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Post by nuclearaddict on Jul 18, 2018 23:57:14 GMT
I've followed the series for 20-something years, been playing wrestling games since 1990, but only now have I been able to finally play a Fire Pro game and I feel like a doofus for waiting so long. Granted I never modded my consoles and never messed around with emulators, so I had my reasons hahah.
I did however play Natsume Championship Wrestling as a kid (still own the cartridge) and now that I have World I realize that I did in fact play some variation of Fire Pro style gameplay as a child.
I've been playing TEW and the WWE 2K games to scratch my wrestling itch for years now, but with the WWE games getting worse with each release it seems like World is an answer to my prayers. If Fire Promoter delivers I might set TEW aside for some time.
I love how the gameplay really captures the essence and drama of pro wrestling. I made Misawa my heavyweight champion and I've been chasing him with all my downloaded wrestlers, but I just cannot best him in a match. It's awesome, really. It always starts out with me thinking I finally have AI Misawa in my sights, I pummel him in the opening minutes, might even hit some signature moves on him then all of a sudden he goes off on me. Move after move after move and I'm dead before his signatures even happen. I've never had matches like that in the WWE 2K games and yet I'm having 15+ minute epic match after match in World.
I've never seen the appeal of watching simmed matches ubtil I got this game. Now I get it. I set up leagues for title shots, if the guy I pick to play as gets eliminated I gladly sit back and watch the rest if it unfold. Kanyon went all the way in my most recent one. Not gonna lie, I caught myself marking out when he hit his finisher on Ahmed Johnson in the finals.
Look forward to double dipping on PS4 version and losing the rest of my free time to Fire Promoter.
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Post by sonny615 on Sept 14, 2018 12:44:36 GMT
Today I decided to add females to my roster for the first time ever in any Fire Pro game. Not sure why I haven't done so until now. I appreciate female wrestlers but for whatever reason, playing\simming them in Fire Pro wasn't appealing to me.
Not sure what changed now. Maybe it's the fact that I finally have most of my roster organized, tweaked and polished (recently perfected DDT, no less!). Maybe it's the much bigger exposure to quality female wrestling recently or maybe it's the fact that in quite a few promotions the females can hang with the men.
Today I watched Lucha Underground where Kairi Sane, Io Shirai and Mayu Iwatani were taking on Pentagon Dark in really good matches and I finally told myself - I want them in my game.
Now, as someone completely inexperienced with females in Fire Pro, I have no idea what is a proper points baseline. I see people giving females around 120-130 points, others give around 60-80 (and around 100-110 to the biggest legends). Before I start researching Phil's almanac, what in your opinion is a good baseline, point and skill allocation for a female (assuming I want to stay true to the Spike method of point allocation)? Are there any rules you try to maintain (like avoid score above 5 for a skill, etc.)?
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Post by view619 on Sept 14, 2018 13:23:33 GMT
Depends on whether you're comparing them to your male characters, or only other females in your roster. I usually give them stats in comparison to male wrestlers, so the "main event" females are at the level of my top mid-card male wrestlers; the average female wrestler is normally at the low-card level of my male wrestlers.
If you're not comparing them to your male wrestlers, you could probably use the same rating scale you use for males and ensure the females only fight among themselves.
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Post by mbxfilms on Sept 14, 2018 13:48:01 GMT
Now, as someone completely inexperienced with females in Fire Pro, I have no idea what is a proper points baseline. I see people giving females around 120-130 points, others give around 60-80 (and around 100-110 to the biggest legends). Before I start researching Phil's almanac, what in your opinion is a good baseline, point and skill allocation for a female (assuming I want to stay true to the Spike method of point allocation)? Are there any rules you try to maintain (like avoid score above 5 for a skill, etc.)? I just do the same scale as men or else you are in a whole other world balacing them for fighting each other AND all your men. In he indies when hey do male vs female they are fairly equal. Unless they do a size difference, then you might need a "giant killer" version of some edits with no lifts and more moves and style toward fighting a big opponent. I tried to balance everything in Returns and it didn't work at all.
