Post by Deleted on Jul 25, 2020 20:42:46 GMT
I went spelunking through the message board I posted this stuff on back in the day to see if there was any more good forgotten IFWA material. I'd link to it but it had to go members-only due to a really bad spambot invasion before it became abandoned.
-That Jon Mendez guy I previously mentioned (Jeremy's old rival, brought in by The System, didn't last long) apparently had the nickname "Mextasy."
-Speaking of Jeremy, I once described him as having a personality "on par with Lance Storm," so it's not the first time I've had trouble in actually quantifying what sort of personality he actually has.
-During a Rumble one time, Jack Hughman (of FALL) eliminated three guys in a row just by casually punching them. I thought that was awesome and decided to call that "getting Jacked."
-It turns out the reason I was imagining Edward Shearer's "angry" voice as sounding like Caboose from Red VS Blue is because Mike specifically recommended I check out RVB as a reference on him.
-Speaking of Shearer, it turns out that Colin Voss, who I previously said was just a generic dude, was actually Shearer's partner. Their team was called the Role Models and Voss was a middle-aged guy that was trying to prove he's still hip and can keep up with the younger guys. Sometimes he'll bust out a HIP HOP JAM~!
-Reese/Desmond O'Connell was described once as a "happy-go-lucky jobber that was prone to accidental chokeout victories." I forget how that worked exactly.
-A somewhat enigmatic name I found on an old roster list was Sean "Infinity" Auroch. I'd like to know where I got the name Auroch (which is apparently an extinct type of cattle) and why he had the nickname Infinity.
-It's also kinda funny how many Seans we had over the course of this. It's like how Revenge-era WCW was with guys named Scott.
-I didn't use the Hardcore or European championships. That still left the IFWA as having Unified Heavyweight (World Heavyweight), North American (Intercontinental), Junior Heavyweight (Cruiserweight), Women's, and Tag Team championships. Which still seems like a lot for an "indy" fed but this was running off of a WWF game.
-Or, apparently I once scrapped the Women's title too. Surprising.
-Old observation that is bothering me again: Why didn't the developers have any sort of ponytail option for female characters anyway?
-Late in the project there was a faction that basically existed to be proving ground opponents for both new signees and newly crowned champions. Test everyone's mettle, basically. The concept was taken from another friend of mine that was doing similar on one of the Smackdown games at the time, and was mainly given to spots where I could never settle on a character. I don't think I ever finished developing them, though. Most of the posts give them the working names Matthew, Mark, Luke, and John.
-Storyline idea I had once: Two rookies are being mentored by a veteran. As a reward for learning so fast, the veteran offers to pull some strings and get them a big opportunity. One is willing to accept out of "respect" but is actually just eager to take a shortcut to the top. The other wants to prove himself first and make his own way out of, again, respect for what the veteran taught them.
-This was apparently given to Andrew Slade and Sean Madureira as part of their backstory because they were on the Big Boss Man and Bull Buchanan slots at the time, who are treated as both rivals and partners in different parts of the game.
I also found a semi-pretentious thing about the philosophy of the IFWA:
"In the IFWA...
The only HLA is hardcore lucha action.
Strengths are shown and weaknesses are minimized.
Variety is a good thing.
The big man is not the only main attraction.
There is no such thing as a backstage skit.
T&A stands for Talent and Ability.
Your place is earned only by faith, trust, and ability.
Psychology is not just a college course.
We aim to please the fans, not the owner.
Indy is more than just a four letter word."
(OK, that backstage skit thing is a lie.)
I've also ended up getting back into No Mercy over the last few years. Creating new characters is always fun but transitioning back from FPR left me feeling a bit spoiled for move choice. Still, going back to my metaphorical roots was interesting.
BACKYARD BADASS (or "Dumbass" for short name): A satirical homage to the backyard wrestling craze of the early 2000s. His moveset is mostly basic stuff, with the Stone Cold Stunner for front special, a head drop for back special, and of course the 450 Splash. His default attire is a WWF shirt and track pants and his other costumes are alternate gimmicks, since it seems like that was common at backyard shows. Said gimmicks have consisted of Sy Kotik (a juggalo), The Ref (in homemade striped shirt), Kid Neo (Matrix ripoff), and Casey Jones (from TMNT).
ARIAGA: I made a soccer player as a design challenge, to see if I could make a hands-free moveset. It mostly works but there were a few spots where the use of hands was unavoidable so I made him a goalkeeper. And naturally I had to name him after that one scene from The Simpsons.
CRUSHER KOBAYASHI: Basically I felt like creating a guy that had a bunch of moves I'd never used on previous characters, like the Spinning Falcon Arrow and Pump Handle Slam. And I mean, I'm really surprised I've never used the latter before because I've always liked that move. Oh, and he's probably the first Japanese character either Jason or I created that didn't use the TAKA theme.
SUEDE: Sometimes Jason would make "joke" outfits over the various default characters. I would usually revert them because he and I have different senses of humor at this point but the way he kept making Tazz have an outfit called Suede was goofy enough for me to relent on that one. It also led to us redubbing the Tazzmission the "Suede Jacket."
PAYNE BROS: OK, so I haven't actually created them yet because of my current life circumstances but the idea came to me recently and they seem like they could be fun. Their names are Lester and Maurice Payne, or Les and Mo for short. It would be a similar dynamic to the Rippers: Short brainy guy and big dumb muscle.
