nickythemackx
Steel Johnson
Edit wrestlers only......yeah
Posts: 120
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Post by nickythemackx on Dec 28, 2019 17:58:55 GMT
Will their be logo parts 2? you know the tights
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Post by markrocker on Dec 28, 2019 19:07:11 GMT
Would love to see an update that includes tons of tattoos.
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Post by Love Wilcox on Dec 28, 2019 22:33:15 GMT
Thinking about it today, as excited as I am for all the potential for new moves I think I'm equally excited to re-animate many of the clunkier existing moves :D
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Post by OrochiGeese on Dec 28, 2019 22:37:38 GMT
Also there’s something at the bottom of the champion road beyond graphic where all the pricing info appears to be, that mentions premium edition - wonder what that is all about Hmmm, maybe they are planning on releasing a final version of FPW that contains all DLC's included? Either that or they are somehow splitting one of the DLC's into tiers but I hope it isn't that. Takayama DLC looks great! And I love that old school Fire Pro artwork too! I really like how organized and disciplined Spike has been in presenting all this new information. I just hope that in their attempt to stick to a schedule, that they're able to a) beta test enough before the DLC's come out and b) are committed to fixing errors that may result once the DLC's come out. It's last call at the FPW bar this year and I just don't want a last second Flaming Moe to burn everything down before the bartender leave.
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Deleted
Deleted Member
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Post by Deleted on Dec 28, 2019 22:59:14 GMT
I do hope they release the Takayama Dlc in the UK this time around... I totally agree with this.
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Post by Jason Blackhart on Dec 28, 2019 23:38:10 GMT
The notes about Move Craft mode clarifies that it's not just possible to arrange existing moves, but also to create new moves from scratch (with a lot of work, naturally) and that moves can be shared on FPW.NET (and presumably Steam Workshop). The bit with the "Premium Edition" is just about the PS4 physical "deluxe" version that's already been out since 2018.
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Post by OrochiGeese on Dec 29, 2019 0:03:34 GMT
The notes about Move Craft mode clarifies that it's not just possible to arrange existing moves, but also to create new moves from scratch (with a lot of work, naturally) and that moves can be shared on FPW.NET (and presumably Steam Workshop). Wow, that's awesome! I really hope we have free reign over projectiles and other unorthodox moves. The bit with the "Premium Edition" is just about the PS4 physical "deluxe" version that's already been out since 2018. Ohhh ok, that makes sense!
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Post by eskiman on Dec 29, 2019 0:03:53 GMT
Also there’s something at the bottom of the champion road beyond graphic where all the pricing info appears to be, that mentions premium edition - wonder what that is all about Hmmm, maybe they are planning on releasing a final version of FPW that contains all DLC's included? There must be a game of the (four) year edition planned.. I would imagine they would definitely do a bundle at the end. They will have to find a way to fairly portion the dlc into byte size bundles - maybe official promotions, then crafting and then original content. Everything together even at a discounted price would surely top $200 for new players which seems unlikely to sell. The bit with the "Premium Edition" is just about the PS4 physical "deluxe" version that's already been out since 2018. Little disappointed that it wasn't a 2020 dlc type season pass.. I did first think of the ps4 game but it was near the steam logo
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Post by fullMETAL on Dec 29, 2019 2:06:54 GMT
I think the only thing that could make the final sendoff better is allowing us to create our own arenas.
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Post by Severla on Dec 29, 2019 5:35:05 GMT
I'll probably end up using the Move Data Editor as a guide for move damage and go from there. Is it a punch? Compare different Punch moves. Is a big-head-drop-go-fuck-yourself move? Compare it with other moves of similar caliber. Etc, etc. Hell, I still vote for community-discussed damage balancing once the game is abandonware. Like maybe slightly lowering some Dives while slightly increasing basically all subs because their damage is pitiful at 8 COM, etc. And overhauling MMA...
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Post by Nth on Dec 29, 2019 6:50:58 GMT
Aside from moves the only thing I would add would be additional difficulty levels, but I doubt that will be possible.
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Post by OrochiGeese on Dec 29, 2019 9:35:24 GMT
I think the only thing that could make the final sendoff better is allowing us to create our own arenas. That would be incredible. Especially if we could easily choose our audience and use animated GIFS or videos for Trons! Aside from moves the only thing I would add would be additional difficulty levels, but I doubt that will be possible. I would like additional difficulty levels (up to "ice your fingers") and varying difficulty levels for each edit. Then each edit could win grapples at a different rate so we could get guaranteed heel dominance in some matches.
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Deleted
Deleted Member
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Post by Deleted on Dec 29, 2019 13:29:38 GMT
Please for the love of all that is good, let us take over control of a wrestler either mid-league/tourney or preferably like the mod does, any CPU wrestler mid-match. At the bare minimum I want to be able to pick a winner of a league/tourney match.
Mid-Match CPU takeover baby!!! I need it! I like the stability of the PS4 version so I don't get the mods.
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Post by Charged on Dec 29, 2019 14:50:29 GMT
The notes about Move Craft mode clarifies that it's not just possible to arrange existing moves, but also to create new moves from scratch (with a lot of work, naturally) and that moves can be shared on FPW.NET (and presumably Steam Workshop).
That's good, as it means I can tweak existing moves before I take on the daunting task of making one from scratch. I guess allowing me to babystep up to it.
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Post by invader3k on Dec 29, 2019 22:21:48 GMT
One thing I'd love for them to add in, before signing off on Fire Pro (possibly forever), would be to add more move slots.
This could easily be done by splitting the left and right grapple moves, for both front and back grapples. We've discussed this in the past, and some users commented that setting a move as "towards grapple" and the other as "away grapple" might work better. Either way, with all the additional user created moves, having more possible moves for all wrestlers would certainly be nice.
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