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Post by faulknasty on Apr 6, 2019 8:14:00 GMT
My latest creation from scratch inspired by my NCAA Football games QB so i made him kinda Goldberg-esque hoping for fast matches. Still needs tested and tweaked but I wanted to get him out there. steamcommunity.com/sharedfiles/filedetails/?id=1704522505Toby Tron is a former star QB at the University of Tennessee. After a short successful stint in the NFL, Tron retired to work as an electrical engineer. Tron was tired of all his coworkers talking about his sports career, so after working at a few different places he formed a consulting firm. Being four years separated from his football career, Tron missed the thrill of being an athlete and hated working at a desk. Tron decided to use his time between consulting jobs to step into the ring. MWWC couldn't pass up a chance to bring in a football star even if he is only part time. (I also i created an imgur account but I haven't figured out how to post images on here yet.) (also I would be interested in any free capture software that doesn't take much to run would be great so i could use it for images and gifs) (also also I need some help coming up with a ring design for MWWC once I figure out a logo[could also use help for that])
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Post by OrochiGeese on Apr 6, 2019 8:24:30 GMT
As for imgur, I think you have to make an album first before you post any pictures to your account. I think you have to post specifically to an album that you create. As for capping pics, you should check out this post of mine and the general thread. Xbox Windows Game Capture is what I use to capture videos (to upload them to my GIPHY account to make GIFS). It came free with my computer. I use that and Windows "Snipping Tool" (also free with my computer) for all pics.
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Post by faulknasty on Apr 6, 2019 8:27:49 GMT
thanks
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Post by faulknasty on Apr 7, 2019 1:47:39 GMT
So I want Tron to have quick matches. So I think first I need him to have high attack parameters and low defense parameters. But how should I do the percentages for his attacks? Do focus on fewer moves to pace the match faster?
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Post by faulknasty on Apr 7, 2019 4:20:03 GMT
So I want Tron to have quick matches. So I think first I need him to have high attack parameters and low defense parameters. But how should I do the percentages for his attacks? Do focus on fewer moves to pace the match faster? Also his finisher is Heavy Rain and the two times ive seen him use it his opponents immediately got back up. Is this just bad luck or is something way off on him?
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Post by faulknasty on Apr 7, 2019 23:06:55 GMT
What are good ways to test an edit? I've just been having mine have matches against others peoples wrestlers that seem to be balanced. And then more specifically whats a good way to test to see if Tron is good at having quick matches but not over powered?
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Post by amsterDAN on Apr 7, 2019 23:20:17 GMT
What are good ways to test an edit? I've just been having mine have matches against others peoples wrestlers that seem to be balanced. And then more specifically whats a good way to test to see if Tron is good at having quick matches but not over powered? The way I like to test an edit is I face them off against one person I know they should beat easily (usually my 40pt jobber Mark Murdoch, who is on the workshop) so that I can see all their finishing spots. Then I test against an edit that's a monster and will more than likely beat the crap out of my new edit, just to see what they look like under duress. Then I round up a few edits that I want my new guy to be roughly equal to, to see if we're getting a roughly 50-50 split on who wins. And lastly, I always like to roll my new edit AGAINST THEMSELF because it's a good way to see the majority of their moveset come out in the course of a single match, and since they are exactly evenly matched it should show you what their really narrow victories will look like. To test how quick his matches are, i'd just crank up the sim speed to 400 or more and run several matches and see what the general average time is, and of course who won and how.
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Post by faulknasty on Apr 10, 2019 5:23:27 GMT
Watching Toby Tron in his Purple Jacket match exposed the weakness I gave him which is he can't go long in a match (just can't be in game day shape anymore). Also the idea hit me, instead of being the Goldberg squash monster, that he can be used as a strongman to rough up some wrestlers and then lose and make his opponent look strong in the end but also beat up the weak edits. Gonna have to keep testing him to see how this idea works.
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Post by faulknasty on Apr 11, 2019 17:54:04 GMT
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Post by faulknasty on Apr 11, 2019 22:32:53 GMT
Where do you all get inspiration for the numerous caws you all make? I have made 6 abd three of those were based on other people's ideas. I have already hit a big rut in thinking of new wrestlers. I am lucky that I have 4 wrestlers that need quite a bit work done to them still. I really want to have enough wrestlers to form a small fed by early this summer but right now my roster is stuck at 6. (Maybe a seventh if I can ever figure out what goth girlfriend as wrestler is)
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Post by amsterDAN on Apr 11, 2019 23:04:17 GMT
I find inspiration in all sorts of strange places. For example, my edit Flamingo Danza came from me misunderstanding my wife when she said "flamenco dancer". June Allgood is a spoof of the famous ape expert Jane Goodall. Avispon de Alameda is just my old high school's mascot, the Alameda Hornet. Barry Mitchell is just a cross between two characters on a British soap opera called Eastenders. Cicatrices, El Descosido, Exposito and El Hijo de Choque are all just named after bands I played in or was friends with as a teenager. You never know how or when inspiration is gonna strike.
