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Post by Fuee on Aug 12, 2021 2:42:19 GMT
Could always trade one obstacle for another :O Also apparently today is flippydoo day Flying Frankensteiner B Flying Backflip Frankensteiner Diving Frankensteiner (Whip) Swan Dive Frankensteiner Swan Dive Swing Frankensteiner (to in) Swan Dive Swing Frankensteiner (to out) Slingshot Frankensteiner (to out)
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Post by markrocker on Aug 12, 2021 4:01:47 GMT
Love the flying frankensteiner B(eautiful)
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Post by Fuee on Aug 12, 2021 18:11:38 GMT
Over the Top Plancha (Undertaker-esque) Moonsault Attack (pinning) Diving Plancha Lifting Double Arm DDT And I went back to a few others~ Running Thunder Fire C - defender doesn't bob around as much during the run, which I think flows smoother into the throw Camel Twist - the transition from camel to cobra is a good bit smoother now, I think The fierce lariats are also updated to hit faster and harder, and so the attacker doesn't slide around as much, but I didn't re-gif those
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Post by markrocker on Aug 13, 2021 0:54:45 GMT
Am I missing something, because I'm not seeing any of the moves.
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Post by Fuee on Aug 13, 2021 1:49:29 GMT
Where?
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Post by Fuee on Aug 13, 2021 3:23:16 GMT
Satellite Headscissors Satellite DDT
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Post by OrochiGeese on Aug 13, 2021 23:56:45 GMT
I really like the Lifting Double Arm DDT and the Satellite DDT!
So many new flippy-do moves too! Swan Dive Swing Frankensteiner from the apron looks especially nice! 😎 I like how it can send the opponent to the outside too!! That can set up yet another aerial move!
That apron to inside category swan dive category is one that definitely benefits from more moves 👏
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Post by markrocker on Aug 14, 2021 11:19:40 GMT
I can see the moves again. That Satellite DDT is really beautiful, I have a crush on it.
I have a questions, since you have been using Move Craft for so long. Lets say that I clone the High Kick from Standing (BIG), remove the Striking Critical! and in the Animation Library under AE I give it the 1 (Dizzy - Standing) flag, do you think that will make the opponent end up dizzy instead of going down?
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Post by Fuee on Aug 14, 2021 14:01:59 GMT
No, the dizzy needs to be on the defender. You could make it a hit branch grapple for that, though
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Post by markrocker on Aug 14, 2021 15:43:37 GMT
Yes, I actually did some testing after I asked and noticed that as long as the move is a grapple branch strike that leaves the opponent standing up, it works. For example, I used the Enzuigiri and deleted the frames where the opponent falls after the kick, and added the dizzy flag, and that did the trick. Same with the Forearm Hammers. But with the Spear, although is a grapple branch strike, since the opponent ends on the mat it wont stand up dizzy.
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Post by Fuee on Aug 14, 2021 17:28:26 GMT
Sounds about right. You could make the spear dizzy if you really wanted, but I don't think you could do it in a way that doesn't look real dumb
There's a thread in the world forum that Geese made, with a list of a bunch of move craft frames, and you might be able to find one of the strike stumble animations in there for a dizzying high kick If not, I think it's somewhere within the first ~1000 frames and you should be able to find it pretty easily
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Post by Fuee on Aug 14, 2021 18:35:37 GMT
Diving Wheel Kick B Swan Dive Wheel Kick B Diving Astro Headscissors Swan Dive Astro Headscissors
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Post by markrocker on Aug 14, 2021 21:17:11 GMT
Sounds about right. You could make the spear dizzy if you really wanted, but I don't think you could do it in a way that doesn't look real dumb There's a thread in the world forum that Geese made, with a list of a bunch of move craft frames, and you might be able to find one of the strike stumble animations in there for a dizzying high kick If not, I think it's somewhere within the first ~1000 frames and you should be able to find it pretty easily I have that list. I have used a bit, but I am getting back into move craft since last year.
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Post by markrocker on Aug 14, 2021 21:18:36 GMT
Diving Wheel Kick B Swan Dive Wheel Kick B Diving Astro Headscissors Swan Dive Astro Headscissors How do you make the victim stand still? I really hate trying out a move and the cpu guy is walking around the ring.
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Post by Fuee on Aug 14, 2021 21:55:01 GMT
It's a modpack function. There's a checkbox on the main window that disables the cpu in ringcheck entirely
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