-That Jon Mendez guy I previously mentioned (Jeremy's old rival, brought in by The System, didn't last long) apparently had the nickname "Mextasy."
-Speaking of Jeremy, I once described him as having a personality "on par with Lance Storm," so it's not the first time I've had trouble in actually quantifying what sort of personality he actually has.
-During a Rumble one time, Jack Hughman (of FALL) eliminated three guys in a row just by casually punching them. I thought that was awesome and decided to call that "getting Jacked."
-It turns out the reason I was imagining Edward Shearer's "angry" voice as sounding like Caboose from Red VS Blue is because Mike specifically recommended I check out RVB as a reference on him.
-Speaking of Shearer, it turns out that Colin Voss, who I previously said was just a generic dude, was actually Shearer's partner. Their team was called the Role Models and Voss was a middle-aged guy that was trying to prove he's still hip and can keep up with the younger guys. Sometimes he'll bust out a HIP HOP JAM~!
-Reese/Desmond O'Connell was described once as a "happy-go-lucky jobber that was prone to accidental chokeout victories." I forget how that worked exactly.
-A somewhat enigmatic name I found on an old roster list was Sean "Infinity" Auroch. I'd like to know where I got the name Auroch (which is apparently an extinct type of cattle) and why he had the nickname Infinity.
-It's also kinda funny how many Seans we had over the course of this. It's like how Revenge-era WCW was with guys named Scott.
-I didn't use the Hardcore or European championships. That still left the IFWA as having Unified Heavyweight (World Heavyweight), North American (Intercontinental), Junior Heavyweight (Cruiserweight), Women's, and Tag Team championships. Which still seems like a lot for an "indy" fed but this was running off of a WWF game.
-Or, apparently I once scrapped the Women's title too. Surprising.
-Old observation that is bothering me again: Why didn't the developers have any sort of ponytail option for female characters anyway?
-Late in the project there was a faction that basically existed to be proving ground opponents for both new signees and newly crowned champions. Test everyone's mettle, basically. The concept was taken from another friend of mine that was doing similar on one of the Smackdown games at the time, and was mainly given to spots where I could never settle on a character. I don't think I ever finished developing them, though. Most of the posts give them the working names Matthew, Mark, Luke, and John.
-Storyline idea I had once: Two rookies are being mentored by a veteran. As a reward for learning so fast, the veteran offers to pull some strings and get them a big opportunity. One is willing to accept out of "respect" but is actually just eager to take a shortcut to the top. The other wants to prove himself first and make his own way out of, again, respect for what the veteran taught them.
-This was apparently given to Andrew Slade and Sean Madureira as part of their backstory because they were on the Big Boss Man and Bull Buchanan slots at the time, who are treated as both rivals and partners in different parts of the game.
I also found a semi-pretentious thing about the philosophy of the IFWA:
"In the IFWA...
The only HLA is hardcore lucha action.
Strengths are shown and weaknesses are minimized.
Variety is a good thing.
The big man is not the only main attraction.
There is no such thing as a backstage skit.
T&A stands for Talent and Ability.
Your place is earned only by faith, trust, and ability.
Psychology is not just a college course.
We aim to please the fans, not the owner.
Indy is more than just a four letter word."
(OK, that backstage skit thing is a lie.)
I've also ended up getting back into No Mercy over the last few years. Creating new characters is always fun but transitioning back from FPR left me feeling a bit spoiled for move choice. Still, going back to my metaphorical roots was interesting.
BACKYARD BADASS (or "Dumbass" for short name): A satirical homage to the backyard wrestling craze of the early 2000s. His moveset is mostly basic stuff, with the Stone Cold Stunner for front special, a head drop for back special, and of course the 450 Splash. His default attire is a WWF shirt and track pants and his other costumes are alternate gimmicks, since it seems like that was common at backyard shows. Said gimmicks have consisted of Sy Kotik (a juggalo), The Ref (in homemade striped shirt), Kid Neo (Matrix ripoff), and Casey Jones (from TMNT).
ARIAGA: I made a soccer player as a design challenge, to see if I could make a hands-free moveset. It mostly works but there were a few spots where the use of hands was unavoidable so I made him a goalkeeper. And naturally I had to name him after that one scene from The Simpsons.
CRUSHER KOBAYASHI: Basically I felt like creating a guy that had a bunch of moves I'd never used on previous characters, like the Spinning Falcon Arrow and Pump Handle Slam. And I mean, I'm really surprised I've never used the latter before because I've always liked that move. Oh, and he's probably the first Japanese character either Jason or I created that didn't use the TAKA theme.
SUEDE: Sometimes Jason would make "joke" outfits over the various default characters. I would usually revert them because he and I have different senses of humor at this point but the way he kept making Tazz have an outfit called Suede was goofy enough for me to relent on that one. It also led to us redubbing the Tazzmission the "Suede Jacket."
PAYNE BROS: OK, so I haven't actually created them yet because of my current life circumstances but the idea came to me recently and they seem like they could be fun. Their names are Lester and Maurice Payne, or Les and Mo for short. It would be a similar dynamic to the Rippers: Short brainy guy and big dumb muscle.