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Post by OrochiGeese on Dec 29, 2020 0:52:21 GMT
Good point about the Ring Check AI testing reversals 💡
Love the new cutters! I already plan on putting the first one on an edit that could use a quick version of it.
Also those rolling germans are soooo smooooth!! 👏
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Post by Fuee on Dec 29, 2020 16:02:26 GMT
:3 Katahajime/Tazmission B (THE CAT AND HAT, JIMMY! THE CAT AND HAT, JIMMY!)Scissors Katahajime
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Post by OrochiGeese on Dec 30, 2020 1:51:41 GMT
Wow, both of those look awesome! I especially like the standing version cause of the defender struggle. You just want to see their ring second throw in the towel right after the flailing starts! 😁
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Post by Fuee on Dec 30, 2020 2:25:11 GMT
:D I kind of prefer that one myself Also, I decided to go back to my Van Terminator attempt from a couple months ago and see if I could figure out what's going on with it, but still no luck It looks fine so far in the editor: But in ring check, the attacker goes too far and seems to be floating after jumping to the apron (???) I have no idea what's going on there. Shadows are lined up, all the timing's in sync up 'til the separation (attacker hitting the mat), and no errant flags that I can see, coordinate correction seems right (match to attacker - and anything else bungles it all up), no unique effects in the animation library... wtf
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Post by Fuee on Dec 31, 2020 19:53:05 GMT
Yeah, whatever's happening there is beyond me, so have some shoulder butts instead Short-Arm Shoulder Butt (M) Ripcord Shoulder Butt (M)
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Post by OrochiGeese on Jan 1, 2021 2:23:34 GMT
Wow wow wow I love those shoulder butts! 👏 (I love shoulder butts and I can not lie 😁) The short-arm one is one of the best usages of that short-arm move!! I never even thought of it as a potential "category initiator" like the Ripcord or "Short-Arm lariat" set-up. Unfortunately, I have no idea what the issue is with that (otherwise awesome) Van Terminator. I haven't delved into apron moves or anything that goes in or out of the ring so there could be something going on there that I'm not familiar with. So my guess is that it's just an issue of X/Y placement. I have had issues with that before where what seems to be the correct X/Y values in the test mode does not lead to the proper placement in matches.
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Post by Love Wilcox on Jan 1, 2021 9:38:25 GMT
Those Shoulder Butts are fantastic! :D
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Post by Fuee on Jan 1, 2021 15:16:29 GMT
Wow wow wow I love those shoulder butts! 👏 (I love shoulder butts and I can not lie 😁) The short-arm one is one of the best usages of that short-arm move!! I never even thought of it as a potential "category initiator" like the Ripcord or "Short-Arm lariat" set-up. when a dude walks up with an iggy biggy delt and plants that thing right in your pelt and you get HURTBut yeah, there's probably a good bit you could do with that and the short arm heel kick variation of it Unfortunately, I have no idea what the issue is with that (otherwise awesome) Van Terminator. I haven't delved into apron moves or anything that goes in or out of the ring so there could be something going on there that I'm not familiar with. So my guess is that it's just an issue of X/Y placement. I have had issues with that before where what seems to be the correct X/Y values in the test mode does not lead to the proper placement in matches. Yeah, I guess that must be what it is, unless maybe there needs to be, like... an X flag or something somewhere (I still have no idea what the X flag actually does) I'll muck around with it eventually, see if making it weird in the editor makes it normal in matches
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Post by tychoma on Jan 3, 2021 11:17:46 GMT
Hope you figure it out Fuee, the bones of the move look great. There's one on the workshop called coast to coast that you could open up and see how they did the flying frames
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Post by Fuee on Jan 5, 2021 2:15:35 GMT
Yeah, maybe. Can you open other peoples' moves in the editor via the modpack? also movesBig Body Bomb whip Bridging Saito Suplex Side German Suplex (front grapple) - I think screentogif had a hiccup here, 'cause the defender's dip before getting tossed is not nearly so spastic
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Post by Fuee on Jan 5, 2021 22:50:25 GMT
I wasn't intending to ever do a Jackhammer 'cause the imo default one is perfectly fine, but I woke up today thinking "yeah but what if it had more torque, like a proper twist into the powerslam" Then I spent way too long reworking the whole beginning of the move to put the defender on the attacker's opposite side just for that But I think it came out nice. Still unnecessary, but y'know Jackhammer B
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Post by Fuee on Jan 8, 2021 2:08:42 GMT
Torture Half Crab B (face up) Torture Half Crab B (face down)
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Post by Fuee on Jan 8, 2021 7:53:46 GMT
And a couple taunts Hands Cross B (wanted a more bombastic/Scott Hall-ish one) 2nd Rope: Muscle Appeal (I think Staubhold asked for this?)
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Post by Ramon on Jan 8, 2021 9:39:07 GMT
Instant sub and fav to all these moves / taunts! Amazing stuff as always Fuee ! :D
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Post by Fuee on Jan 9, 2021 8:00:20 GMT
:D Stand in Place B - I didn't realize until earlier today that the Stand in Place taunt seems to be made for edits that don't have entrance ramp taunts, so they don't go into their fighting stance during the pause. Anyway, I made a more casual/less stiff version of it
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