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Post by Senator Phillips on Sept 14, 2018 14:14:39 GMT
Now, as someone completely inexperienced with females in Fire Pro, I have no idea what is a proper points baseline. I see people giving females around 120-130 points, others give around 60-80 (and around 100-110 to the biggest legends). Before I start researching Phil's almanac, what in your opinion is a good baseline, point and skill allocation for a female (assuming I want to stay true to the Spike method of point allocation)? Are there any rules you try to maintain (like avoid score above 5 for a skill, etc.)? I just do the same scale as men or else you are in a whole other world balacing them for fighting each other AND all your men. In he indies when hey do male vs female they are fairly equal. Unless they do a size difference, then you might need a "giant killer" version of some edits with no lifts and more moves and style toward fighting a big opponent. I tried to balance everything in Returns and it didn't work at all. I think you can balance everything to a degree, if you accept that aside from extreme mismatches, you're dealing with probabilities, not certainties, unless the booking mod's involved. It also takes a lot of fine tuning and trial and error, but it's not an impossible place to reach.
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Post by Severla on Sept 14, 2018 19:35:35 GMT
Short-hand:
If you want male vs female, just build them as the males.
If you want to stick to Spike logic, though, then they arent built to fight the men. Two of the highest women stats in FiPro are Bull Nakano (150) and Manami Toyota (somewhere around 120). The others are all like 100. Spike made the gals WAY lower than normal dudes.
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Post by tutimane on Sept 15, 2018 4:10:18 GMT
Before I got fire pro I wanted to go crazy and do all the edits and start simming.
But I love creating wrestlers appearances and haven't got to playing the game as much. I'm only simming to learn the CPU logic.
I do want to start a couple feds. The way to have fun I guess could be to role play even more than just simming matches. Having a newcomer challenge a good wrestler in an exhibition match. See how he does. Tweak him a couple times to prep him to joining the fed. Then have your typical Monday night show see how he does. See if he rivals with anyone. And build it up to a ppv.
Would be nice to have a manager simming list of things to keep track of.
Like, injuries, rivals, wins/loss, title runs, wrestler ambitions,factions/friends, wrestlers that are happy or unhappy and might leave, celeb one night matches, drafts, firings, general managers,
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Post by sonny615 on Sept 15, 2018 12:24:28 GMT
Thanks for all the tips regarding females. I guess I'll take a middle road. On one hand I won't keep them true to Spike definition and I will scale them up but I won't make them on the same scale as the men. It's all a matter of perception. The way I see things, someone like a Ronda Rousey should be able to beat a, let's say, Zack Ryder, and most of the male undercard to midcard. I could easily give her a 150-160 score. How about Chyna? Former IC Champ, perhaps a different skill set but can still easily be a 150. I guess Charlotte could be a 140, Asuka is around the same score, Becky is maybe 10 points less and so on. Saki Akai from DDT fights men all the time but she has 82 points in my game. That pretty much follows my logic, since most of the DDT male wrestlers are between 90-110 points (with the exception of the main eventers like HARASHIMA). What do you think? Does that make sense to you? Would be nice to have a manager simming list of things to keep track of. Like, injuries, rivals, wins/loss, title runs, wrestler ambitions,factions/friends, wrestlers that are happy or unhappy and might leave, celeb one night matches, drafts, firings, general managers, I just use excel :)
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Post by novid on Sept 16, 2018 14:42:41 GMT
It's been hard work getting all the edits i have from FFPA to FPR to this game... but it was worth it because this game and the franchise means so much to me. Friends have come and gone, family has been off and on, and even gaming which i never thought would go through what it has gone through losing some of the mediums great franchises - this franchise coming back? In 2018 seriously? Its a miracle i never thought was going to take place. Even though i will have at least several games between now and next summer - This game will always have a spot. Because to me its video games, the very definition of it.
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