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Post by Fuee on Aug 5, 2021 12:48:01 GMT
Ahh thanks, dudes
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Post by Fuee on Aug 8, 2021 13:07:11 GMT
Fierce Lariat Falling Fierce Lariat Spiral Jackhammer Also went back and redid the spinning falcon arrows: And there's not a ton of point in posting this one 'cause the move's lost; been dealing with a wack ass fire pro bug the last couple days and had to roll back to a save predating it, but I had a pretty scissors axe kick B for a bit: I might try to recreate it at some point, though. Got a gif to reference, at least
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Post by Fuee on Aug 8, 2021 17:57:03 GMT
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Post by markrocker on Aug 8, 2021 21:06:29 GMT
Awesome looking side buster. Better than the original.
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Post by OrochiGeese on Aug 8, 2021 23:04:51 GMT
Spiral Jackhammer is BEST Jackhammer from here on out 👏
Goldberg should change his name to Goldblur since he'll be spinning so fast 😂
Lariats are really sweet too! Definitely see using these.
Wow that side buster absolutely outclasses the default one by a country mile.
Will make the replacements for my edits!! 😎
Nooooo! That really sucks! What kind of bug is it? That sounds weird and scary. Can you get Steam to verify the integrity of the game files?
I'm glad you were able to roll back though and still have an operational Fire Pro but ugh.
And that Scissor Axe Kick is sooooo damn pretty too 😭
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Post by Fuee on Aug 9, 2021 0:20:12 GMT
Nooooo! That really sucks! What kind of bug is it? That sounds weird and scary. Can you get Steam to verify the integrity of the game files? I'm glad you were able to roll back though and still have an operational Fire Pro but ugh. I had a crazy issue where in move craft, counter style and % would both revert to 00 if I did anything at all in the third or fourth animation library, and for every move, default or custom. Was persisting on completely fresh saves (like, just deleted the whole save folder fresh), and with or without mods patched in. I eventually managed to fix it by just deleting every reference to FPW, both by name and its Steam ID number, from the Steam subfolders, appdata folders, and then went through the registry and deleted every key referencing the game, also by name and ID I'm not entirely sure what caused it, but it at least coincided with finishing scissors axe kick B, and in that move I went over the custom frame limit by a considerable amount (was probably in the ~200+ range), mostly from revising the animations in a separate work file, then copying them to the main work file. The A version is also a little buggy for similar reasons, and although I don't think it's affected anywhere but in the work file, I'm probably gonna pull it from the workshop and reupload a more "organized" one (has 66 custom frames instead of like 150) Probably not a bug you really need to worry about as long as you're not doing stupidly excessive stuff in move craft 👀
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Post by Fuee on Aug 9, 2021 1:54:47 GMT
ALSO Chair Drop Toehold
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Post by OrochiGeese on Aug 9, 2021 7:25:47 GMT
I had a crazy issue where in move craft, counter style and % would both revert to 00 if I did anything at all in the third or fourth animation library, and for every move, default or custom. Was persisting on completely fresh saves (like, just deleted the whole save folder fresh), and with or without mods patched in. I eventually managed to fix it by just deleting every reference to FPW, both by name and its Steam ID number, from the Steam subfolders, appdata folders, and then went through the registry and deleted every key referencing the game, also by name and ID That sounds like an exhausting and thorough amount of work riddled with anxiety about the game working again. I'd say it was a miracle that you do have things in hand again (phew!) but yikes, that is a ton of stress and time to fix this problem that never should have happened to begin with. If Spike was still doing bug fixes, they maybe would have caught something like that. I'm not entirely sure what caused it, but it at least coincided with finishing scissors axe kick B, and in that move I went over the custom frame limit by a considerable amount (was probably in the ~200+ range), mostly from revising the animations in a separate work file, then copying them to the main work file. The A version is also a little buggy for similar reasons, and although I don't think it's affected anywhere but in the work file, I'm probably gonna pull it from the workshop and reupload a more "organized" one (has 66 custom frames instead of like 150) My old FPR joke was that shoe color in appearance mode affects Fire Pro's unpredictable grappling mechanics. So my guess is that your issue here had nothing to do with the 150 frames but rather what the "breathing" setting on the 453rd edit that you subscribed to is, provided that they were wearing the short pants part. Otherwise, I'm out of ideas 😁 Probably not a bug you really need to worry about as long as you're not doing stupidly excessive stuff in move craft 👀 Yikes 😳 Maybe then I better not do that "front grapple -> switch to back grapple -> ripcord oosotogari buster -> autopin" move I was planning - that may get close to 100 frames if not over 😅 (I am proud of my recent back grapple ripcord oosotogari buster that transitions into the pin 😎)
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Post by Fuee on Aug 9, 2021 10:37:58 GMT
Oh, I meant excessive with custom frames. You could pull that off without going over the limit easily, I think
Also have you posted the ripcord pinning STO anywhere? I don't think I've seen it
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Post by Fuee on Aug 9, 2021 16:01:39 GMT
Running Thunder Fire Bomb B Running Thunder Fire Bomb C/Awesome Bomb Two-Hand Chokeslam Kneeling Two-Hand Chokeslam
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Post by markrocker on Aug 9, 2021 17:23:00 GMT
Kneeling chokelam for the win.
