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Post by faulknasty on Mar 8, 2023 0:28:43 GMT
If this is decent. I could see having a good time with caws in GM mode. I still prefer lower detail edits in firepro over the extremely detailed caws in 2k. But I think I could have a good time with this.
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Post by Nth on Mar 8, 2023 0:41:11 GMT
Seems you can also set loyalty percentage between wrestlers as well and they will work together in things like Royal Rumbles. Definitely looks promising and has me interested again. If it still has the chain wrestling and rest holds it could be a buy from me.
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Post by unimportantguy on Mar 8, 2023 1:42:26 GMT
On the one hand, that sounds like it could be cool. On the other, plenty of features introduced over the years have sounded cool on paper and been broken messes in practice. If I've learned anything from hanging around in the online wrestling game community, it's that we're all Charlie Brown and WWE games are Lucy taking the ball away at the last minute.
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Post by Dawnbr3ak3r on Mar 8, 2023 2:23:21 GMT
Zero faith in 2K to pull off what Fire Pro does better than anyone else in the genre.
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Post by OrochiGeese on Mar 9, 2023 6:30:01 GMT
It's 2K/WWE games which means:
1) They may give it a good shot this year.
2) In next year's version, they'll completely forget it and the internal logic system will be even worse.
Worse, if this game doesn't sell as well, they'll blame it on the CPU logic/sim aspect and say fans don't want that even though 1) no one actually expected them to do it or 2) chose to not buy the game cause logic was there.
I'm all for a game series legitimately trying to improve but am cynical when it's one that works off yearly releases and has the inconsistent improvement history the WWE games have had over the past 20 years.
I will say that it's going to be hilarious reading forums for that game and seeing the kinds of cpu logic figh- discussions that we've had in this community for ages. I bet Dawn somehow gets blamed for their logic snafus đ
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Post by Dawnbr3ak3r on Mar 9, 2023 19:08:23 GMT
That is, essentially, how I feel about it. I just chose not to go into detail about it, lol.
It's probably asking way too much for a fledgling feature, but if I can't customize pretty much every aspect of the wrestler's A.I. down to their finishing sequences, I'm probably not gonna do much with it to begin with.
Also - the Creation Suite has often left a lot to be desired with their weird limitations with certain parts.
I also probably wouldn't be able to realistically (?) create some of my favorite Fire Pro edits and a lot of Fire Pro's appeal comes from allowing me to make the wacky characters. Bray Wyatt is spooky and all, but can he pull his head off and bounce it around at will? I thought not.
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Post by OrochiGeese on Mar 9, 2023 22:38:47 GMT
That is, essentially, how I feel about it. I just chose not to go into detail about it, lol. I originally had such a love/hate relationship with the WWE games but it turned more into encouragement/apathy over the years. Each year's development cycle gets this reaction from me: "you can do it, buddy, just believe in yourself and stop reinventing the wheel" and then after the game is released: "why did I even bother? I'm not even angry, I'm just disappointed." I really just don't see them putting in full focus on having logic be a permanent and gradually improving part of the series. The series tends to have developers that suffer from Vince's impulsive/reflexive form of booking. As quick as they are to introduce new ideas that have potential, they are quicker to abandon them if they don't hit quite right on the first try, don't get the best reaction, or are just forgotten in favor of something else. CPU logic demands attention to detail and improvement over time and the series will not necessarily get a huge positive reaction about it from a lot of their fans. Some people may get mad they put that time into logic when they could be nailing the exact fluid dynamic physics of Reigns brow sweat. I also probably wouldn't be able to realistically (?) create some of my favorite Fire Pro edits and a lot of Fire Pro's appeal comes from allowing me to make the wacky characters. Agreed, I can't see the WWE games allowing us to do some of what we could do in FPR, let alone in FPW with Workshop items. Bray Wyatt is spooky and all, but can he pull his head off and bounce it around at will? I thought not. In his defense, I think advertisers are rather squeamish about that whole thing đ That said, I fully expect Moxley to exsanguinate himself by the end of the year đŹ
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Post by BakFu on Mar 10, 2023 13:54:01 GMT
I havenât played a WWE game since 2K16, I got it from the bargain bin. I wanted to try a 2K game because I kept hearing how much better they were now and all of that. I remember trying it and just feeling like I wasnât even playing a wrestling game somehow. Everything in ring felt âmushyâ, no feeling of impact, the strikes felt floaty and off, I donât know how to put into words what I was experiencing, but it didnât feel like video game WRESTLING. The arenas, crowds, entrances, and all of that looked incredible, and the options for creation felt near limitless (almost to a fault), but the actual wrestling felt off. Could be a combination of that odd engine and the fact I have no idea who 98% of the generic, bland roster is, but those games donât get any more of my money. I wish I could get excited about them and Iâd love to give them another chance, but I remember hearing that the definition of insanity is doing the same thing repeatedly and expecting different results. đ
