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Post by justinp307 on Jul 21, 2018 20:35:03 GMT
Definitely the last one for today....The Beast Incarnate.....Suplex City...….BROCK LESNAR! Want to also do one of his arm tattoos and maybe tackle his 'knife to the throat'.....located in my OneDrive as BrockLesnar.tex My OneDrive
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Post by sdss9462 on Jul 22, 2018 6:55:31 GMT
These all look great.
I started a Lesnar knife, but didn't finish it. It was a little more generic tho. Couple of things I learned--I think the secret is going to be getting the blade and the hilt on the chest, with just the handle on the waist. You can use the stripes as a guide, because there's a center line that runs the waist and chest. And, a big portion of the waist is hidden by the chest in most views. (Depending on what body height you chose, more/less of the waist is seen.) So you'd probably have to start the handle at the upper edge of the waist sprite and run it down to the navel. It will look too long on it's own, but most of it will be hidden by the overlapping chest.
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Post by justinp307 on Jul 22, 2018 11:12:35 GMT
These all look great. I started a Lesnar knife, but didn't finish it. It was a little more generic tho. Couple of things I learned--I think the secret is going to be getting the blade and the hilt on the chest, with just the handle on the waist. You can use the stripes as a guide, because there's a center line that runs the waist and chest. And, a big portion of the waist is hidden by the chest in most views. (Depending on what body height you chose, more/less of the waist is seen.) So you'd probably have to start the handle at the upper edge of the waist sprite and run it down to the navel. It will look too long on it's own, but most of it will be hidden by the overlapping chest. Thanks for the kind words. I think I need to clean up the lesnar tat a bit from a few angles. Gonna try messing with Ace’s part preview tool at some point. This is a blast to do, but boy is it time consuming. More to come, as I have a ton of ideas kicking around in my head (mostly wrestler specific stuff), it’s just a matter of getting to them. JP
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Post by ripper on Jul 22, 2018 14:05:13 GMT
Those all look awesome Justin! Really hope you're able to do Bork's chest tat, because his back piece looks amazing. DX and 316 we're both huge wants of mine, too.
Anyone want to tackle Warrior's chest paint? Or a brick pattern for Warrior, Norton, and Buff?
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Post by justinp307 on Jul 22, 2018 16:51:20 GMT
Those all look awesome Justin! Really hope you're able to do Bork's chest tat, because his back piece looks amazing. DX and 316 we're both huge wants of mine, too. Anyone want to tackle Warrior's chest paint? Or a brick pattern for Warrior, Norton, and Buff? Most of my list will be wrestler specific, and I will release them as a pack for each wrestler going forward. Brock, D X and Austin 3:16 were just tests at this point. Buff is on my list I would like to get too, as I am a huge mark for the late 90’s. JP
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Post by sdss9462 on Jul 22, 2018 22:03:19 GMT
I'm back in business after an extended break. Here's what I've been working on... Paint for Demolition Crush, in case your Ax edit eats some bad shellfish and needs to sit out a while. Comes with 4 separate parts so you can recreate a few different looks. No mullet hair-style...yet. An alternate boot design for the foot. It's a slightly tapered stripe and trim down the front of the foot, and a heel cap and side design. Some parts for a more accurate Shinya Hashimoto, includes a flared trim for the bell-bottom pants, and an line for the inner thigh that's roughly the same thickness as line C. In real life, Hashimoto's shin design only appears on the outside, but since the game mirrors the inner and outer of the shin, I added the inner thigh line for continuity. A mid-length singlet. This was before I discovered how the chest overlaps the waist part, so on a medium-sized wrestler, the curve doesn't show as well. I may revisit this. Updated and new western boot parts, so now you can have a trim, as well as a star and the more familiar eagle design, which can be placed on the front, back, or both. Or get crazy and mix and match. One, two, or three stars running vertically down the side of the thigh.
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Post by Old School Oni on Jul 22, 2018 22:29:08 GMT
Thanks for the boot eagle!
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Post by justinp307 on Jul 23, 2018 2:06:31 GMT
I'm back in business after an extended break. Here's what I've been working on... Beautiful work SDSS.....how do you get the shading to be consistent from the underneath part and not look flat? I'm using GIMP right now for editing software....just picked up and am happy with my progress as a beginner, but there are some things I would like to be a little cleaner. JP
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Post by sdss9462 on Jul 23, 2018 3:30:22 GMT
I'm back in business after an extended break. Here's what I've been working on... Beautiful work SDSS.....how do you get the shading to be consistent from the underneath part and not look flat? I'm using GIMP right now for editing software....just picked up and am happy with my progress as a beginner, but there are some things I would like to be a little cleaner. JP I think I know what you're asking, and I was going to do up a lengthier tutorial, but essentially, what I do when I'm creating a part that sits directly on top of an existing part, like the western boot trim for example, I do it like this...