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Post by OrochiGeese on Aug 9, 2021 21:21:40 GMT
Somehow I missed commenting on that incredible Chair Drop Toehold. Wow, love how that was constructed and there is great impact there. Also love the "hammer space" power of pulling out all that furniture 😁 New moves look great!! I'm assuming the "Running Thunder Fire Bomb C/Awesome Bomb" can send opponents to the outside? I actually want to put that move on an edit I have 1P matches with as that looks fun 😄 Both two handed chokeslams are really useful too! Oh, I meant excessive with custom frames. You could pull that off without going over the limit easily, I think Also have you posted the ripcord pinning STO anywhere? I don't think I've seen it Ahh, I see what you mean. I wouldn't need too many custom frames for that. The ripcord pinning STO isn't public on the Workshop yet. It's on my list of like 25 moves that I've created over the past 6 months for variations of my Geese Walker edit and a few others. I've mainly been testing them out for how I like them on him (and their competitive balance) without dotting my i's and crossing my t's as to all the attributes (voice samples, etc), whether the different sizes look okay, and if the moves are fully stable. I assume they are ok and have no indications to the contrary but I've held back on uploading moves as a result. Another reason for the bottleneck is my own posting descriptions and announcements. When I first started releasing moves, I'd put so much information in the Steam bios for them that it just became so time consuming and exhausting. But when I don't do that, I feel like I'm half-arsing it. So I kind of painted myself into that corner trap there. If I just post the animated GIFS, I don't think I really need full descriptions though unless a specific move requires some kind of explanation. I think I have a lot of cool new stuff so I need to post them 😎
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Post by Fuee on Aug 9, 2021 23:14:45 GMT
I'm assuming the "Running Thunder Fire Bomb C/Awesome Bomb" can send opponents to the outside? I actually want to put that move on an edit I have 1P matches with as that looks fun 😄 Hell yeah it can Another reason for the bottleneck is my own posting descriptions and announcements. When I first started releasing moves, I'd put so much information in the Steam bios for them that it just became so time consuming and exhausting. But when I don't do that, I feel like I'm half-arsing it. So I kind of painted myself into that corner trap there. If I just post the animated GIFS, I don't think I really need full descriptions though unless a specific move requires some kind of explanation. I think I have a lot of cool new stuff so I need to post them 😎 Man I feel that. I kinda think similarly, but I often get hung up on phrasing or some other thing when writing a lot, then erase it and start over, then erase it again and leave it at something dumb like "man go up, man go down." Like in some weirdo way, not having much to say turns into saying too much But I pretty quickly just decided to let the gif speak for itself, and include something about the damage - what move it matches or is similar to, critical type if I've changed it, something like that. So far no one's fussed at me about it, at least
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Post by Fuee on Aug 10, 2021 23:43:26 GMT
Apron Piledriver
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Post by OrochiGeese on Aug 11, 2021 5:31:13 GMT
Apron powerbomb is perfect, man 😎 I'm assuming the "Running Thunder Fire Bomb C/Awesome Bomb" can send opponents to the outside? I actually want to put that move on an edit I have 1P matches with as that looks fun 😄 Hell yeah it can Nice!!!! Looking forward to using that! Man I feel that. I kinda think similarly, but I often get hung up on phrasing or some other thing when writing a lot, then erase it and start over, then erase it again and leave it at something dumb like "man go up, man go down." Like in some weirdo way, not having much to say turns into saying too much I end up being really redundant and confusing in the process of describing the moves. "It's like an oosotogari if it went on vacation in Albuquerque in the 1970's. You know...like a Ripcord." But I pretty quickly just decided to let the gif speak for itself, and include something about the damage - what move it matches or is similar to, critical type if I've changed it, something like that. So far no one's fussed at me about it, at least Yeah, you provide very good information, especially when you say damage is like one of the default moves. It's clear what you mean. I've never provided damage stats in descriptions and probably should but that's just one more obstacle and I already have a whole list of those 😅
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