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Post by Nth on Mar 10, 2023 14:31:02 GMT
I havenât played a WWE game since 2K16, I got it from the bargain bin. I wanted to try a 2K game because I kept hearing how much better they were now and all of that. I remember trying it and just feeling like I wasnât even playing a wrestling game somehow. Everything in ring felt âmushyâ, no feeling of impact, the strikes felt floaty and off, I donât know how to put into words what I was experiencing, but it didnât feel like video game WRESTLING. The arenas, crowds, entrances, and all of that looked incredible, and the options for creation felt near limitless (almost to a fault), but the actual wrestling felt off. Could be a combination of that odd engine and the fact I have no idea who 98% of the generic, bland roster is, but those games donât get any more of my money. I wish I could get excited about them and Iâd love to give them another chance, but I remember hearing that the definition of insanity is doing the same thing repeatedly and expecting different results. đ I was actually picking the series up at bargain bins as well. Although I never picked up WWE2K22 because even people who were fans of the series said it was inferior to the others. I really do like some of the features implemented like the sliders being able to control the pace of the match, rest holds, chain wrestling and caw mode. I've never used the main roster guys in any of these games because I haven't watched the WWE since 1997 so the 'campaign' portions of the game or whatever the single player things are, I've never even opened. I do like the legends rosters and being able to download spot on caws is also pretty nice, as well as being able to use retro venues and filters. That's what I've always ended up using.
Every year when one of these games is supposed to come out I'm always sitting right on the fence. They do have a trend of the one step forward, two steps back approach by the time they release. Whenever I look for reviews of a 2K game, I don't look for reviews from 2K loyalists who will buy the game every year no matter what or the youtubers who are essentially ambassadors for the WWE brand and always get their copies for free. I look for opinions from people who play Fire Pro and KOC and AKI so I can get a more accurate reading on whether or not I will like the game play. I don't care about any of the WWE pomp and fluff branding, just give me good game play so I can download AJPW, NJPW and NOAH rosters.
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Post by unimportantguy on Mar 10, 2023 23:08:38 GMT
It's tricky with wrestling games because there's so many factions with such strong, entrenched opinions. There's people who eat up every WWE like manna from heaven, and people who will never accept a game that isn't No Mercy/VPW2. There's the mdickie game guys and the hardcore sim guys and the people who want a fast paced arcade style gane. There's the people who only ever use original characters and people who are irritated at the very existence of other people's original characters.
Lots of people with lots of very strong and often VERY LOUD opinions who talk past each other without understanding that other people want different things from their games.
At the end of the day there's almost nobody I can trust to review a wrestling game in a way I'll agree with because I have my own idiosyncratic set of demands (that happen to mostly line up with "be like Fire Pro"). So any time I buy a wrestling game it's a dice roll because "wrestling game" is a really broad net with a ton of tiny little subgenres that people don't always talk about or acknowledge.
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Post by Dawnbr3ak3r on Mar 11, 2023 1:31:59 GMT
In the last, I dunno, 20 years, if it hasn't been Fire Pro or Def Jam, I don't want it. I think Smackdown VS Raw 2006 is the last wrestling game that wasn't Fire Pro that I enjoyed.
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Post by Nth on Mar 13, 2023 21:00:07 GMT
Inspired by the Advance Wars series, Warside Kickstarter starting Wednesday.
Personally, I am in for sure. Love to see indie developers picking up inspired IP's Nintendo has left languishing. Same for the guy who successfully Kickstarted AeroGPX, an F-Zero inspired anti grav racer.
Also an update on Beyond Shadowgate. It's kickstarter is over in 6 more days, but it's already made 4 of its 5 stretch goals which include add on chapters for the Shadowgate family of games The Uninvited, Deja Vu and The Mines of Mythrok. The fourth unlocked stretch goal is an expanded soundtrack done in the same chiptune style of the original Shadowgate game. The last stretch goal still locked is for a digital Shadowgate comic book that is set after the first game but before Beyond Shadowgate.
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Post by Nth on Mar 14, 2023 17:38:08 GMT
Chaos Dwarves finally arriving to Warhammer Total War.
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Post by Nth on Mar 18, 2023 18:09:32 GMT
Upcoming Ultra Pro Wrestling gets roster artwork.
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Post by Nth on Mar 18, 2023 21:35:05 GMT
With 42 hours left in its Kickstarter Beyond Shadowgate just got all its stretch goals unlocked. Advance Wars inspired Warside on Kickstarter has also unlocked its first 2 stretch goals.
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