My advice is that you shouldn't force new characters, just patiently wait til you have a good general idea of how you want them to look and behave and it'll be so much easier to make all the choices you need to, most of the questions will answer themselves. I never open edit mode anymore unless I got a clear idea in mind.
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Post by faulknasty on Apr 11, 2019 23:12:28 GMT
I find inspiration in all sorts of strange places. For example, my edit Flamingo Danza came from me misunderstanding my wife when she said "flamenco dancer". June Allgood is a spoof of the famous ape expert Jane Goodall. Avispon de Alameda is just my old high school's mascot, the Alameda Hornet. Barry Mitchell is just a cross between two characters on a British soap opera called Eastenders. Ciactrices, El Descosido, Exposito and El Hijo de Choque are all just named after bands I played in or was friends with as a teenager. You never know how or when inspiration is gonna strike. My advice is that you shouldn't force new characters, just patiently wait til you have a good general idea of how you want them to look and behave and it'll be so much easier to make all the choices you need to, most of the questions will answer themselves. I never open edit mode anymore unless I got a clear idea in mind. Ok I'm asking this as someone that isn't that knowledgeable about movesets, but how do you come up with their movesets? I've watched wrestling more for the story and the moves that get a reaction then actually fully understanding a wrestlers full moveset
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Post by amsterDAN on Apr 11, 2019 23:46:53 GMT
I may not be the best person to ask if you're trying to make high quality edits because I take a more artistic and superstitious approach to my silly edits, and I know other people are more scientific about setting up their moveset and logic and priorities than I am. I don't focus too closely on things like working a specific body part to set up a specific finishing move, instead I generally aim for moves that broadcast my character's personality. I pretty much always use really obvious, hammy gimmicks for my edits (i.e. a bodybuilder, an earthworm, a baseball player, a caveman, etc) so it's easy to find moves that fit the theme. So like Flamingo Danza that I mentioned above... What is notable about a flamingo? Their long legs! So I picked moves that involved throwing long straight legs out there, scissor kicks and stuff like that. And since he's a cross between a flamingo and a flamenco dancer, I gave him a bunch of dancing taunts and flashy moves that make you think of someone dancing around. People who make more subtle and nuanced characters than I do definitely have other more advanced philosophies than I do about constructing movesets, but I say: when all else fails, just pick the move that tells the audience the most about the character.
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Post by faulknasty on Apr 12, 2019 0:11:35 GMT
I may not be the best person to ask if you're trying to make high quality edits because I take a more artistic and superstitious approach to my silly edits, and I know other people are more scientific about setting up their moveset and logic and priorities than I am. I don't focus too closely on things like working a specific body part to set up a specific finishing move, instead I generally aim for moves that broadcast my character's personality. I pretty much always use really obvious, hammy gimmicks for my edits (i.e. a bodybuilder, an earthworm, a baseball player, a caveman, etc) so it's easy to find moves that fit the theme. So like Flamingo Danza that I mentioned above... What is notable about a flamingo? Their long legs! So I picked moves that involved throwing long straight legs out there, scissor kicks and stuff like that. And since he's a cross between a flamingo and a flamenco dancer, I gave him a bunch of dancing taunts and flashy moves that make you think of someone dancing around. People who make more subtle and nuanced characters than I do definitely have other more advanced philosophies than I do about constructing movesets, but I say: when all else fails, just pick the move that tells the audience the most about the character. Hmm ok that makes sense. Yeah I'm not tryin to be real deep about it. I just want to have like my top, mid, and bottom card with some chances of movement between. Which I tried to make Toby Tron that tough guy with quick wins but still have a weakness but that weakness turned him into a tough guy that could be used to make a debut look strong but still beat anyone mid to bottom card.
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Post by Fuee on Apr 12, 2019 13:28:38 GMT
A lot of my edits just come from dicking around in appearance edit - not trying for anything in particular, but putting different patterns and parts together in different ways, and then it snowballs from there. Sometimes it comes from a move I think would make a good finisher (or a set of moves that would form a good finishing sequence), or a pun on that move's name. Sometimes an idea strikes that hey, this one dude/tte needs a counterpart/rival, so I'll make an edit that's in some way the opposite of that character. And sometimes ideas come pretty similarly to amsterDAN's
imo it'll strike when it strikes, but sometimes it strikes small and you gotta roll it around a little and see what sticks to it ...or something like that
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