(Bear in mind I'm using photoshop, so I'll use photoshop terminology. It should be all the same principles in GIMP tho.)
1--Open the main part in photoshop, as layer 0. (In this case, the western boot shin piece.) 2--Duplicate layer 0, as layer 0 copy.
3--Open a new layer above layer 0 and layer 0 copy, as layer 1. 4--Draw your design on layer 1. In this case, I drew a line at the top of the boot, matching the curve in the front, and a line down the side. I just use a bright flat color, like pure red, so it stands out, and I mostly use the brush tool, 100% hardness, at size 2 or 3 pixels. (Along those same lines, I find it helpful to add a background layer below the main layer, filled with pure bright green, so that everything stands out while drawing.) 5--On layer 1, use the selection tool to select outside of your design, and select similar, so you get everything other than your design.
6--Move to layer 0 copy, and go to edit->clear. It should then clear everything but the shape of you design, but since you used the main part, what you're left with will have the shading already. (Note that you'll obviously have unview layer 1 so the red goes away and you can see what's beneath it on layer 0 copy.)
This is generally what the game artists do, it seems, for most designs and patterns. You'll notice that if you put the flame pattern on the bodysuit, and set them to the same color, the flame disappears.
Let me know if any of that is not clear.
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Post by justinp307 on Jul 23, 2018 10:41:58 GMT
Beautiful work SDSS.....how do you get the shading to be consistent from the underneath part and not look flat? I'm using GIMP right now for editing software....just picked up and am happy with my progress as a beginner, but there are some things I would like to be a little cleaner. JP I think I know what you're asking, and I was going to do up a lengthier tutorial, but essentially, what I do when I'm creating a part that sits directly on top of an existing part, like the western boot trim for example, I do it like this...
(Bear in mind I'm using photoshop, so I'll use photoshop terminology. It should be all the same principles in GIMP tho.)
1--Open the main part in photoshop, as layer 0. (In this case, the western boot shin piece.) 2--Duplicate layer 0, as layer 0 copy.
3--Open a new layer above layer 0 and layer 0 copy, as layer 1. 4--Draw your design on layer 1. In this case, I drew a line at the top of the boot, matching the curve in the front, and a line down the side. I just use a bright flat color, like pure red, so it stands out, and I mostly use the brush tool, 100% hardness, at size 2 or 3 pixels. (Along those same lines, I find it helpful to add a background layer below the main layer, filled with pure bright green, so that everything stands out while drawing.) 5--On layer 1, use the selection tool to select outside of your design, and select similar, so you get everything other than your design.
6--Move to layer 0 copy, and go to edit->clear. It should then clear everything but the shape of you design, but since you used the main part, what you're left with will have the shading already. (Note that you'll obviously have unview layer 1 so the red goes away and you can see what's beneath it on layer 0 copy.)
This is generally what the game artists do, it seems, for most designs and patterns. You'll notice that if you put the flame pattern on the bodysuit, and set them to the same color, the flame disappears.
Let me know if any of that is not clear.
That is clear, thanks SDSS, I will give that a go. JP
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Post by opaeula on Jul 24, 2018 0:09:20 GMT
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Post by TheAvenger3 on Jul 24, 2018 20:29:46 GMT
If anyone wants a belt done, let me know and I’ll see what I can do. How about some ECW belts? Here's Tommy Dreamer entering with the ECW World Heavyweight Championship: Link: ECW TitleThe strap is white and colorable, but for the belt plate, leaving the color white is recommended.
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Post by heelsinc on Jul 24, 2018 21:17:03 GMT
How about some ECW belts? Here's Tommy Dreamer entering with the ECW World Heavyweight Championship: Link: ECW TitleThe strap is white and colorable, but for the belt plate, leaving the color white is recommended. Fucking awesome. Thank you
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Post by justinp307 on Jul 24, 2018 23:15:54 GMT
How about some ECW belts? Here's Tommy Dreamer entering with the ECW World Heavyweight Championship: Link: ECW TitleThe strap is white and colorable, but for the belt plate, leaving the color white is recommended. Love the belts! I already use the Universal/WWE with the .COS mod, looks like I have another one to add! JP
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Post by Ace ♠ on Jul 24, 2018 23:49:14 GMT
Here's some parts I've made. Just some random things specifically for some of my own edits, but if you get some good use out of them, then cool. There's some glittery-type tights and stuff as well as some basic designs for tights/kickpads as well as a ripped tights decal. Also there's is a bullet club shirt design (chest and body) made by fullMETAL which I've included as well (with his permission). If I ever can be bothered, maybe I'll post images xD I've put everything in one big .tex file because I don't really wanna maintain like 84 different .tex files. So everything is together. drive.google.com/file/d/1XrrniLgzAPpPEetG4FmX2Ln9ZNCUWj0i/view?usp=sharing
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