but got to play the Genesis versions later on and realized how much better it was. There's a thought. And it's not like I haven't weighed my options there before. I mean, I have No Mercy and VPW2 on my phone (modern technology is amazing) as well as the GBA Fire Pros. Sometimes I sim matches on one of them if I ever hit a lull at work. I guess it wouldn't hurt to take a moment to go "hey, this happened" every now and then if I see an interesting match. My feds originally started as exactly that - me writing reports of sims that I did. I never intended storylines early on, certainly nothing like what I do now. It was just a simple - "I simmed these matches and this is how they came out". Over time, I started to introduce the storylines that eventually started forming in my own head but even then there was no real booking plan. That all grew over time into something bigger and deeper but it doesn't have to. If you just want to basically digest everything, even multiple "shows" at a time, that is a way to keep something going. Or even just having a Title lineage list that gets updated can be useful. I also considered doing something super atypical once and running a league on a hacked version of NHLPA 93, since it has fighting. Give box scores and fight highlights. π NHL Fight League, huh? Does the "I" in IFWA stand for "Icing?" π I have ideas, for sure, but the problem is I already have so much I want to do and only so much spare time/energy between work and other obligations. Yeah, I totally get that. And it's hard to have big scale ideas without enough time to execute on them. That can get frustrating and cause burn out. Sometimes I think I bit off more than I can chew with my booking ideas, knowing the actual product will never live up to my expectations due to a lack of time and energy. But its those ideas that guide me and as long as I'm having fun coming up with them, I'm okay with the actual product paling in comparison to how I originally envision it. There's just no other way since it's too hard for me to book "smaller" with the world, characters, and stories I've already developed. You gotta do what works for you but I think there's room for a little initial reporting π
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Post by Deleted on Feb 11, 2020 2:31:21 GMT
I think I made Orochi Army teams for Super Dodge Ball and a Nekketsu Track and Field game. It was especially fun using them in the "brawl" race where Geese just constantly cheated and bodied everyone π Ah nice, I have that too! Kinda wish it offered more than just the one custom team but it makes up for it with all the references to the other games in the series. Yeah, I totally get that. And it's hard to have big scale ideas without enough time to execute on them. That can get frustrating and cause burn out. Sometimes I think I bit off more than I can chew with my booking ideas, knowing the actual product will never live up to my expectations due to a lack of time and energy. But its those ideas that guide me and as long as I'm having fun coming up with them, I'm okay with the actual product paling in comparison to how I originally envision it. There's just no other way since it's too hard for me to book "smaller" with the world, characters, and stories I've already developed. You gotta do what works for you but I think there's room for a little initial reporting π Certainly food for thought. Part of the problem is I'd have to rebuild my save first but I guess it wouldn't hurt to do something small-scale with my roster once I get one going again. In the meanwhile there are more characters waiting for a writeup. If nothing else, they also remain in memory. Plus I'm an artist looking for something to get me drawing again.
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Post by OrochiGeese on Feb 11, 2020 6:24:25 GMT
Certainly food for thought. Part of the problem is I'd have to rebuild my save first but I guess it wouldn't hurt to do something small-scale with my roster once I get one going again. Yeah, it would take a while to rebuild the save but there's no rush. It's really just a matter of taking them from the past and bringing them to the present with a comfortable pace. That doesn't mean they have to be the majority of your free time though once they are ready. When I did bring UBL back after a 1-year retirement (LOL), I started really slow. And actually, it was the edit building "during the retirement" that led to me feeling like I could do a fed again with the new edits that I had created. I didn't realize I was going to go full bore into it again but that doesn't have to happen, LOL. In the meanwhile there are more characters waiting for a writeup. If nothing else, they also remain in memory. Plus I'm an artist looking for something to get me drawing again. Ahhh, I've seen your work and anything that gets you drawing again is a very good thing!! π
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Post by markrocker on Feb 11, 2020 14:54:10 GMT
This was really entertaining to read. I miss the old days when me, my brother and a friend ran a promotion in Wrestlemania 2000, No Mercy and VPW2, with the last being our favorite because of the masks.
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